Mod articles
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Scrounger update 8.0 patch notes
Of Birds and Scroungers
Radio Assisted Visual and Environmental Navigator, stylized as R.A.V.E.N., is a highly advanced support drone. From defending a position with its turret assembler, to creating artificial terrain with its force field, it is equipped with a diverse arsenal suitable for almost all combat scenarios. But perhaps the most important function, is its ability to call down orbital support. Supplies, reinforcements, and the most horrific of them all, the Godhammer nuclear strike.
Deploy R.A.V.E.N.
A new ability available at level 1. Craft a R.A.V.E.N. toolkit which allows you to deploy a support drone.
Radio Assisted Visual and Environmental Navigator
The turmoil that persisted through most of the 15th century ha... -
Scrounger update 7.0 patch notes
A Walking Behemoth of Terror
A walking behemoth of terror. Bile Usher represents the combined intelligence, labor and resources of the Cult. It is one of our most valuable arsenal and a marvel of biomechanical engineering.
7.0 update Introduces the 'Bile Usher', a biomechanical war rig designed to eliminate any threats with overwhelming firepower. Become its pilot and spread horror across the Sword Coast.
Development of this war rig started in 1466DR and finished in 1479DR. The project was initiated by several high rank members as a direct response to the ongoing turmoil across the continents during Era of Upheavel. Dissenters of the project was few and far between, as the desire for technology overtook most poeple, even if they aren't interested in armed co... -
Scrounger update 6.0 and 6.1 patch notes.
This is combined patch note for both update 6.0 & update 6.1
Part I: 6.0 update
The Swarm Devours All
In 6.0, five new evolutions are introduced, with a new theme: the Swarm. This series of evolution is inspired by Swarm-that-Walks from Pathfinder: WotR. They are unlocked automatically as you level up, unlike other evolutions you pick from the selector.
Evolution: Swarm Intelligence
Evolve a swarm of biogeochemical recyclers and host them inside your body. These microorganisms collect information on nearby environment as you deal damage and will empower your next attack, throw or spell once enough intel has been gathered.
Unlocks at level 1
Each damage instance gives roughly 11%~12% progress.
At 100% pr... -
Scrounger Update 5.2 Patch Notes
Sharing is caring, but for real this time
Starting in 5.2, players will able to share not only fabricated consumables, but also armors and weapons, with their party members. This was always intended but postponed until now due to technical reasons. I had to rewrite a whole bunch of conditions for weapons and armors to be functional on all party members.
New Passive: Xeno-Engineering
This passive is present on all Scrounger's fabricated weapons. When equipped, you are considered proficient with this weapon, it cannot be knocked out of your hand, and will return to you when thrown. If you are a Scrounger, this weapon will use your Intelligence modifier for its attacks. Otherwise, it will use Strength and Dexterity like a normal weapon.
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Scrounger Update 4.0 Patch Notes.
Class Resources
Structural Integrity
Max points reduced to 5, down from 10.
Reduced the cost of Toolkit in compensation for this change.
Biofuel
Reduced max points to 10, increased base points to 5.
3.0 version saw an increase in Biofuel capacity to make up for the reduction of items fabricated per batch (i.e., basic bombs crafted per batch dropped to 3 from 9). The changes were made to prevent low tier items from being too spammble. "Quantity becomes quality" was a real problem for basic and advanced items, especially bombs due to the container mechanic (read "packaging your bombs" section in Scrounger's Field Manual). I increased Biofuel capacity to 14 in exchange, but that turned out to be an unnecessary buff.
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Scrounger Update 3.0 Patch Notes
Class Resources
Morph Sludge
A new class resource. Evolution features now use this instead of biofuel. Replenishes on Long Rest.
Prior to 3.0, Evolution Features uses Biofuel, the same resource required for consumables. The resource usage heavily favors consumables most of the time. This can't be solved by simple number tweaks as Evolution Features and consumables fundamentally serves different purposes. I decided to break up the competition and gave evolution features a new class resource.
Biofuel
Increased overall Biofuel capacity, and smoothed out its progression.
Biofuel capacity increase is a compensation for the reduction of item crafted per batch for lower tier items. Also, the progression of Biofuel capaci... -
Scrounger Update 2.0 Patch Notes
Quality of Life
Overhauled all item and ability descriptions, made the keywords more consistent and improved (hopefully) general readability.
New items come with their own lore with a tiny touch of DnD’s existing lore, enhancing overall immersion as a Scrounger.
New lore have their own keywords explaining certain concepts.
Prior to 2.0, keywords were really messy. You have “Silenced”, “Silent”, “Silence” all referring to the same effect. Some keywords aren’t even proper keywords. 2.0 changes that by making the keywords more unified. When you highlight them (Press T by default on PC), they now show the actual name of the effect.
Passives
Scrounger's Fabricator
Updated description ...