1. Telekinetic Thrust
2. Water Spells
3. Homebrew Spells
4. Dawnstar's Grimoire
5. Mystra's Homebrew Spells
6. PF2e Spells
Of course it also still supports 5e spells :)
Load order doesn't matter as long as this mod is below Artificer and below the spell mods you use. You can use all, some, or none -- you do not need to add every linked spell mod to your game for this to work. The selections of which spells are added to Artificer is entirely based on my own judgement calls by looking at what spells those mods add to Wizards and Arcane Tricksters; if you think there's a better list of selections that could be made (or if there's more spell mods you want to add support for), feel free to unpack this mod and change it however you want, and put your results on Nexus. (aka this mod has open permissions to do whatever you want with, and I hope what you want to do is make an even better patch)