Scrounger class took inspirations from Biomech arts, Speculative Evolution, Horror Scifi, and such. It specializes in biological, biomechanical and chemical engineering. You can fabricate wide range of consumables and tools, or unleash bio-engineered abominations. The world is yours to toy with.
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Added a passive to control Hiveling's behavior in combat.
Swarm Strength's athletics bonus now scales with Evolution: The Swarm.
Version 8.0.2
Replace Swarm Presence with Swarm Strains. Added a warning message to Swarm Network indoor usage.
Version 8.0.1
Fixed a bug where Swarm Infest had incorrect spawn.
Version 8.0
New summons, new abilities, new items, overhauled some old stuff. New VFX, new models and icons, new lore and flavor texts. Refer to 8.0 patch notes for some details.
Version 7.2.3
Mutagen of Muscle Mass: now increases base armor to 13 and also grants immunity to Restrained.
Mutagen of Awakened Intellect: now reduces critical hit threshold by 1 and also grants immunity to Charmed.
Depth Tow: no longer deals damage to objects, you can use this ability to move objects around however you like.
Insectoid Limbs: movement speed is now tripled.
Dragon Maw: slightly increased melee lunge range.
Bile Usher: further increased its armor class.
Version 7.2.2
Fixed a bug where Tonic of Perfect Body's damage reduction wasn't working as intended.
Reduced the cost of both legendary mutagen to 4 Biofuel, down from 6 Biofuel. They now use full ability modifiers instead of half.
Version 7.2.1
Fixed a typo of Deliquescing Armament. It incorrectly stated it adds Intelligence modifier to damage. This part has been moved to Siege Engine.
Version 7.2
Fixed a bug where deactivating Siege Engine then decomposing Bile Usher in the same turn would not remove 'Resuming Normal Operation' status.
Version 7.1
Added a 'Siege Mode' to Bile Usher. You can now disable some utility modules in exchange for empowered armament and defense modules at increased Biofuel consumption per turn.
Fixed a bug where Symbiotic Assault Interlace not working properly after a Long Rest.
Version 7.0.2
Deliquescing Armament's % hp damage now has different values based on which weapon is used.
Version 7.0.1
Bile Usher: Composite Dermal now provides a damage reduction based on Strength modifier, as well as immunity to Acid and Poison damage.
Bile Usher: Deliquescing Armament now deals bonus damage based on Intelligence modifier and target's max hp.
Uncanny Husk only spawns hatchlings once per round now.
Tonic of Perfect Mind: damage bonus reduced to half of your Intelligence modifier.
Version 7.0
Introducing 'Bile Usher', a biomechanical war rig designed to eliminate any threat with overwhelming firepower. Details can be found in 7.0 patch notes.
Version 6.2.4
Reworked Field Fortification ability granted by Hazard Navigation Suit.
Version 6.2.3
While transformed with Biological Dispersal, the dismiss skill no longer says "Dismiss Gaseous Form".
Version 6.2.2
Uncanny Husk no longer affects dead creatures.
Adrenal Fatigue's movement speed penalty reduced to 50%, down from 75%
Version 6.2.1
New VFX for Shell of Absolute Zero
Version 6.2
New ability: Field Fortification. You can construct a line of fortification to split the battlefield.
I said in lore that Trench Dozer is made of Cold Iron but didn't reflect it in gameplay. Now it also make Fey and Fiends' attacks against you have disadvantage.
Fixed a bug where Symbiotic Assault Interlace would persist after unequipping Hazard Navigation Suit. Make sure you re-fabricate the Suit, or unequip then reequip it to apply the fix.
New VFX for Stasis.
Duration of legendary mutagen reduced to 5 turns.
Evolution: The Great Swarm no longer provides immunity to most status effects. Instead it gives you advantage on all ability saving throws.
Paranormal-Temporal Manipulator's class resource cost reduced to 2
Vivisection Instrument's class resource cost reduced to 2.
Version 6.1
New abilities, new VFX, new icons, new custom model for Malformed Experiment, lots of balance changes and bug fixes.
Version 6.0.2
Fixed some typos
Version 6.0.1
Fixed some ui issue where some of the new evolution not showing on level up screen.
