Thank you a lot for all the nice comments, sorry if I don't get around to replying to everyone, but do know your comments are really appreciated.
Also feel free to upload screenshots of the hair parts in use, I would love to see them <3
I have updated my description to better show that in order to use with Kay's Hair Extensions while compatible in the sense of using different slots you still need my patches for races.lsx mod for them to work at the same time.
Load Order With my Patches mod you want that at the bottom of your load order, and any mods it patches for that you are using need to be directly above it. If using Compatibility Framework below my patch.
So for example: With Community Library/Compatibility Framework
Spoiler:
Show
Community Library
Other Mods
Imagine this now towards the bottom of your list, so mods that my patch patches for.
Long Hairs
More Hairs
Toarie's Autosnap Hairpack
Half-Tiefs
Kay's Hair Extensions
P4 Bangs Bangs Everywhere
Patches for CC Races.lsx
Compatibility Framework
Image Example:
Spoiler:
Show
Without Community Library/Compatibility Framework
Spoiler:
Show
Other Mods
Imagine this now towards the bottom of your list, so mods that my patch patches for.
Long Hairs
More Hairs
Toarie's Autosnap Hairpack
Half-Tiefs
Kay's Hair Extensions
P4 Bangs Bangs Everywhere
Patches for CC Races.lsx
Can it be removed mid save?
This mod can be safely removed mid saves, just preferably you switch to the none option when doing so. But if you haven't done that just using randomise will allow the use of the mirror again.
I am open to suggestions for bangs/side bangs combinations, either ones already existing in the mod or not yet in the mod from game assets. This means I will not accept suggestions for bangs from other people's mods. I may make my own interpretation of a fringe but I am not directly porting other peoples edits to the vanilla assets.
For instance for assets already in the mod use their names, such as if you wanted Ramhorn_Cascade_Fringe combined with Trobairitz_Knot_Fringe you'd comment with that.
Suggestions won't have a set ETA as I want updates to not take away from my other mods as well, so will be taking time on each update. That way I also get time to still play the game too.
Padawan Braid
Long Bang down middle of face like Albedo from Overlord (will attempt but might clip with a lot of heads noses)
Double/mirroed of Topknot_Fringe
Mongoose with long strands on both sides of the face
Fringe covering left/right eye
Layered_Lob_Fringe and Layered_Lob_Fringe_03 flipped
Bardic Inspiration
Eyrie Peak fringe + Innkeep sides
Harpy hair fringe
Layered lob 03 + shadowheart fringe
Bohemian_Fringe + the Gorgon_Fringe (minus that little tuff of hair in the center of Bohemian_Fringe)
Shadowheart default fringe
Other Slots
As of right now I have no intention of putting them on another slot, this is so it remains compatible with mods like Half Tiefs, Kays Hair Extension and some race mods. However if we can ever add custom slots without utilising existing ones I will be making custom slots.
I know I've gotten this mod to work before, but I just put it back in my load order and it isn't showing up for me for some reason. I have it at the bottom of the LO, I even put in the CC patch even though I wasn't using Kay's Extensions to see if that helped but it's not showing up and I'm not sure why. I have all the necessary overrides too. Are there any mods known to make this one stop working?
I don't know why but these options don't show up in the magic mirror. It's not a situation exclusive to this mod, I have other mods that add stuff to normally unused sections in the CC screen but none of them show up in the magic mirror.
Hi! I saw this and wanted to see if I could try and help. You most likely already have it, but I know having the "ImprovedUI ReleaseReady" Mod [https://www.nexusmods.com/baldursgate3/mods/366] is usually required to make the options that add modded hairs and etc. show up.
If that isn't the reason why you can't find the bangs in the magic mirror, I know they are located under a tab called "Jaws" I think. At least for me. And these should be located more to the top of the list options within the magic mirror/regular character creation menus, around where you can choose your character's faces and eye color and stuff. Although I want to say that the bangs tab is definitely higher up on the magic mirror's UI that the eye color option.
I don't know if this helped at all, but I really hope you're able to find the solution soon. Besides that, if you have a controller that you can connect to your pc to make the game's menu change temporarily while its connected, then maybe the bangs tab (which again might be called "Jaws") will show up for you?
I can see the options on the regular CC screen but magic mirror doesn't have them. I can't really troubleshoot right now but I'll come back to this comment.
Thank you so much for this mod!! I've been "missing" something from my Dark Urge and the fringe made him complete! Also, easy to install and easy to use, all around an amazing mod! <3
Not sure if you remember, but you helped me sort out some Minthara preset stuff. Wanted to ask permission to upload the preset with your mod as a requirement and listed in description? Thanks!
(Preset built using combination of Jerinski’s alt hairs, Kay’s hair extensions, Tav's hair mixer, Silvers hair mixer, p4 bangs bangs everywhere, Astralities hair color supplement, and piercing improvement - physics.)
Thanks for creating this mod. It really breathes a lot of life to existing hairstyles. I have a request to add to your list: the Bohemian_Fringe + the Gorgon_Fringe (minus that little tuff of hair in the center of Bohemian_Fringe, if possible to delete). Thank you. <3
hello!! I'm pretty confused on what to do here! So I have this mod and the patches for CC races.lsx one. I have the Improved UI mod at the very top, this one at the second last and the CC races mod at the very last. My tav is human and I can see the "Horns" tab in customization but I'm only seeing the default broken teifling horns and the colors and nothing else. No bangs or hair! Can someone help? Also the mod fixer isn't being loaded in the order in BG3 Mod Manager
Hi these hairs don't use the horn tab. They should be in the same tab as the heads. Mod fixer remains in the override section, it doesn't need to be in the mod list.
