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Updated Localisation in certain places with missing tooltips or flavour
Fixed some syntactical bugs
Version 10.2.0
Fixed a bug with the monk class tag
Version 10.1.0
Way of the Boulder: Fixed an issue with Solid Body not applying damage correctly for weapon attacks
Way of the Boulder: Added icons to Ki Infused Bulk resistance statuses
Way of the Boulder: Moved application method of KiInfusedBulk to avoid UI refresh on load
Way of the Boulder: Fixed a bug with Stalwart Strength only working with more than 1 ki when its cost becomes 0 above level 11
Version 10.0.0
Added new subclass: Way of the Boulder
Technique: Friend of Beast and Leaf - Cast Animal Friendship at will, Dominate beast or Plant Growth for 4 Ki Points
Resized all hotbar classicons to 140x140
Localisation edit for WuJenSpellSlots
Version 9.4.3
Astral Warrior: Fixed a bug where Astral Self damaged yourself on some spell casts
Version 9.4.2
Technique: Fixed missing Spiritual Armour cost
Drunken Warrior: Fixed Opportunity attack disadvantage and passive toggle
Wu Jen: Fixed Fog Cloud AreaRadius
Version 9.4.1
Various bug fixes, mostly syntactical in the code.
Version 9.4.0
Astral Warrior: Fixed a bug where unarmed force damage was incorrectly applied
Astral Warrior: Fixed a bug where Wisdom replacement wasn't occurring
Version 9.3.7
Astral Warrior: Changed the way the Wisdom Modifier replacement for Astral Self is handled, it is now much more elegant and accurate and should be compatible with Tavern Brawler mods
Version 9.3.6
Removed Implementation of Extra Attack Compatibility as it was potentially causing crashes.
It is now a requirement
Version 9.3.5
Empowered / Toppling Strike now forces the target back and checks for Size Advantage/Disadvantage, to match the source
Version 9.3.4
Removed Spell classification from Whirling Strike
Version 9.3.3
Renamed Monk tag to Monastic for Dialogue, Added a Monk to delineate between the class and Monastic.
This ties into Kaz's Githzerai.
Fixed Orpheus so that he can cast his Fireball
Version 9.3.2
Added Ranged Weapons triggering martial arts as long as you are proficient
Drunken Fist - Fixed a syntax error in the code with Drunken Speed
Techniques - Fixed a bug where Crushing Strike wasn't gaining Magical Damage
Version 9.3.1
Readded Script Extender config
Version 9.3.0
Changed all elemental unarmed damage tooltips (damage shown on hover) to be hardcoded as Martial Arts + Dexterity Modifier to show the correct Damage type, the same way as Larian implements it.
This means that some bonuses to Unarmed may not show up.
Version 9.2.1
Fixed icons not loading for Practiced Strikes (Open Hand) & Luminous Burst (Radiance)
Version 9.2.0
Added Techniques:
Level 11:Banishing Strike (3 Ki, Charisma Save for damage of 3 Martial Arts, Half damage on save. If damage brings target under 50hp they are banished until the end of your next turn)
Level 11:Conjure Previous Life (5 Ki, Cast Divine Guardian)
Updated Astral Self Status effect visuals
Updated Blind Fighting style - Now should work in (Magical) Darkness and Fog Clouds
Fixed Incorrect level 9 technique given to Drunken Warrior
Fixed Featherweight Fighting not functioning correctly when only wielding one light weapon
Fixed Decoupled Flurry of Blows not highlighting containers
Version 9.1.1
Fixed a localisation description error with the Fighting Style: Protection within the Technique spell container
Version 9.1.0
Added Techniques:
-Level 3: Spiritual Armour (Gain Temporary HP equal to your Wisdom Modifier, first time the temporary HP is damaged you can cause 1 roll of Martial Arts Force damage against the attacker using your reaction)
