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CptBreadbeard

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21 comments

  1. BladeFlammex
    BladeFlammex
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    it doesnt appear in arrons store, im using Vortex to mod
  2. totalwar33
    totalwar33
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    Could you please make a mod that doubles the fireball damage? Not just the ring version but all.
  3. RTab23
    RTab23
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    Bro +1000000

    Can you edit the stats from the files you provided?
    1. CptBreadbeard
      CptBreadbeard
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      Yeah, of course. You'll need to look at the way stats are formatted on other items to make sure you write them correctly.
      One thing in particular that I forgot to do with this item is set its price at the shop.
      You can add this line to the entry in "armor.txt":

      • data "ValueOverride" "1"
      That should set the price in the shop to 1 gold.

      You could add these lines to the entry in Spell_Projectile:

      • data "SpellSuccess" "DealDamage(10d6,Fire,Magical)"
      • data "SpellFail" "DealDamage((10d6)/2,Fire,Magical)"
      That would change the damage of that specific version of the Fireball spell to 10d6 instead of 8d6.

      You could add this line to the spell:

      • data "UseCosts" ""
      That would overwrite the cost of the spell with nothing. Normally, this would include the Action Point cost as well as the spell slot consumed. With it set to a blank value, you could cast the spell an infinite number of times in a single turn.

      Those are just examples.

      I'm learning a lot about modding the game right now, at least at the simplest level, and I plan to share everything I can meaningfully explain at some point.
    2. RTab23
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      Thank you very much, really thank you for taking the time to explain the details.I really want to learn how to mod but it is really too difficult for me, I wanna to learn how to make mod weapons for the game and I have been searching and reading but I can't understand almost anything or the information.

      If you have some day or some time, could you explain some things to me? You are really the first on this platform who takes the time to explain, I really appreciate your work.



      Psdt: I'm curious with "SpellAnimationIntentType" can i put the animation of the paladin's spells? Hahaha

      Psdt2: I can't change the damage, it still appears in the spell description "8-48 (8d6)"   Nvm, i'm just dumb, the dmg change, the number in the spell bar does not.
    3. CptBreadbeard
      CptBreadbeard
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      I would really recommend trying to follow a tutorial. This is the one I followed to get me started:
      https://www.nexusmods.com/baldursgate3/mods/1514

      Go to that page, get the tools required for modding (listed at the bottom of the description), download the tutorial files, and try your best to follow the steps.
      THEN, once you've tried to understand what's there, you can ask me questions or clarification or let me know where you're stuck (if you get stuck). And I will try my best to help.

      Basically, it's a complicated process, and there isn't a great way to explain it quickly in a text box.

      As to your question a the bottom, most spells have a few data fields for animations. "SpellAnimation" and "Trajectories" are the ones that I know vaguely what they do. 'SpellAnimation" is what your character does. "Trajectories" are what the spell effect looks like (at least for spells with projectiles like Fireball and Scorching Ray). I haven't done a lot with animation yet, though I did make a bow with a special ability (Multishot) that used the data from Scorching Ray with the projectile animation data from a normal ranged weapon shot to shoot 4 arrows at once.
    4. CptBreadbeard
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      Oh, about the damage. I forgot a line.

      The way I told you to change it, it should still actually deal the increased damage when you use it. (As long as you removed and then reloaded the mod after changing it, so the game uses the changed version.)
      But the tooltip won't update without this line being added as well:

      • data "TooltipDamageList" "DealDamage(10d6,Fire)"

      Why couldn't they just pull that from the Damage line? No idea. But they don't.
    5. RTab23
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      I think I need to learn more about NotePad a little more, but if I can understand it I think I can do something.

      On the other hand, I wanted to know how I could add another type of damage to mods like yours, fire damage plus radiant damage for example.
      How to add another spell or how do I know if this spell is for a "sorcerer" or a "monk", please. 
      And how do you know what the ID of the spell you want to use?

      That's the only question i have, sorry if bother you, i just want to learn more. 
    6. CptBreadbeard
      CptBreadbeard
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      https://www.nexusmods.com/baldursgate3/mods/2258/?tab=forum&topic_id=13247517&BH=9

      It's a bit of a long read, but go check out this forum post I made. I hope I made it easy-ish to follow.
    7. RTab23
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      Hey CptBread, thanks for the guide, it really was very helpful. I really couldn't have advanced anything in modding knowledge without your help.

      First I have to mention that I have been reverse engineering some complex mods to see how they worked and how their concept as such worked.

      What I have not been able to achieve or fully understand, is, for example, in your fireball ring mod, how do I add another spell? Even if I put the new line of code for another spell, the spell does not appear in the game no matter how much I modify it, do I have to modify something else besides the Stats file?

      Pdst: By the way, on my other character the ring is not in Arron's shop in the druid's Grove but i have it already have it in other save, idk what happen. haha
      I already uninstalled the entire mod and reinstalled it, I make this observation because I imagine that this is something important when it comes to modding
    8. InocentBystander
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      Instead of Notepad you could try Notepad++

      It's better in so many ways.
  4. niichocollas
    niichocollas
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    Hello, is there any way for you to make a potent Robe with Fireball Cantrip? Thank you so much!!
  5. Delfinition
    Delfinition
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    is it possible for you to make a ring that allows you to use faerie fire? It's one of my gave spells but not many classes can  pick it up :/
    1. CptBreadbeard
      CptBreadbeard
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      That would definitely be possible.
      Basically any spell in the game could be put on any kind of equipment.
    2. Delfinition
      Delfinition
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      I've been trying to get my hands on a mod like that that lets me use faerie fire, preferably with int modifier but i know the default is usually charisma. Idk how to do any of that stuff :/ if you somehow have the time to do it, i'll be greatful, but i understand if you dont. 
      If you are wondering why faerie fire... well i wanna do a weird build where i use Arcane Trickster lv9 with sorc lv3 subclass and have access to faerie fire of role play reasons. I know its a weird thing to want haha
  6. MeruNyaaa
    MeruNyaaa
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    Could you make a similar mod that adds an item that makes you able to cast telekinesis without any resting in-between?
    1. CptBreadbeard
      CptBreadbeard
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      Probably, yeah.
      I'm not saying I'm 100% going to accept any and all requests, btw, but I'll take this as a project to practice with since I'm still learning.
    2. CptBreadbeard
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      https://www.nexusmods.com/baldursgate3/mods/2303

      There you go. Give that mod a try. I decided to have a little fun with it instead of just adding the Telekinesis.
      Let me know if it works.
    3. tobasaiii
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      can you make a ring like this in real life so i can fireball my boss.      XD sorry i couldnt resist. nice mod
  7. Gel214th
    Gel214th
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    It would be great if there was some override that you could add where the fireball spell from this ring would not affect allies. Spell Target excludes Allies or something, I don't know how that is done. I know there are AOE spells that do not hit your allies though. That would be very cool. 
    1. CptBreadbeard
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      I think it might be possible to apply the "Careful Spell" metamagic effect that Sorcerers can have.
      Maybe I could just apply it to the spell directly. I'll look into it.