About this mod

Gives each Wild Shape a purpose, specializing in different areas of combat. Diversifies the ability pool of each Wild Shape. All custom mechanics, new icons and much more.

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Permissions and credits
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Syrchalis' Druid Mod Collection



Overview
Ever used Badger? No? You aren't alone. When every Wildshape only has one or two abilities, why use one with less HP or that deals lower damage? This mod fixes that.


Mod Philosophy
What this mod doesn't do: Add color variations, redundant Wild Shapes or fluff
What this mod does: Overhauls Wild Shapes to give them niches, adds many new spells to existing Wild Shapes and rebalances existing spells if needed and adds a single new Wild Shape (Giant Eagle, by popular request)


Important
If you are using Unlock Level Curve it must be loaded before this mod as it overwrites all Wild Shapes and will overwrite all changes by this mod. Wildshape Viability has Wild Shape stats defined up to Level 20 so it works very well with Unlock Level Curve.



General changes

  • Every Wild Shape has been modified to better fit a specific purpose
  • AC works different for Wild Shapes now*
  • Hitpoint values may have changed slightly
  • Many shapes scale better into the later parts of the game
  • All Wild Shapes gain a small bonus to Hitpoints after level 12 if you have a mod increasing the level cap



Enchanted Hide
*Every Wild Shape got assigned either 8 or 10 base AC. This is increased by DEX. You now also have a new passive called "Enchanted Hide". It increases your AC in animal Wild Shapes (=not Myrmidons) by your wisdom modifier. Overall this results in more even, better scaling AC. Bear, Owlbear, Deep Rothé and Sabertooth have 10 base AC, all other forms 8.

  • If you have 16 or 17 wisdom no form has below 13 AC at the start of the game
  • This quickly increases to 15-17 assuming 18 Wisdom, +1 DEX ('Hag Hair' or 'Dark Cloak' from my Druid Item mod) and +1 AC from various sources
  • Late Game you can expect 18-23 AC depending on how many bonuses you stack - this will not be as high as 23 AC if you don't have mods giving you AC bonuses (e.g. from additional feats)





Badger
Ambusher

  • Burrow is now a two spell combo
  • The first spell gives attackers disadvantage and immobilizes you
  • The second spell unburrows you at a target location, dealing low damage and knocking enemies prone
  • Multiattack added, usable on prone targets
  • Claw attack removed
  • Bite is your main attack and deals increased damage


 



Wolf
Aggressive Support

  • Three new spells: Feral Surge, Interrupting Bark and Leadership Aura
  • Inciting Howl reworked - now single target but more powerful and costs only a bonus action
  • Exposing Bite is unchanged
  • Normal Bite attack deals reduced damage since you provide your allies with so much damage
  • Damage of Leadership Aura and Interrupting Bark scale with Level (here: Level 11)
  • At level 6, learn a slashing version of Lupine Slash - it has lower base damage, but better scaling than the Beast Master Wolf Companion version
  • At level 10, it upgrades to a version that deals Force Damage





Spider
Ranged Support

  • Gains two ranged attacks: Venomous Discharge and Urticating Hairs
  • Two utility spells: Cocoon and Ethereal Jaunt
  • You need to kill the Phase Spider Matriarch to unlock the Phase Spider variant
  • Ethereal Jaunt becomes available when you unlock the Phase Spider variant
  • At Level 6 Ethereal Jaunt resets on kill
  • Bite attack unchanged




Bear
Defensive Support/Tank

  • Can use Multiattack after suffering 40% of it's health in a single turn
  • Goading Roar now grants you +1 AC based on how many targets you hit, uses a bonus action instead, but can only be used once per battle
  • New spell: Brambles



Deep Rothé
Charger

  • Ram and Rage added
  • Hit points were slightly increased
  • Effective hit points are massively higher since Rage grants resistance to physical damage
  • Does not use rage charges, available once per combat instead





Dire Raven
Flying Support

  • Available to all subclasses now
  • Model changes at level 8 and 12
  • Additionally gains Bad Omen at level 8 and On Black Wings as well as Overcast Skies at level 12
  • These abilities were taken from the ranger companion and were modified to work for Wild Shape and be more powerful
  • HP scales with level now


 



Giant Eagle (NEW)
Controller/Debuffer/Anti-Caster

See mod images for ability breakdown. The bullet points here are intended to give you an idea how you can use the Wild Shape and how it functions as a combat unit.