-Level 3: Improvised Throw (Gain +2 to damage rolls of thrown weapons and objects)
-Level 5: Adept Fighting Style (Choose out of 8 Fighting Styles to apply to your character)
-Level 5: Crushing Strike (Increase unarmed strikes damage by 1 roll of Martial Arts die per Ki Point spent)
-Level 5: Divine Light (Pick two cantrips from the Cleric spell list)
-Level 9: Monastic Fortitude (Reduce incoming damage by 2 Martial Arts die rolls for 2 Ki Points)
Techniques - Fixed a bug where Tranquility was not appearing
Rising Dragon - Added a spell to reapply Draconic Mantle when it gets lost (via incapacitation)
All Subclasses - Added more narrow checks for Flurry of Blows/Flurry of Blades to avoid highlighting unaffected spells
Version 9.0.0
Added Way of the Drunken Fist & Way of the Yin & Yang subclasses
All Classes: Added a Decoupled Flurry of Blows so you can hit individual targets
Reaper: Added necrotic versions of Frightful Touch
Astral Self: Fixed a bug where it wouldn't activate if only an ally was in its radius
Wuxia: Added Decoupled Flurry of Blades and an extra check to only allow its use with Wuxia weapon equipped
Techniques: Removed the IsSpell SpellFlag so they aren't classes as spells
Removed passive techniques from progressions to avoid duplicate entries when levelling up (for better aesthetics)
Wu Jen - Added Third Level spell slots to Wu Jens at Level 11 & 12
Wu Jen - Fixed a bug where Fangs of the Fire snake not on later spell lists
Version 7.1.0
Radiance - Corellons Grace Compatibility with Radiant Bolt
Radiance - Radiant bolt now uses UnarmedDamage for damage in order to gain bonuses to UnarmedDamage (Such as from equipment)
Astral Warrior - Fixed a bug where Tavern Brawler wouldn't calculate the attack rolls correctly for Astral Self
Astral Warrior - Fixed a bug with extending the range with Astral Self
Astral Warrior - Added failsafes to ensure statuses relevant to changing attacks are removed
Version 7.0.0
Added Way of Radiance Subclass
Added Resource Icons for Practiced Strikes (Open Hand) and Luminous Burst (Radiance) so you know how many you have to use on the hotbar (waiting for ImprovedUI to update)
Updated localisation to add damage numbers
Deflect missiles now no longer cost a ki point unless they deflect a spell.
Wuxia - Changed Masterful Aim to only become available when a wuxia weapon is equipped
Wuxia - Masterful Parry now only prompts if it can affect the outcome of the attack
Wuxia - Added visual passive to Masterful Parry for level up screen
Wuxia - Wuxia weapon equipped statuses are now added and removed correctly when equipping and unequipping wuxia weapons
Rising Dragon - Draconic flurry can now be used with Ki Adept
Astral Warrior - Whirling strikes range now gets increased with Astral Self
Version 6.3.0
Astral Self now works with Techniques
Changed the way Astral Self changes attack rolls and damage, hopefully more user friendly.
Version 6.2.2
Added D10 Cantrip scaling to Touch of the Storm (Shocking Grasp) and Ray of Frost
Readded Fangs of the Fire snake, slightly buffed by adding 1d8 to subsequent melee attacks instead of 1d4 as a result of it being a level 1 spell.
Version 6.2.1
Astral Self now triggers when you don't hit anyone
Mystical Defense now uses Wisdom Modifier to reduce damage instead of Dexterity Modifier
Added Status Effect to Astral Self
Version 6.2.0
Astral Self can now replace the Strength & Dexterity modifiers in the attack rolls with Wisdom
Fixed a bug where Aura Sight wasn't being applied correctly by Script Extender
Aura Sight no longer has the hovering eye above the character when applied
Version 6.1.0
Fixed SpiritualFlow for 5ESpells.
Tweaked Wuxia Precision to trigger more reliably.
