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wesslen

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wesslen

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  1. Hey wesslen, is it possible to run the game with "Steady Aim" optional file as a standalone mod? I read on discord that it might be possible (not sure if there's any extra work involved).

    My group is real interested in your mod to spice the rogue up a little without the complexity of cunning strike. Thanks in advance!
    1. wesslen
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      Oh, I guess the description doesn't specifically state that, and it makes sense to assume it's not standalone... I should do something about that.

      Anyway, yes. It can be used standalone.
    2. Thanks for confirming and for creating this mod :) 
  2. HikkomiJian
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    Do you have any intention of implementing Roving Aim(Speed isn't set to 0 using Steady Aim) to the Assassin subclass with this mod?
    1. wesslen
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      Well... I didn't, but only because I didn't think of it. Should be very easy to add, so now I intend to...
    2. wesslen
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      Done, in version 1.6.
    3. HikkomiJian
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      Oh neat. Thank you. Assassin can be very underwhelming outside of Turn 1 so this gives it at least something without it being a big overhaul like some other mods I've seen.
  3. VonLoewe
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    Will the Swashbuckler file now merge with the vanilla version, or both options will be available separately?
    And what are the differences?
  4. ecniv8891
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    Really grateful and appreciate your mods. Really your mods kept me from quitting this game. Its really fun with Zerd's RAW

    1st question wondering on the Swashbuckler* if parrying stance is whats currently used on tabletop?

    2nd question: Ive used every type of attack possible and fancy footwork never seems to work. Is there something I misread in your description?

    thx in advance bro
    1. wesslen
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      Turns out there was a bug in the Patch 8 Swashbuckler's Panace feature that was breaking my Swashbuckler's Fancy Footwork.
      Fixed in 1.4.17. Thanks for reporting it.

      I don't know what you mean by what's currently used. It's from Unearthed Arcana 6 for the 2024 rules, as mentioned in the name and description.
  5. sentarius101
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    I had an issue with this mod where, when using Swashbucklers' ranged Rakish Sneak Attack, it would apply sneak attack twice. Removing this mod fixed the issue.
    1. wesslen
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      Took me a moment to realize what you meant here, but I take it you're using Patch 8's Swashbuckler rather than mine, along with Cunning Strike(?)

      The game's Rakish Sneak Attack reaction can trigger off the Rakish Sneak Attack spell without any of my mods being installed. I just tested it with no gameplay-affecting mods installed at all. You might not notice it happening since the reaction triggers automatically if there's only one available - which is typically the case if you're not using this mod.

      It seems the game doesn't deduct the sneak attack charge cost for the spell until after the reaction has already used the same charge. This has been the case since release, and several of the reactions in the game contain workarounds for it, that work to varying degrees. The reactions added in this mod also contains workarounds, but I hadn't thought to check for new Sneak Attack spells being added in the patch, so hadn't updated them.

      I can fix my reactions so they don't allow double sneak attacks for Patch 8 Swashbucklers, but I won't be fixing the Patch 8 Swashbuckler reactions - you should just disable those if using Cunning Strike. My reactions have Rakish Audacity handling built-in, which now handles the Patch 8 Swashbuckler's Rakish Audacity as well as mine.

      Edit: Fixed in 1.5.16.
  6. RedYeti24
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    Steady Aim is stil not patch 8 compatible(swashbuckler subclass disapears) so need to w8 for this ability for patch 8 update
    1. wesslen
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      Oh, I didn't think of that. I probably need to update some other mods too then... will get started soon.
    2. wesslen
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      Fixed in 1.5.15, thanks for pointing it out.
    3. RedYeti24
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      thx appreciate your work with it and duplicity mod
  7. KotaShini
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    Does this work if installed mid game? I installed just the cunning strike file, and have impui,  but it doesn't seem to be working for me. Only other mods I have currently are character heads/hairs and better hotbar et all
    1. wesslen
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      Try respecing the character, that should sort it out.
  8. Dolosa02
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    Conflicting with the "Cantrip Sneak Attack" mod, this mod invalidates said mod
  9. Raevkit290
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    Does this mod only go up to level 9? Is what's shown in the tooltip everything it gets?
  10. whaphr
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    Thank you for the great mod. However contrary to the description:
    The reaction is no longer blocked by invisibility or appearance-changing effects that let you keep your weapons.
    I cannot trigger attack of opportunity while invisible. Is it bugged or am i misunderstanding this phrase?