Version 6.0
New evolutions, new abilities, new 3d models and VFXes, tons of reworks and QoL changes. Refer to 6.0 patch notes in Articles for details.
Version 5.2.3
Improved immersion of Handheld Supernova. Its explosion no longer leaves a weird debris.
Version 5.2.2
Now your cat can help you remove certain negative status effects! (terms and conditions apply because it's a cat.)
Version 5.2.1
Fixed a description error for Lung Impaler and Sunken Maul. It was incorrectly stated they apply their respective status effects for 1 turn. It's actually 2 turns.
Version 5.2
Check patch notes for all the changes.
Version 5.1
Check 5.1 patch notes for details.
Version 5.0.3
Makeshift Harpoon: added a new passive "Leviathan Hunter", deals bonus damage against Large, Huge and Gargantuan creatures when thrown with Motion-Assist Prosthesis.
Reverted a nerf to basic and advanced bombs made in 4.1
Increase the base damage of all fabricable weapons by 2.
Hazard Navigation Gloves: Grazing Chemical's on miss damage no longer scales with strength modifier, now it's a flat value instead.
Grazing Chemical's throw damage changed to 1d4 for both acid and poison.
Bolt of Choke no longer affects Large, Huge and Gargantuan creatures, or if the creatures is undead, construct or elemental.
Version 5.0.2
Eldritch Dynamite now applies disadvantage on wisdom save.
Version 5.0.1
Disregard. 5.0.1 has been rolled back.
Increased save dc for delayed status effects of superior bombs.
Delayed status effects include Hallucination Gas and Atrophic Gas.
Increased save dc of some attacks of Malformed Experiment.
Changed the visual effect of Ecocide.
Version 5.0
All mutagens reworked. New abilities. Massive balance tuning. Check 5.0 patch notes.
Version 4.3.4
Atrophic Canister no long reduces movement speed.
Both Improvised Chemstick and Atrophic Canister now blocks reaction and bonus action with their area of effect.
Slightly increased save dc of delayed status effects of Improvised Chemstick, Atrophic Canister and Shell of Absolute Zero.
Both Improvised Chemstick and Atrophic Canister's status effects apply disadvantage on Constitution save.
Lung Impaler and Sunken Maul no longer apply disadvantage on saves. Their ability score reduction effect are swapped.
Version 4.3.3
Med Pump now automatically recovers you on next turn when Downed, once per Long Rest.
Atrophic Canister: brain rot's movement speed debuff reduced to 75%, down from 85%.
Version 4.3.2
Shell of Sonic Boom: duration of Zone of Disturbance reduced to 1 turn, down from 2 turns. Darkness Cloud duration unchanged.
Adrenal Fatigue now imposes percentage based movement speed reduction, rather than a flat value.
Version 4.3.1
Malformed Experiment gains a new ability called "Gather the Feeble", deals thunder damage and launch things towards it.
Oozing Biomass now spreads acid around itself upon taking damage.
Atrophic Canister's status effect no longer block movement, instead, it now reduces movement speed by 85% and suppress extra attack.
Flash Flare's blind duration reduced to 3 turns.
Palico Meow's fly action now has a hotkey, players no longer need to navigate the action bar to use it.
Changed icons for Baleful Blow, Depth Tow, Gather the Feeble and Tenderize the Meat.
Tenderize the Meat's description is now more intuitive.
Version 4.3
Med Pump now heals you based on your missing health.
Imbibing non-legendary mutagen now removes Dexterity bonus to your Armour Class.
When user enters Adrenal Fatigue state, they can use Dash, Disengage and Hide as a bonus action.
Version 4.2
Bolt of Jolt and Bolt of Choke have been moved to Advanced Fabrication.
Bolt of Battering Ram and Bolt of Rendezvous have been moved to Basic Fabrication.
These four bolts each received a small tuning.
Version 4.1
Resource economy changes. Items and abilities tuning. Readability improvement.
Version 4.0.3
Relaxed activation requirement for Mutagen of Unleashed Beast.
Version 4.0.2
Chemical Support Tank's active ability now costs Morph Sludge to use and fully heals on activation.
Version 4.0.1
Motion-assist Prosthesis now grants an extra attack at Scrounger level 8. It also interacts with the new mutagen added in 4.0.1. While Mutagen of Unleased Beast is active, throwing with the prosthesis will knock enemies prone.