Changed Ki Adept to Once Per Combat
Added Highlighting to Spiritual flow
Extra check to Astral Warrior Bonus Unarmed Strike & now triggers properly
Localisation edits
Version 6.0.1
Tweaked Mystical Defense to trigger more reliably
Version 6.0.0
Added Astral Warrior Subclass
Updated Script Extender to remove all passives on respec
Added spell slot icons for Wu Jen thanks to ImprovedUI & ImprovedUI Assets
Resized controller icons to match Larians
Renamed Wuxia Retaliation to Wuxia Precision
Fixed a bug where script files would override each other, stopping some functions being executed
Added martial arts die scaling up to level 20
Version 5.2.6
Reintroduced old method of checking WisdomModifier to add extra Ki Points
Version 5.2.5
Fixed a bug where Draconic Flurry of Blows - Force wasnt applying damage correctly (thanks nagi)
Removed embedded mod fixer
Version 5.2.4
Reverted leftover Tavern Brawler changes
Version 5.2.3
Reverted Tavern Brawler changes as it caused complications with UnarmedDamage gear
Added tag to show Draconic Bloodline dialogue options for Rising Dragon subclass.
Version 5.2.2
(Hopefully) Final Tavern Brawler fix, now shows correct damage type and deals the correct damage type
Version 5.2.1
Further Tavern Brawler Fixes
Version 5.2.0
Added Visual Dragon Scales to Rising Dragon subclass
Added rudimentary Level 11 Deflect Missiles for Spells, can reduce the damage but not return it currently
Version 5.1.1
Readded Shout Techniques to Progressions to prevent them being removed by Script Extender
Version 5.1.0
Implemented Extra Attack Compatibility to avoid conflicts with mods altering ExtraAttack
Version 5.0.0
Custom Icons added for Base, Open Hand, Wu Jen, Shadow and Wuxia.
2 New Level 11 Techniques (Tongue of Sun and Moon & Mystical Integrity
Moved Tranquility from Level 12 to Level 11
Added Rising Dragon Compatibility with the Dragonbreath Glaive
New Rising Dragon class icon and cleaned up Wuxia class Icon
Added Tooltips to all descriptions for better legibility
Added Script Extender in order to automatically add Techniques, now after level up a timer is created for 2 minutes, it will then add any techniques chosen automatically.
Added Script Extender to add alternate versions of Rising Dragon techniques for Tavern Brawler.
Script Extender also handles when techniques are changed/swapped.
Version 4.2.0
Added Subclass Icons for Wuxia and Rising Dragon (thanks to ImprovedUI)
Step of the Wind now doesn't consume a ki point to use like the source material (thanks Laxangoober)
Ki Casting now present in Wu Jen (thanks cbxzcm)
Version 4.1.0
Fixed a bug where the incorrect spell save DC was being calculated for Techniques
Removed legacy & unused code
Version 4.0.0
Way of the Rising Dragon added (With custom class icons)
Extra Attack works with almost all new monk attacks
Whirling Strike now works with Practiced Strikes
Version 3.1.0
Tweaked Masterful Aim to be more reliable
Version 3.0.0
Way of Wuxia Subclass added
Fixed Level 7 Spell Slot disappearance
Prevented recasting of Passive Techniques
Tweaked Ki Adept
Changed some icons
Version 2.2.1
Temporarily removed the pushback effect from EmpoweredStrike
Temporarily removed size checks on techniques
Added checks to ebb and flow to avoid self reaction
Updated localisation to match above changes
Fixed a bug regarding Technique Saving throw DCs
Version 2.2.0
Made Whirling Strike an attack roll
Added Unarmed Strike that can be used when you have a weapon equipped
Added Visual passives for MantleOfCourtesy and Indomitable Spirit
Attempts to balance between the homebrew and vanilla monk implementation as best as possible alongside what was actually feasible to implement. I recommend reading the original homebrew to see a more comprehensive explanation of the class mechanics.
There is an article explaining the deviations from the source material in this mod.
Currently Adds 11 Subclasses, Changes the 3 Vanilla Subclasses and adds 30 Techniques.
Also adds Unarmed Attack (can be used whilst melee weapon is equipped) and Decoupled Flurry of Blows to all subclasses.
Standalone versions of most of the subclasses are linked in the titles of each class.
