Baldur's Gate 3

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Porridge

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porridge77

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About this mod

Become a witch; pointy hat and spells included.

Requirements
Permissions and credits
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I may lose access to this account soon; If I stop responding to messages/posts then this is why. 
If this happens I will repost my mods under a different account "Porridge777" so that I can continue to provide support. 

If you'd like to donate (much appreciated), my patreon is patreon.com/Porridge777. 

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Witch custom homebrew class. Kind of a druid/wizard/sorcerer mix.
Has level 1-12 with some witchy spells and starting gear.
Can learn spells from scrolls. 
Work in progress. Ideas & feedback welcome, please be kind. 

Subclasses are based on a covenant to various types of hags from d&d 5e and gaining their respective powers. 
- Night hag - focusing on nightmares, psychic damage 
- Sea hag - focusing on vision-themed spells e.g. eyebite (the sea/see pun belongs to the monster manual, I didn't make this up)
- Green hag - focusing on charm and manipulation 
- Annis/irontooth hag (added in 1.9.1) - focusing on corruption and command 
- Bheur/frostwalker hag (added in 1.9.1) - focusing on cold damage 

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REQUIRES:
- MOD FIXER
- ImprovedUI + Improved UI assets patch
ALSO:
- use ONE version of the mod file at a time only. 
- can't guarantee compatibility with mods that overwrite equipment.txt or wildshape rules. 
- install .pak file via bg3mm or vortex.

Version 1.9 onward has custom icons (AI generated) with huge thanks to KiderionLykon for Baldur's Gate 3 Class Icons Generator.
HOWEVER I think the witch class icons by Dragonify (at Icons for Modded Subclasses) are better than the ones I've come up with, you can take a look and choose which you prefer (put Dragonify's mod lower down in load order if you want those ones). 

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What's different about being a Witch?

- you can learn spells from scrolls like a wizard
- you can turn into a hag with 20 str that can still cast spells but also throw stuff around 
- a good all-rounder: druid cantrips such as shillelagh, and the hag shape, mean you're not completely useless in a melee
- you can fly, enabling more multi-height combat and use of different terrain levels
- find familiar as a ritual spell  
- you get a cool starting outfit 
- spellcasting with charisma modifier
- alchemy is encouraged by the starting equipment 

in progress:
- buffing abilities for your allies 
- 5 slightly chaotic subclasses
- homebrew spells will be added
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Many thanks to:
- Norbyte for the free tools
- so many of you amazing mod makers, for your templates which I have lovingly borrowed from
- ImADoctorNotA for a very helpful class-building tutorial
- Krazplay on github for extracting many of the game files.