Added a new mutagen called "Mutagen of Unleased Beast". This mutagen can be activated through Chemical Support Tank. Unlike other mutagen, this one only lasts 2 turns.
Adjusted aoe of Shrapnel Blast.
Water Pot now applies Wet condition.
Version 4.0
4.0 update has been released. Fabricable armors. New items and abilities. Important bug fixes and balance changes. Check patch notes in Articles.
Reuploaded to include info.json and a missing balance change in the initial 4.0 update.
06/15/2024 Fixed a typo.
Version 3.8.7
Optical Melanophores: bug fixes and balance changes.
Flash Flare: minor balance changes.
Version 3.8.6
Massive changes to Malformed Experiment.
Clairvoyance Brew: item type changed to consumable. You can now drink it instead of using it to cast a spell, which didn't feel natural for this item.
Version 3.8.5
Fixed a bug where Megafungi Blister's duration is shorter than intended.
Version 3.8.4
Tonic of Perfect Body: in addition to base effects, now also increases Strength and Dexterity to 27
All legendary items' Biofuel costs are reduced.
Version 3.8.3
Fixed a bug where mutagen and extracts have incorrect icons for their status effects.
Version 3.8.2
Buffed Extract of Raw Arcane and updated its description.
Updated models and icons of various concoctions to make them more visually consistent.
Check Articles tab for details.
Version 3.8.1
Flash Flare: damage reduced to 4d6.
Uncanny Husk: damage increased to 4d6.
Version 3.8
Massive buff to Advanced Bombs, minor buff to Superior Bombs. Added custom tags for Scrounger. Check Articles tab.
Version 3.7.2
Vivisection Instrument: Structural Integrity cost reduced to 3, down from 4.
Version 3.7.1
Rusty Crowbar: Fixed a bug where Rusty Crowbar deals no damage to Object without Sturdy or Toughness keyword.
Handheld Supernova: Adjusted damage variation. Its damage now fluctuates more. Max damage remains unchanged.
Version 3.7
Depth Tow: Cooldown reduced to once per battle.
Abductor Parasite: Cooldown removed. It already has restrictions from class resources.
Version 3.6
Fixed a bug where Ghastly Reagent incorrectly costs Structural Integrity to use.
Version 3.5
New abilities and substantial balance changes. Check Articles tab.
Version 3.4
Fixed a bug where Sunken Maul had incorrect weapon label, causing its proficiency to grant different abilities than intended.
Version 3.3
Bombs and concoction now have a limit on the number of times they can be fabricated before a long rest.
Sunken Maul: Added extra cold damage to Baleful Blow ability.
Version 3.2
Deep Anchor renamed to Sunken Maul. Weapon model and description has been updated.
Clairvoyance Brew is now consumed after use. Effect duration is massively increased.
Version 3.1
Increase base biofuel capacity and reduced max capacity
Reduced max Structural Integrity and reduced Toolkit cost to compensate. This brings the numbers inline with Evolution Features.
Megafungi Blister: duration increased to 2 turns, up from 1 turn.
Vivisection Instrucment: damage increased.
Version 3.0
New items, ability reworks, balance changes and more. Check out Articles tab for full patch notes.
A hotfix is applied to add the missing balance changes.
Version 2.0
Lots of changes, new abilities and new items. Please refer to patch notes in Article tab.
A hotfix was applied to add missing lore and tips in the initial 2.0 release, nothing else.
Version 1.7
Fixed an issue where Eldritch Dynamite and Handheld Supernova have incorrect spell dc. They now correctly using player's Spell DC.
Version 1.6
Further adjustment to save dc of cc effects.
Version 1.5
Buffed Saved DC for various crowd control effects, making them harder for enemies to resist.
Version 1.4
Adjusted aoe radius and duration of some items to properly reflect their power.
Version 1.3
Removed Battery Cell cost for fabricated weapons. They now only require a bonus action point to craft.
Version 1.2
Added saving throws to previous unsaveable effects.
Biosack of Fortification: moved from Advanced Fabrication to Legendary Fabrication, renamed to Megafungi Blister.