Additions:
Techniques Adds 30 Total Techniques, which work similarly to Battlemaster Maneuvers to enhance the monk's versatility and choices in and out of combat. They can be chosen at certain levels and you have a limited total amount (a table is available in the pictures, or written below in the Base Class synopsis). A brief synopsis for each technique is below:
Level 3+:
Arresting Strike (Dexterity Save - Target Speed becomes 0)
Disabling Strikes (Constitution Save - Target is Blinded or Silenced)
Empowered Strike (Strength Save - Knocked Prone & Pushed back 5m. Large+ Creatures have advantage on the save, Smaller- Creatures have Disadvantage)
Mystic Healing (Heal yourself or an ally - similar to Cure Wounds)
Step of the Wind - From Vanilla (Both Dash & Disengage) - With no Ki Cost
Whirling Strike (AOE melee attack surrounding the user for 1 Ki point)
Spiritual Armour (Gain Temporary HP equal to your Wisdom Modifier, the first time the temporary HP is damaged you can cause 1 roll of Martial Arts Force damage against the attacker using your reaction)
Improvised Throw (Use Martial Arts die for improvised weapon throw attacks - 1 roll for light and 2 for medium-heavy objects)
Banishing Strike (3 Ki, Charisma Save for damage of 3 Martial Arts die rolls, Half damage on save. If damage brings target under 50hp they are banished until the end of your next turn)
The DC for these techniques is 8 + Proficiency Bonus + Wisdom Modifier. You can replace a learned technique with a different one each time you level up (With the exception of Wu Jen Monks).
As of v5.0.0 passive techniques (marked with *) are automatically given when selected in the Techniques menu. When you level up a 2-minute timer is started, then the passive techniques chosen are assigned to you. If this fails for any reason you can add them by initiating a pickpocket with anyone (such as Withers).
Base Class
Level 1: 1d6 Martial Arts Die
Level 2: Ki Points (Monk Level + Wisdom Modifier), Flurry of Blows
Level 3: Subclass, 3x Techniques
Level 4: Ability Score Improvement
Level 5: Extra Attack, 1x Technique, 1d8 Martial Arts Die
Level 9: Spirit of Tranquility (Reaction: Add Wisdom Modifier to Saving Throw for 1 Ki Point), 1x Technique
Level 10: Subclass Feature
Level 11: Ki Adept (Use Technique that costs 1 Ki once per combat for free), 1x Technique, 1d10 Martial Arts Die
Level 12: Ability Score Improvement
Ki Points scale according to Monk Level + Wisdom Modifier
Vanilla Subclasses Way of the Open Hand - (Way of the Open Hand) While all Monks are warriors, the disciples of the Open Hand train relentlessly, honing their body itself into a weapon. They don't neglect their spiritual training but pride themselves on their skill with martial arts, and it is exceedingly rare to see an Open Hand Monk using a weapon other than their fists. Level 3:
Empowered Strike Technique
Practiced Strikes (Use Technique that costs 1 Ki once per turn for free up to Wisdom Modifier per long rest)
Way of the Shadow Arts - (Way of the Shadow) While most traditional martial artists value honorable tactics and combat styles, disciples of the Shadow Arts exploit every weakness, no matter how dishonorable. Assassins, spies, and infiltrators, Shadow Monks twist darkness to their advantage and will only strike when their success is absolutely assured. Level 3:
Way of the Wu Jen - (Way of the Four Elements) Rather than focus inward, some Monks attune themselves to the forces of nature. Known as Wu Jens, these primal sages augment their skills with the power of the five elements; Air, Earth, Fire, Water, and Wood. Through meditation, they can learn to channel their Ki into displays of elemental power. Level 3:
2x Cantrips
2x Wu Jen Spell
1x Wu Jen Spell Slot
Ki Casting (Regain a Wu Jen Spell slot using 2 + Slot Level Ki)
Level 4:
1x Wu Jen Spell Slot
Level 5:
1x Wu Jen Spell
Level 6:
Fist of the Five Ways (Elemental Unarmed Attack with extra reach)
Level 7:
Existing Wu Jen Slots become Level 2
1x Wu Jen Spell
Level 9:
1x Wu Jen Spell
Level 10:
1x Cantrip
Spiritual Flow (Can use 2 Ki to cast Action spell as a Bonus Action)
Level 11:
Existing Wu Jen Slots become Level 3
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier Spell attack modifier = your proficiency bonus + your Wisdom modifier Wu Jen Spell Slots function identically to Warlock Spell Slots. (a table is provided in the images on amount of Wu Jen slots & Levels)
New Subclasses Way of the Wuxia - (Way of the Kensei) While all Monks are able to wield the weapons of their style to great effect, those who follow the Way of Wuxia dedicate their lives to complete mastery over a chosen few weapons. These warriors are known for their extreme focus and are always seeking progressively stronger warriors to challenge and test their skill with their chosen weapons of war. Level 3:
Gain 2 Features that can be used with the Wuxia Weapons.