I believe that the newest hotfix #25 have broken the mod or is making it unaviable. It doesn't show up in the game but the game doesn't complain that it isn't installed. I can't load last save either because of this. It's like it is in some sort of a limbo lol. I love this mod, it's fantastic. ♥
Hi, I just tested with latest version of the game and it is showing up in mine. So I sadly cannot replicate the issue you are having of it not showing up.
My suggestions are:
if you updated the mod recently delete it from BG3 Mod Manager with the permanent option, export your order, reimport the mod and save order again.
double check non of your UI mods need updating
double check load order to make sure this mod is towards the bottom (if you have 200 mods it would then be at position 200. 199 if you use my Patches for CC Races.lsx. 198 if you use that + compatibility framework)
really glad you're enjoying the mod, hopefully one of the above will help to get it showing in your game again.
EDIT I found what was needed to make it show up in CC. The Community Library was now required to make the Compatibility Framework work properly. Still can't load my saves but I was aware of the possibility of this happening when I decided to start using mods. Atleast I can now use the bangs yaaay
Well I am using Vortex (it have worked before). Maybe I should try the manual way instead. None of the UI mods needs updates and the load order is automatically made by vortex sooo I have no idea how to fix that. But I will try everything to find out my issue
279 comments
Also feel free to upload screenshots of the hair parts in use, I would love to see them <3
I have updated my description to better show that in order to use with Kay's Hair Extensions while compatible in the sense of using different slots you still need my patches for races.lsx mod for them to work at the same time.
Load Order
With my Patches mod you want that at the bottom of your load order, and any mods it patches for that you are using need to be directly above it. If using Compatibility Framework below my patch.
So for example:
With Community Library/Compatibility Framework
Can it be removed mid save?
This mod can be safely removed mid saves, just preferably you switch to the none option when doing so. But if you haven't done that just using randomise will allow the use of the mirror again.
I am open to suggestions for bangs/side bangs combinations, either ones already existing in the mod or not yet in the mod from game assets. This means I will not accept suggestions for bangs from other people's mods. I may make my own interpretation of a fringe but I am not directly porting other peoples edits to the vanilla assets.
For instance for assets already in the mod use their names, such as if you wanted Ramhorn_Cascade_Fringe combined with Trobairitz_Knot_Fringe you'd comment with that.
Suggestions won't have a set ETA as I want updates to not take away from my other mods as well, so will be taking time on each update. That way I also get time to still play the game too.
- Padawan Braid
- Long Bang down middle of face like Albedo from Overlord (will attempt but might clip with a lot of heads noses)
- Double/mirroed of Topknot_Fringe
- Mongoose with long strands on both sides of the face
- Fringe covering left/right eye
- Layered_Lob_Fringe and Layered_Lob_Fringe_03 flipped
- Bardic Inspiration
- Eyrie Peak fringe + Innkeep sides
- Harpy hair fringe
- Layered lob 03 + shadowheart fringe
- Bohemian_Fringe + the Gorgon_Fringe (minus that little tuff of hair in the center of Bohemian_Fringe)
- Shadowheart default fringe
Other SlotsAs of right now I have no intention of putting them on another slot, this is so it remains compatible with mods like Half Tiefs, Kays Hair Extension and some race mods. However if we can ever add custom slots without utilising existing ones I will be making custom slots.
Are you using any UI mods other than improvedui?
bettercontainers5x5
bettertargetinfo
nopressanykeymenu
slightlybettersplititem
tripsshaders
Just those aside from modfixer and improvedui. And I'm pretty sure I had all of those when the mod worked for me last.
Edit:
I moved some other things around in my LO and I'm not sure what did it but it shows up now, thanks!
If that isn't the reason why you can't find the bangs in the magic mirror, I know they are located under a tab called "Jaws" I think. At least for me. And these should be located more to the top of the list options within the magic mirror/regular character creation menus, around where you can choose your character's faces and eye color and stuff. Although I want to say that the bangs tab is definitely higher up on the magic mirror's UI that the eye color option.
I don't know if this helped at all, but I really hope you're able to find the solution soon. Besides that, if you have a controller that you can connect to your pc to make the game's menu change temporarily while its connected, then maybe the bangs tab (which again might be called "Jaws") will show up for you?
Kays hair extensions is setup to use script extender.
To me it sounds like you might have something that is conflicting with this and my patches for cc races mod somehow in the magic mirror.
I sadly can't replicate the issue. So any more information would be great.
And thank you Abeta21257 for attempting to help as well
Not sure if you remember, but you helped me sort out some Minthara preset stuff. Wanted to ask permission to upload the preset with your mod as a requirement and listed in description? Thanks!
https://imgur.com/gallery/PIEondk
(Preset built using combination of Jerinski’s alt hairs, Kay’s hair extensions,
Tav's hair mixer, Silvers hair mixer, p4 bangs bangs everywhere, Astralities hair color supplement, and
piercing improvement - physics.)
My suggestions are:
really glad you're enjoying the mod, hopefully one of the above will help to get it showing in your game again.
I found what was needed to make it show up in CC. The Community Library was now required to make the Compatibility Framework work properly. Still can't load my saves but I was aware of the possibility of this happening when I decided to start using mods. Atleast I can now use the bangs yaaay
Well I am using Vortex (it have worked before). Maybe I should try the manual way instead. None of the UI mods needs updates and the load order is automatically made by vortex sooo I have no idea how to fix that. But I will try everything to find out my issue