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Gycicada

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Applejaxc

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About this mod

Re-Introduces spells from the PF2e Spells mod, reducing the scope and adapting differently to bring Pathfinder 2e spells to BG3.

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  • Mandarin
If you are like me and the 89,000+ other people who have downloaded PF2e Spells, you want more spells in BG3. However, you might not like every design decision that PF2e Spells made.

First, the size of this "mod update" is much smaller than the original. Everything listed as a "No" in this excel table is something I removed from PF2e Spells, because I think the spell is either beyond my ability to fix/update/rebalance, overlaps with something that already exists in 5e, or fundamentally serves a purpose/role/play style that I do not think adapts to BG3 well. That leaves just ~60 spells in the "Yes" and "Maybe" categories. If you find that disappointing, and you wish the entire PF2e Spells mod got an update (or at least an updated mod was closer to the original size), you have open/free permission to fork/update/change/tweak/reupload this mod. I hope you make one that is even better :)

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"But Ajax, why would it be worth giving up 100+ PF2e spells? What makes this worth it?"

1. I removed overlapping/redundant spells that already exist in vanilla or 5e spells.
2. I removed features that are not actually spells - the original PF2e mod, for example, introduces action/bonus action conversion, a fear ability based on PF2e, and other changes/additions that are more than many players want. I just want the extra spells!
3. Spells are rebalanced, changed, or tweaks to mesh with the rest of BG3 better (following a similar philosophy to something like Syrchalis and Valadacil's rebalance mods).
4. Removed immersion-breaking "PF2e" from the names of spells.
5. Fixed various typos and small issues with different spells.

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Spell specifics:

2 cantrips, Phase Bolt and Divine Lance. Phase Bolt is nerfed to inflict -1 AC on targets rather than -2.
9 spells for first level, including an Ant Haul that lasts until Long Rest.
9 spells for second level, including a rebalance to Sound Burst.
10 spells for third level, including rebalances for consistency on the extra damage for Moonlight Ray, Chilling Darkness, and Searing Light.
11 spells for fourth level, including fixes to and rebalances of Mercurial Stride.
13 spells for fifth level.
2 spells for sixth level.
6 spells for seventh level.
5 spells for eight level, including fixes for Summon Irii.