Level 5:
Seeking Strike Technique
Level 6:
Ki Infused Weapons (Wuxia Weapons become magical, Can do additional damage with a ki point and Flurry of Blows can do 2 Wuxia Weapon attacks)
Additional Wuxia Weapon
Level 9:
Heavenly Step Technique
Level 10:
Spirit Blade (Empower attacks with 1-3 ki points to lower the Critical Hit threshold by 1-3)
Level 11:
Additional Wuxia Weapon
Way of the Rising Dragon - (Way of the Ascendant Dragon) Often found in the service of ancient dragons, disciples of the Rising Dragon learn to use their Ki to mimic the power of dragons. These draconic warriors vary greatly based on the dragons they emulate, but despite differences, they all carry themselves with the regal bearing of a great dragon. Level 3:
Ascendant Step (Can fly when you use Step of the Wind)
Level 9:
Indomitable Spirit Technique
Level 10:
Draconic Mantle (You and nearby allies gain resistance to your draconic element and have advantage on saving throws against charmed or frightened, you gain an Elemental Breath damage bonus equal to your Wisdom Modifier)
Way of the Astral Warrior - (Way of the Astral Self) Focusing almost completely on the development of the spirit, disciples of this Tradition learn to manifest their inner selves into the world through Ki. With great dedication and practice these esoteric warriors learn to manifest their Astral Self, a luminescent projection of their Ki that covers them in armor Level 3:
Mystic Healing Technique
Gain Astral Self Ability (Deal damage in an area around you on activation, Replace Strength/Dexterity attack and damage rolls with Wisdom, further reach for unarmed strikes, use Wisdom in place of Strength for Saving throws and Skill Checks)
Astral Visage (Gain Thaumaturgy cantrip, bonus to Insight checks equal to 1 roll of Martial Arts die, When astral self is active you gain blindsight for mundane and magical darkness)
Level 9:
Mantle of Courtesy Technique
Level 10:
Mystical Defense (Can extend the use of your deflect missiles to fire, acid, cold, force, thunder or lightning damage. Once per turn when your astral self is active you can deal an additional roll of your martial arts die of force damage)
Way of Radiance - (Way of the Sun Soul) Legends tell of wandering sages that channel bursts of light from within their bodies. These students of Radiance have such fine control over their spirit that they can assault others with luminous blasts of Ki. These wondrous warriors travel the land promoting harmony and justice among all peoples. Level 3:
Empowered Strike Technique
Radiant Bolt (Ranged attack that can replace your unarmed strike)
Searing Blast (AOE cone of Radiant blast, Dex saving throw)
Level 9:
Indomitable Spirit Technique
Level 10:
Luminous Burst (Long line blast of Radiant energy, Dex saving throw, can be upcast up to Wisdom Modifier and used Wisdom modifiers per long rest, can be cast with no charges left by using 3 Ki points)
Way of the Reaper - (Way of the Long Death) While most monastic orders teach their students to live their lives to their full potential, those who practice the Way of the Reaper are obsessed with the ending of lives. Reaper Monks learn to channel deathly Ki to fuel their own martial prowess and are experts at using fear and other sinister techniques to drain the life force from others in order to prolong their own. Level 3:
Necrotic Spirit (Unarmed can deal Necrotic, Resistant to Necrotic Damage, Advantage against being frightened)
Level 5:
Slowing Strike Technique
Level 6:
Sinister Vitality (Gain Temporary Hit points, whilst active you are resistant to Bludgeoning, Piercing and Slashing)
Level 9:
Aura Sight Technique
Level 10:
Armour of the Grave (When you drop to 0 hit points, spend 1 ki to regain 1, each subsequent time costs 1 additional Ki)
Way of the Drunken Fist - (Way of the Drunken Warrior) Where most Monks are serious and contemplative, students of the Drunken Fist seek out joy wherever they go. Masters of a style that mimics the unpredictable movements of a drunk, these Monks will use their considerable skills to play the fool and make others laugh or to embarrass haughty nobles. Level 3:
