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This page was last updated on 06 June 2025, 5:11AM
- Changelogs
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Version 1.3.7
- Added entries to change displacer wild shape from my Druid Gear mod to use Enchanted Hide if you have both
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Version 1.3.6
- Honestly no clue what I changed
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Version 1.3.5
- Removed the per-turn cooldown from spider's jum ability
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Version 1.3.4
- Major change to how you acquire the Phase Spider Form
- Now you will no longer learn the Phase Spider Form at level 4 automatically, you are stuck with the regular spider until up to level 20, unless
- If you kill the Phase Spider Matriarch (the spider queen boss under the blighted village) you immediately replace your regular Spider Form with the Phase Spider Form
- This is regardless of your level, you can technically have it at level 2
- Ethereal Jaunt (spider misty step) still requires level 6 to reset on kill, otherwise its on a per-battle cooldown (and no cooldown outside of battle - actually one of the fastest ways to traverse the world, even faster than jumping)
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Version 1.3.3
- Major changes to panther
- Panther health reduced
- Panther Pounce does no longer apply damage riders (of the damageBonus kind, still works with OnDamage ones though)
- Killing blows now grant a completely free pounce for the first killing blow per turn (still costs 3m of movement)
- Not using the free pounce makes it "decay" into a version that costs a bonus action instead of being free on the next turn
- Pounce now also has an attack roll, making it slightly harder to hit, but in return it counts for Extra Attack, so you can pounce multiple times or attack after pouncing
- If you score a second killing blow in the same turn, after having used your free pounce you will get a bonus action pounce the next turn
- Maiming Swipe now causes Flesh Rend instead of Maimed (negates healing and temporary hit points)
- The goal was to ensure Panther is not just a worse Sabertooth - more squishy, more deadly, "resets" on killing blow for snowball potential
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Version 1.3.2
- Gaint Eagle Fly now naturally ignores all attacks of opportunity, even from those that are immune to intimidation aura
- Giant Eagly Fly now uses 67% of your movement (aka flying 1 meter costs only 0.67 meter of movement) - this is still more than original (1:0.5 ratio) but less than in the previous patch (1:0.75)
- Intimidation Aura reworked, no longer disables reactions, it now gives enemies disadvantage on attacks against the giant eagle and reduces their movement and jump distance by 33%
- The Intimidation Aura can now be saved against with a Wisdom Saving Throw - its based on your spell DC, so should be reasonably hard to beat for enemies
- Further, Giant Eagle now properly has higher base movement (12m), meaning you will see a sizable increase in movement again, but it won't scale as dramatically with many bonuses stacked, due to the lower ratio on fly compared to the original (where each 1m of movement increase meant 2m increase with fly)
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Version 1.3.1
- Changed the ritual cost of the combat version of giant eagle to a bonus action, this prevents the spell using an action instead if you load a savefile where you are in combat
- Slightly reduced the damage of giant eagle's basic attack, as the form is far too mobile and versatile to boast this much damage
- Reduced the bonus to movement distance you gain by using "Fly" in giant eagle, because again, it is too mobile
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Version 1.3.0
- Patch 8 (fixed getting stuck out of Wild Shape due to the new status they added)
- Goading Roar reworked, always grants 2 AC + 1 per enemy nearby, meaning it acts as if 2 additional enemies are near
- Goading Roar now makes Brambles cost a bonus action, meaning if you want to use both in the same turn, you have to use Brambles first
- Alternatively you can wait until next turn to cast it while using your actions in both turns to attack
- Fixed Deep Rothe rage damage bonus and tooltip
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Version 1.2.6
- Corrosive Spit is washed away by water and removes wet on application
- Corrosive Spit's extra apply damage does no longer benefit from onhit effects or other passives
- Moved surface immunities from character to status for Giant Eagle, potentially solving it slipping on ice. This is only active in combat or when sneaking.
