Adds all common player actions to any summoned creatures and also gives them a buff to be a little stronger as the player levels.
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Changelogs
Version 1.4.3
Compatibility update with a future version of AI Allies
Version 1.4.2
Hotfix
Version 1.4.1
Added another optional passive that when toggled will increase the ability and health of newly summoned creatures per the summoner's level. This scaling is much stronger than the default one.
Version 1.4
Combined the script extender version and the AI version into the main file. File now requires Script Extender to function.
You now get a toggle-able passive that when toggled on will put any newly spawned summons under AI control
Should now be compatible with a wider range of summon mods
Version 1.3.2
Added the summoner's proficiency to all of the summon's attack rolls
Version 1.3.1
Increased base movement speed of summons by 3
Version 1.3
Made the buff stack with other similar scaling from base game or other mods
Version 1.2.2
Changed the way AI is applied so it can now be fully controlled by 'AI Allies' and toggled on/off
Version 1.2
Changed Passive Icon and added description to the buff. No mechanical changes.
Version 1.1
Removed rerolling when rolling a 1 for summons
Cleaned file to be more in line with up to date values from Patch 3
Default Scaling: Adds all common player actions (shove, sneak, help, throw etc) to any summoned entities as well as apply a scaling buff to all of them which means that they will have +1 health per the summoner's level (multiclass works fine so lvl 3 fighter and lvl 5 druid will give +8 health) and also increase the damage by +1 per the summoner's proficiency level so for example a level 10 player with a proficiency bonus of 4 will give +4 damage to any damage the summoned creature inflicts. Summons movement points will also be increased by 3.
AI Optional Passive: when toggling this passive on, any newly summoned creatures will immediately be put under the summon AI from my other mod 'AI Allies'. Installing the mod is not required but if you do, you'll be able to freely disable and re-enable the AI even after summoning. New Optional Scaling Passive: when toggled will make any newly summoned creatures get another buff that will grant them +1 to all abilities per your level and also *3 your level to their HP, this is significantly more powerful than the default scaling, and is completely optional. (This buff currently stacks with the default scaling)
Optional Item Changes file includes the following changes to items:
increased the radius of the Undead Ward aura from the Circle of Bones since it was too small to be useful (to me anyways).
also removed the 'Mad' effect from Abyss Beckoner gloves so your summons don't need to succeed a wisdom saving throw or attack friendlies.
Scratch optional file: buffs scratch's health to a base of 19 as well as a small increase to some stats and giving him some feats such as "Lucky, Mage Slayer and Sentinel" so you could sic him on any concentrating mages to help break their spell (a dog gnawing on my foot would definitely harm my concentration) or position him defensively to help out your party. Also adds him to the Find Familiar spell, makes it a ritual and changes cooldown to once per combat.
Shovel optional file: buffs shovel's health to a base of 21 and also gives him the 'Dungeon Delver' feat which makes sense as he's been in a dungeon/basement for god knows how long, additionally gave him an Extra Attack, he will also get the War Magic passive and an eldritch blast to go with it, so shovel can either attack with claws twice a turn or eldritch blast and then use 1 claw attack with a bonus action. these changes should make him integral to the party in and out of combat.