Jovial Performer (Proficiency in Performance & Deception, Gain Throw/Improvised weapon attack that uses Martial Arts die for damage)
Drunken Style (Each melee hit grants 5ft/1.5m of movement, Each melee hit gives the target disadvantage on opportunity attacks until the start of your next turn)
Unpredictable Sway (When you are prone you can get up with only 5ft/1.5m of movement, When a creature misses you you can spend 1 ki to redirect the attack to an enemy within melee range)
Level 9:
Heavenly Step Technique
Level 10:
Chaotic Luck (Toggleable passive that gives advantage on any ability check for 1 ki, Reaction that lets you reroll a failed attack roll or saving throw for 1 ki)
Way of Yin and Yang - (Way of Mercy) Balance in all things. This is the mantra of Monks that devote their lives to the Way of Yin & Yang. Known for their mystical abilities to manipulate Ki to heal wounds, cure disease, and even disrupt powerful curses, these Monks keep all things in balance. However, when creatures look to extend their lives through unnatural means or cheat death, these warriors will use their powers to destroy said creatures, restoring balance. Level 3:
Mystic Healing Technique
Monastic Healer (Proficiency with Insight and Medicine, Bonus to these checks equal to your Martial Arts die)
Touch of Life (replace an unarmed strike with a healing effect equal to your Martial Arts die + WIS mod)
Touch of Death (add necrotic damage to an unarmed strike equal to your Martial Arts die)
Level 5:
Gentling Touch Technique
Level 6:
Precise Manipulation (When you use Touch of Life you end: Blinded, Paralyzed, Poisoned, Stunned on the target. When you use Touch of Death you cause the target to be poisoned)
Level 9:
Mantle of Courtesy Technique
Level 10:
Mystical Touch (Can scale Touch of Life and Touch of Death up to your WIS modifier to empower them)
New Subclasses - Expanded Way of the Boulder As ancient as the mountains themselves, this Tradition has been passed down from master to student since the earliest days of civilization. Building their monasteries on mountain peaks and in deep caverns, students of this Tradition focus on becoming as large and immovable as the mountains. Level 3:
Spiritual Armour Technique
Unarmoured Defense formula of 10 + CON mod + WIS mod
Use Constitution instead of Strength/Dexterity for Attack and Damage Rolls for Martial Arts Attacks
Spend 1 Ki point when you make a Strength Check or Saving Throw to add your CON mod to the roll - free at level 11
Level 5:
Crushing Strike Technique
Level 6:
Rebounding Defense (Spend 1 ki to reduce damage of a melee attack by Monk Level + CON mod + Martial Arts die, if reduced to 0 you can make a melee attack at the target)
Level 9:
Friend of Beast and Leaf Technique
Level 10:
Ki-Infused Bulk (Choose a damage type resistance per short/long rest, can use a 2 ki point bonus action to change the resistance prematurely)
Way of the Flowing River Novices who adopt the Way of the Flowing River are taught a style of martial arts that emphasizes nonviolence and the use of force only when necessary. Named for the masterful grace and fluidity that these warriors exhibit in battle, practitioners of the Flowing River are often known as dancing Monks. Level 3:
Flowing River stance (Gain extra reactions based on your level for 1 turn as an action - (1 at level 3, 2 at level 6, 3 at level 10), When in this stance and a creature misses you, you can use a reaction to force it to roll a dex saving throw, on a fail its knocked prone and movement set to 0 until the start of your next turn)
Monastic Acrobat (Proficiency in Athletics & Performance, gain bonus to these rolls equal to your martial arts die, Use dexterity for performance checks instead of charisma)
Enchanting Flow (When you enter Flowing River Stance, you can spend 1 ki point to taunt all enemies within 10 feet, giving them disadvantage on attacking anyone but you)