  • This form is exclusive to Circle of the Moon, similar to Bear and Dire Raven
  • The role of this new Wild Shape is to provide Bleeding, Dazed and Encrusted with Frost, giving disadvantage on CON, WIS and DEX saving throws to enemies respectively
  • Normal attacks and multiattack can apply Bleeding
  • Its Multiattack requires the target to be concentrating and has a chance to knock it Prone, making it extremely good at dealing with casters
  • Northern Gale provides the ability to reposition enemies while also priming them for many spells with the DEX saving throw disadvantage from Encrusted with Frost
  • Screech applies Dazed , giving you an easier time to hit CC and also attack rolls, as Dazed removes the bonus AC from DEX
  • Intimidation Aura allows you to fly around freely without provoking attacks of opportunity
  • It also has the passive "Magic Resistance" giving you advantage on saving throws against spells
  • While its AC is respectable among Wild Shapes the HP is among the lowest (not counting Raven/Cat), requiring you to use your mobility to avoid damage



Owlbear
Aggressive Tank

  • Multiattack - similar to Bear's but only has to take 25% of total health in damage in a single turn
  • Enrage costs 20% of your health and gives you 40% of your health as temporary hit points - if your temporary hit points are used up, enrage ends
  • During Rage, your abilities have greater force (knockback) and deal your strength modifier in additional damage




Panther
Ambusher/Damage Dealer

  • New spell: Maiming Swipe (Applies Flesh Rend - negates healing/temporary HP)
  • Jugular Strike now requires the target to be prone, but has a high crit rate and ignores piercing resistance
  • Pounce is an attack roll now, meaning it works with Extra Attack
  • Pounce can be cast for free after a killing blow (once per turn)
  • Pounce can be cast for a bonus action the next turn if you didnt use the free one
  • If you used the free one and kill a second target, you also get a bonus action Pounce the next turn


 

Saber-Toothed Tiger

Fighter/Durable Damage Dealer

  • Jugular Strike has the same changes as Panther's
  • New spells: Primal Roar and Savage Swipe



Dilophosaurus
Ranged Attacker

  • New spell: Acid Breath
  • Corrosive Spit now applies 2 turns of the AC debuff and is an attack roll, the AC debuff still requires a CON saving throw
  • As attack roll Corrosive Spit works with Extra Attack (Wild Strike)
  • The AC debuff can now be actively stacked by hitting the same target again with either spell



Myrmidon changes pending. Generally they are much more versatile and interesting out of the gate, so they were not my focus with this mod.


Frequently Asked Questions and General Knowledge
Any compatibility notes or load order advice?
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I have an issue with the mod not working properly, what now?
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If you have an issue with my mod, many problems are solved by going through regular troubleshooting steps. Alternatively you can search the comments for keywords (CTRL+F) to find answers.

General Troubleshooting:
  • Are you using BG3MM? If you are using Vortex, highly consider using BG3MM instead - Vortex is a mod manager that encompasses many many games, it cannot be developed to suit every need of every game. BG3MM is made specifically for Baldurs Gate 3, with all settings, bugfixes and options you could want.
  • Try different load orders: Move the mod to the top of your list (below dependencies and other similar mods, e.g. ImpUI), if that doesn't work, try moving it to the bottom of the list
  • Check for Dependencies: - most of my mods have no dependencies, but Compatibility Framework can solve a lot of mod interaction problems
  • Test in Isolation: Remove all other mods and see if the issue persists
  • Check comments: Go to the comments page and see if anyone has similar issues - maybe they already found the problem, or sometimes an issue arises, it is known and you just have to wait for an update
  • Write a bug report: Only write a bug report if you have done the above steps. Bug reports are not there for me to 1 on 1 troubleshoot your mod issues. If you write a bug report, adhere to the basics of how to write a bug report, or I will delete it


How do I report a bug?
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First, bug reports are to report bugs with the mod, not to report compatibility issues with other mods or to troubleshoot your personal problems with getting the mod to work.

