GO USE THIS BETTER UNDEAD WARLOCK MOD INSTEAD
Undead Pact WarlockA mod based on the Undead Pact in 5e.
Requires Script Extender.
Works with
Compatibility Framework.
Compatible with
5e Spells. Works even if you don't have 5e Spells.
This class does not go past level 12 and doesn't plan to.
This mod is not compatible with anything that changes Agonizing Blast or Repelling Blast. This is required to have Eldritch Blast deal
Necrotic damage and work with its related invocations.
This mod should be compatible with Eldritch Invocations mods, the one I tested was Hexblade Invocations from
Hexblade Subclass and New Invocations.
Level 1 - Form of Dread
This feature is pretty close to how it functions in 5e.
At level 1, you start with the
Form of Dread feature. With a Bonus Action, you manifest an aspect of your patron’s power to transform for 10 turns.
While transformed, you gain
1d10 Temporary HP, which is increased by your Warlock Class Level. You additionally become immune to the Frightened status, and once per turn, when you hit an enemy with an Attack roll, you can choose to use
Dread to inflict Frightened if they fail a Wisdom Saving Throw.
You can transform a number of times based on your Proficiency Bonus, and you regain expended uses after a Long Rest.
Dread is an ability that will show in your reactions menu and pop up like a reaction after a successful attack but does not cost a Reaction point to use. This has the consequence of making it incompatible with other on attack reactions.
Dreadful VisageYou can optionally change your appearance when casting
Form of Dread.
At level 1, you can appear as a
Skeletal Scribe or a Ghoul. At level 3 you can appear as a Skeletal Warrior.
At level 5 you can appear as a Death Sheperd. At level 7 you can appear as an Undead Dark Justiciar.
If you end up in dialogue while transformed, you will be stuck t-posing.
The Avatar of Myrkul's model doesn't support most animations, so don't ask for it.
Level 6 - Grave Touched This part is not that close to how it functions in 5e, because pure damage conversion is impossible.
At 6th level, you gain the
Grave Touched feature, which has been split into many features now.
First Feature
Gain
Grave Cantrips.
When you initially level up, you’ll be prompted to choose 2 Cantrips from a new selection of Cantrips, which are just existing Cantrips that do the same thing but instead deal
Necrotic Damage.
The only true warlock attack roll cantrips are
Eldritch Blast, Bone Chill, Green-Flame Blade, and Booming Blade.
You get Eldritch Blast for free (see third feature) and Bone Chill already deals
Necrotic damage.
You can also choose from Firebolt, Ray of Frost, Shocking Grasp, Thorn Whip, and Primal Savagery. They may not be Warlock Cantrips, but they’re always worse than Eldritch Blast + Agonizing Blast after level 6 anyways.
Cantrips chosen for this feature will be stored in the container spell
Grave Cantrips. You automatically gain an alternate Melee and Ranged Weapon Attack that deals
Necrotic damage.
Second Feature
Gain
Blight Touch and
Ruination.
Whilst in your
Form of Dread, if you make a successful Attack which deals
Necrotic Damage, you can use
Blight Touch to deal an additional
1d10 Necrotic damage.
Ruination is a combination of
Dread and
Blight Touch, which circumvents the fact you can choose one option from the reaction menu.
Blight Touch and
Ruination will show up in the reaction menu along with
Dread.
It’s not possible to make an ability that can detect the damage dice being used. I set it to 1d10 since you’re just going to Eldritch Blast everything. If you don’t Eldritch Blast everything, then you’re holding yourself back and it’ll be a nice damage boost to have regardless.
Third FeatureBecause of how the game works, Agonizing Blast’s bonus damage triggers off of
Blight Touch if you use Eldritch Blast and have it deal
Necrotic damage.
I’m assuming anyone that plans to use Eldritch Blast will, 100% of the time, take Agonizing Blast before level 6.
If you have the Agonizing Blast invocation, you automatically gain a version of Eldritch Blast that deals
Necrotic damage, which you can only use once you receive this class feature.
The necrotic damage version of Eldritch Blast has bonus Force damage based on your Charisma Modifier built into it so that
Blight Touch doesn’t trigger the bonus damage an extra time. It will also trigger Repelling Blast like normal.
Grave Touched also makes it so you don’t need to eat, drink, or breathe. This has no transferable effects in game.
Level 10 - Necrotic Husk
At 10th level, your connection to undead gives you Resistance to
Necrotic damage. During
Form of Dread, this becomes an Immunity.
You gain
Necrotic Husk as a Class Action and a Reaction, which you can use to apply the
Necrotic Husk status to yourself.
If you drop to 0 HP while the status is active, you regain 1 HP instead of being downed and deal
[2d10 + Warlock Level] Necrotic damage to all enemies within 9m/30ft.
While below 50% HP, the Reaction will ask you if you want to use it anytime you are attacked and would be hit, giving you the opportunity to apply the effect to yourself if you wish. If saying no to the effect gets tedious, remember that you can disable specific reactions in your spellbook.
You can only use this effect once, if you use either the Class Action or the Reaction, the other becomes unavailable.
Once used, you become exhausted and have disadvantage on ability checks until you take a long rest.
Subclass Spell ListLevel 1 - Bane, False Life
Level 2 - Blindness, Phantasmal Force
Level 3 - Phantom Steed, Bestow Curse
Level 4 - Greater Invisibility, Death Ward
Level 5 - Cloudkill, Enervate
Speak With Dead was replaced with Bestow Curse since no player will ever have a reason to take it.
Antilife Shell was replaced with Enervation because its effect simply cannot be added to the game.
Phantom Steed- Level 3 Illusion Spell.
- Ritual.
- Grants double movement speed and double carrying capacity.
- Buffs lost once you get hit.
Enervate- Level 5 Necromancy Spell.
- Concentration.
- Deals
4d8 Necrotic damage, half on a Dexterity Save.
- If the enemy fails the save, you gain Enervator and the enemy is afflicted with Enervated.
- For the next 10 turns, you can recast Enervate on a enemy with the Enervator status without expending a spell slot to deal 4d8 unavoidable damage.
- You heal for half of all damage dealt by this spell.
OtherGhoulish Savagery- Same as Primal Savagery from 5e but deals
1d10 Necrotic damage instead of Acid.
- You can only obtain this through Grave Touched.
- Added it for flavor, since undead like ghouls have claws as well.
Blightvine Whip- Thorn Whip with
Necrotic damage.
- You can only obtain this through Grave Touched.
Spectral Grasp- Shocking Grasp with
Necrotic damage.
- You can only obtain this through Grave Touched.
Necrofire Bolt - Firebolt with
Necrotic damage.
- You can only obtain this through Grave Touched.
Crypt Flame Blade- Green-Flame Blade with
Necrotic damage.
- Not RAW, both the main attack and the bouncing flame deal
Necrotic damage rather than just one.
- You can only obtain this through Grave Touched.
Howling Blade- Booming Blade with
Necrotic damage.
- Not RAW, both the main attack and the boom deal Necrotic damage rather than just one.
- You can only obtain this through
Grave Touched.
Sapping Blade- Something like Vampiric Touch but as a Cantrip. Make a Weapon Attack and heal yourself for 1d4 HP.
- Gains bonus
Necrotic damage after level 5, like Booming Blade and Green-Flame Blade.
- Homebrewed. You can ignore this spell if you wish, there are plenty of other options.
- You can only obtain this through Grave Touched.
BugsIf you can't choose your +1 and +2 bonus ability score bonus, click another class then click back to warlock and it should show up.