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Version 1.2.5
- Fixed Wolf inheritance rules
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Version 1.2.4.1
- Lupine Slash deals half base damage now, it was a bit too insane
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Version 1.2.4
- Added Lupine Slash to Wolf form and made a custom icon for it
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Version 1.2.3
- Fixed enchanted hide not working properly on bear and owlbear
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Version 1.2.2
- Made Dire Raven available to all druid subclasses
- Removed Giant Eagle from a CF entry giving other subclasses access to it
- Fixed Intimidation Aura for level 6 and 7 of Giant Eagle
- Improved Giant Eagle wild shape sound
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Version 1.2.1
- Added compatibility framework node for giant eagle spell container
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Version 1.2.0
- Added new spells to Owlbear - they replace the old spells and function nearly identically
- Fixed Owlbear and Deep Rothé Rage issues
- Added custom tooltips to all Wild Shape shapeshift spells to reflect the abilities added by this mod and not the unused vanilla ones anymore
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Version 1.1.8
- Deep Rothé Rage should now disappear when changing forms
- Fixed Owlbear Rage not working past level 14
- Fixed Badger burrow not disappearing for level 4 to 7
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Version 1.1.7
- Changed values granted by Enchanted Hide
- Abilities requiring targets to be prone should work now on any variant of prone, including ice and grease prone
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Version 1.1.6
- Added "Enchanted Hide" passive, reworking how AC works in Wild Shape
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Version 1.1.5
- Added Compatibility Framework file referencing the new nodes for empty progression entries
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Version 1.1.4
- New Badger icons for burrow - 3 total
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Version 1.1.3
- Fixed Badger Burrow animation
- Fixed Sabertooth Bite tooltip
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Version 1.1.2
- Linked up the Dilophorsaurus statuses to the spell again
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Version 1.1.1
- Made intimidation aura fall off when no longer in Giant Eagle shape, even if you are in another wild shape
- Added Panther levels 13-20 to condition that gave it bonus action pounces
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Version 1.1.0
- Added Giant Eagle WIld Shape
- Replaced all "Spellcasting Modifier" DCs in abilities with a hybrid DC (takes your wisdom modifier or manuever save DC, whatever is higher)
- Fixed some broken Wild Shape references (e.g. Badger Level 12) from the code clean-up last patch
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Version 1.0.5
- All Wild Shape RootTemplates cleaned up
- Added support for all Wild Shapes up to druid level 20
- Added companion spells to Dire Raven (with some fun tweaks!)
- Corrected ranged unarmed ability modifier from strength to dexterity for spider and dire raven
- Fixed tooltip errors and added new tooltip for Sabertooth Bite
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Version 1.0.4
- Deep Rothé fix
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Version 1.0.3
- Deep Rothé has gotten two new abilities: Rage and Ram
- Spider now is called "Phase Spider" after Level 4
- Raven now gets an upgraded model after Level 8 and is called "Dire Raven"
- Several small fixes
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Version 1.0.2
- Fixes Dilophosaurus' Corrosive Spit mechanic and it now works with Wild Strike since it uses an attack roll instead of a saving throw
- The acid condition is still applied via a saving throw
- Acid Breath is still a saving throw
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Version 1.0.1
- Fixes Dire Raven Level 4/5
- Minor tooltip updates
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Version 1.0
- Initial release
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- Author's activity
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June 2025
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22 Jun 2025, 12:05AM | Action by: Syrchalis
Attribute change
'file visible to the public'
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06 Jun 2025, 5:11AM | Action by: Syrchalis
Attribute change
'Description changed.'
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06 Jun 2025, 5:03AM | Action by: Syrchalis
Attribute change
'Description changed.'
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03 Jun 2025, 1:14PM | Action by: Syrchalis
Changelog added
'Change log added for version 1.3.7'
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03 Jun 2025, 1:13PM | Action by: Syrchalis
File added
'Wildshape Viability [version 1.3.7]'
May 2025
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26 May 2025, 10:29AM | Action by: Syrchalis
Attribute change
'Description changed.'
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26 May 2025, 10:24AM | Action by: Syrchalis
Attribute change
'Description changed.'
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26 May 2025, 10:23AM | Action by: Syrchalis
Attribute change
'Name changed to \'Druid Wildshape Viability\'.'
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26 May 2025, 10:20AM | Action by: Syrchalis
Attribute change
'Summary changed.'
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26 May 2025, 10:19AM | Action by: Syrchalis
Attribute change
'Description changed.'
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18 May 2025, 8:35PM | Action by: Syrchalis
Changelog added
'Change log added for version 1.3.6'
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18 May 2025, 8:35PM | Action by: Syrchalis
Changelog added
'Change log added for version 1.3.5'
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18 May 2025, 8:33PM | Action by: Syrchalis
File added
'Wildshape Viability [version 1.3.6]'
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14 May 2025, 11:01PM | Action by: Syrchalis
Attribute change
'Description changed.'
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14 May 2025, 10:58PM | Action by: Syrchalis
Attribute change
'Description changed.'
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14 May 2025, 10:57PM | Action by: Syrchalis
Mod image added
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14 May 2025, 10:14PM | Action by: Syrchalis
Changelog added
'Change log added for version 1.3.4'
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14 May 2025, 10:11PM | Action by: Syrchalis
Changelog added
'Change log added for version 1.3.3'
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14 May 2025, 10:05PM | Action by: Syrchalis
File added
'Wildshape Viability [version 1.3.4]'
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10 May 2025, 5:41PM | Action by: Syrchalis
Changelog added
'Change log added for version 1.3.2'
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June 2025
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