Graceful Step (When you enter Flowing River Stance, you gain the effects of Patient Defense at no cost)
Way of the Hurricane Where most traditions of martial arts focus on quick strikes and elusive movements, disciples of the Hurricane technique master mighty weapons. These Hurricane Monks wield their heavy weapons to great effect. On the battlefield they become tempests of steel, cutting down all who stand against them. Level 3:
Whirling Strike Technique
Heavy Warrior (Gain Proficiency with all weapons with the Heavy property, they count as martial arts weapons, when wielding a heavy weapon you have advantage against being restrained or slipping)
Tempestuous Strike (When wielding a heavy weapon Whirling Strike doesn't cost a ki point and you can use Strength instead of Dexterity for the rolls)
Crushing Counter (When wielding a heavy weapon and are hit with a melee attack you can make a melee weapon attack against the creature, on a hit its speed is set to 0 in addition to the melee damage)
Level 9:
Monastic Fortitude
Level 10:
Buffeting Winds (When you hit a creature with a heavy melee weapon attack, you can spend 1 ki to force it to make a saving throw, on failure you can either force it back 5m or make it fall prone) - In Addition Whirling Strike can do additional thunder damage equal to 1 martial arts die for a Ki Point
Way of the Sacred Inks Initiates of the Sacred Inks spend years practicing celestial calligraphy. Once they are ready, the Monks ceremonially mark their bodies with increasingly complex celestial tattoos, granting them access to divine power. As the Monk's spiritual connection to the divine grows, so does the beauty of their celestial tattoos. Level 3:
Spiritual Armour Technique
Celestial Light (Proficiency in Insight and Religion, Roll bonus equal to martial arts die)
Divine Conduit (Once per short rest can regain HP equal to martial arts + WIS mod + Monk Level,
Divine Brand - Spend Ki points up to WIS mod to empower unarmed strikes for bonus radiant damage, gain Mystic Healing technique)
Level 5:
Divine Light Technique
Level 6:
Heavenly Protection (Passive toggle - Once per long rest when you reach 0 hit points you can choose to fall to 1 hit point instead)
Level 9:
Commune With Self Technique
Level 10:
Light of the Heavens (Add WIS mod to any healing received and damage dealt from Divine Brand)
I recommend installing using BG3MM If you are already a Monk you will need to respec from Withers.
Compatibility:
Incompatible with ANY monk mods changing Monk class progressions. Most commonly feat mods. Subclasses can likely be merged to run however some core monk abilities (Such as Ki Adept) may not function correctly as they are hardcoded to specific spells/abilities. This mod also overrides some vanilla monk features & attacks.
UnlockLevelCurve 13-20 is compatible with the core mod, however, it overrides the Martial Arts die formula from the core, so load the core after UnlockLevelCurve
Changes the following items: Drakethroat Glaive to allow Rising Dragon breath weapons Corellons Grace to work with Radiance's Radiant Bolts
Patches Available for: 5e Spells Level 13-20 / UnlockLevelCurve Patch (Check Articles for Changes & Supported Subclasses) Hiding Dragon Scales for Rising Dragon Draconic Bloodline Dialogue options for Rising Dragon Level 2 Feat Feat Every Level Choosing a Deity Musical Instrument Proficiency
Known Bugs / Shortfalls:
The DC shown at the spell/technique selection/character level up screen is wrong as it uses the vanilla DC calculation
Wu Jen Empowered Unarmed Strikes show incorrect Bludgeoning damage in the tooltips
Disabling Strikes container spells sometimes collapse into subcontainers
Tavern brawler causes the extra damage done to be bludgeoning (Unavoidable - hardcoded by Larian)
Future Plans:
Possibly add techniques & Subclasses from Alternate Monk:Expanded
Acknowledgements:
LaughingLeader, Norbyte, Lykon & ShinyHobo - For creating Modding Tools
Larian Discord server modding community - For any questions
Kaz for Collaboration with the Monastic tag - Check out their Githzerai race mod!