New item: Uncanny Husk. Creates a Persistent feeding ground that will burrow eggs into anyone on the surface. These eggs will hatch in the next round as uncontrollable spider ally.
Spider hatchlings can perform opportunity attack. When killed or despawned, will leave behind a toxic cloud that deals poison damage.
Reduced Mutagen of Awakened Intellect intelligence bonus to 23 from 27
Version 1.1
Expanded Battery Cell capacity
Version 1.0
Scrounger v1.0 release
Bound with an otherworldly patron, Scroungers seek salvation in the fabrics of the material world.
8.0 update has been released. Introducing R.A.V.E.N., your very own companion, along with a slew of new summons and abilities. You can also create a Swarm army with their own unique characteristics. New items that can be obtained from the new companion. A number of new evolutions were added and old evolutions overhauled. New models and item icons for Lung Impaler, Sunken Maul and Hazard Navigation Suit. New abilities for Lung Impaler and Hazard Navigation Glove. New toolkits with exciting effects. Clairvoyance Brew has been reworked to function like a soda fountain. A huge amount of new custom visual effects, custom icons, flavor texts and lore to enhance your immersion. There is so, so much to share with you, please check out the 8.0 patch notes for details.
Scrounger class took inspirations from Biomech arts, Speculative Evolution, Horror Scifi, and such. It specializes in biological, biomechanical and chemical engineering.
As a cultist that worships Witch Machinatio, you can fabricate a wide range of unique, custom-made consumables and tools, unleash bio-engineered abominations or even modify your own genetic code. From grenades that cause hallucination to bolts that grow malicious flora on the ground, you decide how you want to torment the warzone.
No vanilla items or abilities were overwritten, every item from this mod uses its own template, and every ability has its own entry. This ensures maximum compatibility with other mods while keeping the requirement minimal.
Immersion
Every single ability and item comes with new flavor texts to provide maximum immersion (as a Scrounger). Customized status effects also have their own descriptions in the tooltips. Immersion is my top one priority when working on this mod.
Class Feature
Spellcasting Ability: Intelligence
Proficient in Intelligence and Strength saving throws. Proficient in light armor and simple weapons.
Starting equipment: a broken Hazard Navigation Suit which has lost all its functionalities. No weapons, no potions, etc., not even a pair of shoes. Because you will be fabricating your own items and gears.
Weapons and consumables fabricated by you uses your spellcasting modifier. For Scroungers, it's your Intelligence.
Use warlock dialogue options.
Scrounger's Fabricator
Scrounger's Backpack: unlocks at the start, includes some basic tools and a book item called "Scrounger's Field Manual", it is highly recommended to read it as it provides some important tips to this class.
Basic Fabrication: unlocks at the start
Advanced Fabrication: unlocks at level 4
Superior Fabrication: unlocks at level 7
Legendary Fabrication: unlocks at level 10
Toolkit Fabrication: unlocks at level 4
Each fabrication has several sub-options to choose from. You can craft a wide range of useful items to help you tackle challenges ahead. Excluding certain tools, every consumable, weapon and armor you fabricate can be shared with your party members.
Speculative Evolution
Go beyond human and twist the path of evolution.
Motion-assist Prosthesis and all Swarm evolutions are automatically unlocked. The rest of the evolutions are part of a selector.
The selector is similar to warlock's eldritch invocation, where you choose from a list what you want.
Evolutions will be upgraded with additional functionalities.
Army and Mech
Your very own companion, R.A.V.E.N., a mechanical drone with its own abilities and upgrades.
Turrets, supersoldiers, experimented monstrosities, etc.
Same as before. Respec out of the class first, then uninstall.
Installation Guide (Pre Patch 7)
Prerequisites This mod requires at least the main file of ImprovedUI ReleaseReady by Djmr. If you want to see the custom class icon (The one on the top of this page), you will also need to download the corresponding optional file under ImprovedUI. I also highly recommend using BG3ModManager by LaughingLeader to install this mod. You also need to download the Mod Fixer by figs999.
Installation
Download the required mods
Setup BG3 Mod Manager (Instruction on Github)
Install Mod Fixer
Install ImprovedUI
Install Scrounger
Uninstall
Simply delete it from your mod manager. Make sure respec into other classes first.