To write a bug report, head to the "bugs" tab and go through the following steps:
  • Describe the issue - what happens, when does it happen, in which section of the game, what fight, what enemy, what dialog, etc.
  • Describe the intended behavior - how does what happens differ from what you expected?
  • Reproduction - What steps have to be taken to make the issue occur? Does it only happen in a specific mod configuration? Only in a specific order of actions?
  • Troubleshooting done - What steps have you taken to try to fix the issue on your end?
  • Visual Evidence - Provide screenshots or short videos, sometimes those can say a lot more than words or show something you struggle to describe

If a bug report fails to contain the above, it will be deleted. Sometimes it is not possible to provide all of the above - I can identify those situations (e.g. a hard to reproduce bug).

Since I started modding BG3, almost every bug report lacked vital information that could have been provided from the start if some effort was put into it and I had to question that information out of the reporter. That is time wasted on my part that I could have spent fixing the issue instead.


Can you add/remove/modify a section of your mod just for me or upload it as a seperate version?
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No.

Only if you are willing to pay me at an hourly rate. My mods take usually between 20 and 200 hours to make. Depending on what you are asking it can take several hours to create.

Additionally, every upload of a mod takes me a few minutes, due to the poor interface of the mod websites, writing changelogs and modifying images/description can add up to an hour. A seperate version doubles the normal workload from the moment I create it for EVERY future upload from that point onward. Every change, bugfix or new feature has to be mirrored into the new version and the entire upload process has to be repeated. 

Are you willing to pay for that? Because I do not get anything out of a seperate version personally, it is just more tedious work for me.

Remember, at the end, we modders mod for ourselves first and only then decide to share our creations - which means putting work into something we don't intend using ourselves goes against the entire spirit and motivation of modding - motivation that has to be substituted somehow (e.g. by money).


We are not a company that creates a product for profit. We are passionate players that create and modify parts of the game and share it, so others can benefit from our work as well. Often players forget this and treat modders like they treat the company that developed the game.

You payed a company money to provide you a working product, with certain features advertised, you are entitled to certain things in that relationship.

With modders, you didn't do anything for us, we did something for you by going through the effort of making an account, uploading our work, modifying and bug-fixing our work to make it usable for people other than ourselves, creating mod images, descriptions, thumbnails etc. to show what the mod does - all work we wouldn't have done if we kept the mod to ourselves.


Why write this and risk sounding hostile?
I have gotten too many comments by people demanding things, asking in a not-so-polite manner for features or changes or just lacking the slightest hint of self-reflection. Or self-proclaimed balance experts that insist only their idea of what the mod should be is valid.

Comments like asking me to change the name of my mod (that over 50.000 people use) for one person because they refuse to use BG3MM and the in-game mod manager sorts mods alphabetically, in order for their load order to work. If that wasn't outrageous enough, the request was wrong, as the current name already put it in the correct order and renaming it would have resulted in a wrong load order.

They weren't hostile, but the sheer lack of thinking before making such a request is reflected regularly in comments and I am not thrilled to deal with it on a daily basis.



What about feedback and ideas?
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Lets end this section on a positive note: I enjoy receiving constructive feedback and ideas. Many features of my mods were born entirely out of questions, feedback and ideas from users here on Nexus Mods. Even saying you feel like something isn't quite as it should (too strong/weak/situational) is useful, as long as you can accept if I don't see it that way, or that it may be that way in your mod setup, but maybe doesn't apply to the majority of users.

It can absolutely happen that a feature of my mods is entirely too strong or weak in your game - when for most people it is perfectly balanced. So is the nature of modded games. Without in-game mod settings it is impossible to balance mods in a way they fit perfectly into every setup. Even with settings it can be tricky (see my RimWorld mods for example).

That said, feel free to ask for things that add to the mod. Features many would enjoy, that do not impact the already existing features of the mod.

To clarify - take my Druid Wildshape Items mod as example. It took by far the most time to create of all of my mods. Regularly I have someone asking - and I will paraphrase to bring my point across: "Hey, can you make a version without all the cool stuff you spent 200 hours on and just with the vanilla items working in Wild Shape? Also maintain and update that version. Also I'm not paying you or giving you anything in return. Thanks."

It may not be what they wrote, but it is what they meant and what it comes down to if I was to entertain the idea.

All I'm asking for here is, think a second before you write something in the comments what you are actually asking off of me.