So how would you convey a set of instruction to the player, that would like to increase the party size, when Nexus demands a download to be able to create a mod-page?
Latest version on steam + couldn't get OP's suggestion of Party Limit Begone to work. Patches break it easily
Work around: Using the latest converter app release: https://github.com/Norbyte/lslib/releases/tag/v1.18.5 Loaded/edited A Nautaloid In Hell save DB_TUT_Start_initialPartySizeAfterTUT =8 DB_CampNightFlags_PartySize =8
do you get a corrupt/tampered save warning each time you load an edited save? any ideas how to get rid of that warning? it's really an annoyance we have to click each time :c
After editing the save file, I could no longer interact with objects. Going to a previous un-modified save allowed me to interact with them again. Larian should just give us a toggle already.
just an FYI in the underdark act1 if you take the boat and have all your companions it will bug out all companions with you except 4. it will say "not controllable during story event. only bug i've noticed so far
On the bridge to get over Baldusgate in the lower city There's a bug where you can't load the save file when you organize a party of six people I'll tell you how I checked it out I had a party of six and haven't been able to load the save file since then after a specific map section (the bridge to Baldusgate) was revealed in a low city While I was looking for the cause, I reduced the number of party members from six to five I was able to load the save file normally I'm trying to load the save file into a six-person party again, and 60% of the time I got an error I couldn't load the save file It wasn't like a specific character had an error, and even if you put any character in the 6th slot, you get a save file loading error What's also unusual is that after returning to the Livington Map (out of the lower city), saves made with six party members load well without errors (5 or 6 people, no errors) I think there was an error reading the cut scene that occurred when six people moved somewhere in a low city (Like moving by boat in the previous two parts) Have you ever identified a phenomenon like this? P.S. It was written by a translation program Please understand even if the content is awkward
Use this mod. (Edit Link, Forgot it xD) https://www.nexusmods.com/baldursgate3/mods/327?tab=posts&BH=1
It works very good for me and its much easyer then my :D I will let this Mod for a time up if somebody want to test and try Thnings. But i Think its time to end with Early Access :_D
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Work around: Using the latest converter app release: https://github.com/Norbyte/lslib/releases/tag/v1.18.5
Loaded/edited A Nautaloid In Hell save
DB_TUT_Start_initialPartySizeAfterTUT =8
DB_CampNightFlags_PartySize =8
Do you by chance have a discord i can show you on? My party of 6 can't start a game :( i would appreciate it greatly
DB_CampNightFlags_PartySize has 3 flags. I only edited CAMP_PartySize_AtLeast4_1234567890 integer to 8.
So, as follows:
DB_CampNightFlags_PartySize ----v
CAMP_PartySize_AtLeast2_1234567890 =2
CAMP_PartySize_AtLeast3_1234567890 =3
CAMP_PartySize_AtLeast4_1234567890 =8 <------
AND
DB_CampNightFlags_PartySize =8 <-------
I did some play testing. Now I am increasing the number to 15.
There's a bug where you can't load the save file when you organize a party of six people
I'll tell you how I checked it out
I had a party of six and haven't been able to load the save file since then after a specific map section (the bridge to Baldusgate) was revealed in a low city
While I was looking for the cause, I reduced the number of party members from six to five
I was able to load the save file normally
I'm trying to load the save file into a six-person party again, and 60% of the time I got an error
I couldn't load the save file
It wasn't like a specific character had an error, and even if you put any character in the 6th slot, you get a save file loading error
What's also unusual is that after returning to the Livington Map (out of the lower city), saves made with six party members load well without errors
(5 or 6 people, no errors)
I think there was an error reading the cut scene that occurred when six people moved somewhere in a low city
(Like moving by boat in the previous two parts)
Have you ever identified a phenomenon like this?
P.S. It was written by a translation program
Please understand even if the content is awkward
BUT ONLY till u not finish the Nautiloid mission.
Better use "partylimit begone"
there no longer any rows in there and cant input anything there nothing to change ether and seems to be full locked out when trying to edit it.
i guess lorain patched the game so can no longer edit this with there tool ?
https://www.nexusmods.com/baldursgate3/mods/327?tab=posts&BH=1
It works very good for me and its much easyer then my :D
I will let this Mod for a time up if somebody want to test and try Thnings.
But i Think its time to end with Early Access :_D
Love u all and have MUCH fun!
But i played since release.
And the Modder did 1 update.
But i played since release.
And the Modder did 1 update.
But i played since release.
And the Modder did 1 update.