Baldur's Gate 3

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wesslen

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wesslen

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212 comments

  1. TiTaNsFaN690
    TiTaNsFaN690
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    Unfortunately, this mod doesn't play very well with the Rakish Audacity function from the swashbuckler class in Rogues Extra.

    Is there any chance you'd implement a version of your swashbuckler mod for Unlocked Level Curve? 
  2. ThancredLux
    ThancredLux
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    i have zerd's rules as written raw, it's raw addon and many things that turn this game to 5e as close possible.

    swashbuclker is one of the few subclasses i'm missing for having all the current available classes have all they full subclasses that larian didn't bring.

    i really, really need the main file to use swashbuckler?
    1. Chesnutthouse
      Chesnutthouse
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      you likely need this because Swashbuckler's Panache was made to route through cunning strike
  3. Ruvane13
    Ruvane13
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    Looking to download. Do you know if this would be compatible with the Rogue Subclass Alterations mod by 0Cleric? Looking at the page it does not seem so, but I am unsure.
    1. ZeltArruin
      ZeltArruin
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      It used to work for me on the previous version. This version does something different and doesn't work with Assassin5 or Thief5. Everything else seems fine.
  4. Default7196
    Default7196
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    Is it possible to get sneak attack to work with a monks unarmed strike? I thought that's how it worked in tabletop cause monks can use dex
    1. baskers01
      baskers01
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      To sneak attack you need to use a finesse or ranged weapon, so fists don't count as RAW
  5. Jest3rX0
    Jest3rX0
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    Out of curiosity does anyone know a way to either disable Sneak Attack or at least make it a toggle? I want to make a more sneak oriented Arcane Trickster, but I also want the option to disable sneak attack
  6. TheVolta89
    TheVolta89
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    Rakish Audacity does not work. I only have the subclass mod. I always have the red notification that I don't have advantage no matter what. 
    1. wesslen
      wesslen
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      Requires the main file
      Read the full description page!
  7. AtsiaZ
    AtsiaZ
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    Been loving using this mod, my only want is if it may be possible to have Cunning Strike without it taking up a ring slot? Keep up the good work!
  8. sylothix
    sylothix
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    Would a version with the Swashbuckler's progression going beyond lvl 12 and accessing Parrying Stance at lvl 13, and even just a full 1-20 progression, be possible? Thanks regardless for the mod.
  9. Forever90169
    Forever90169
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    please add a way to use the sneak attack on the druid's Puma form camouflage!!!
  10. Asyrin25
    Asyrin25
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    5e Spells
    appears to modify the sneak attack resource based upon the following change logs:
    Version 1.1.52

    • Added once per turn cooldown to Sneak Attack versions of Booming Blade and Green Flame Blade and adjusted it so the Sneak Attack
      version's resource is only consumed on a hit

    Version 1.1.51

    • Removed Sneak Attack being built into Booming Blade and Green Flame Blade and instead turned them into spellcontainers that grants Rogues a separate Sneak Attack version of both cantrips

    Since they both manage the sneak attack resource, will load order determines who wins here?

    Edit: Yeah, something is messed up with my sneak attack resource. I don't know if it's the combination of 5e spells and this mod or this mod
    alone, but when I dual wield and automatically attack with the offhand weapon, both weapons get independent sneak attacks.
    1. wesslen
      wesslen
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      5e Spells doesn't interfere with this mod, and using the two together works correctly for me in turn-based mode.

      Out of turn-based you get double sneak attacks because of game... well, I want to say "bugs", but it seems deliberate. Either way I can't do anything about that. It happens without any mods at all too.