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  • Samurai Implementation

    Bonus Proficiency
    When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: History, Insight, Performance, or Persuasion. Alternatively, you learn one language of your choice.
    IMPLEMENTATION:  Rules as Written, but you must choose a skill (language choice is not applicable in BG3).

    Fighting Spirit
    Starting at 3rd level, your intensity in battle can shield you and help you strike true. As a bonus action on your turn, you can give yourself advantage on all weapon attack rolls until the end of the current turn. When you do so, you also gain 5 temporary hit points. The number of hit points increases when you reach certain levels in this class, increasing to 10 at 10th level and 15 at 15th level.
    You c...

  • Sharpshooter Implementation

    Steady Aim
    Beginning when you choose this archetype at 3rd level, your aim becomes deadly. As a bonus action on your turn, you can take careful aim at a creature you can see that is within range of a ranged weapon you’re wielding. Until the end of this turn, your ranged attacks with that weapon gain two benefits against the target:

    The attacks ignore half and three-quarters cover.


    On each hit, the weapon deals additional damage to the target equal to 2 + half your fighter level.

    You can use this feature three times. You regain all expended uses of it when you finish a short or long rest.
    IMPLEMENTATION:  There is no cover system in BG3, so the attacks will ignore high ground rules.  Otherwise, Rules as Written (remember that the...

  • Rune Knight Implementation

    Bonus Proficiencies
    When you choose this archetype at 3rd level, you gain proficiency with smith’s tools, and you learn to speak, read, and write Giant.
    IMPLEMENTATION:  No purpose in BG3, so instead you will gain Proficiency in Sleight of Hand (Thieves Tools).

    Rune Carver
    Starting at 3rd level, you can use magic runes to enhance your gear. You learn two runes of your choice, from among the runes described below, and each time you gain a level in this class, you can replace one rune you know with a different one from this feature. When you reach certain levels in this class, you learn additional runes, as shown in the Runes Known table.
    3rd - 2
    7th - 3
    10th - 4
    15th - 5
    Whenever you finish a long rest, you can touch a number o...

  • Psi Warrior Implementation

    Psionic Power
    At 3rd level, you harbor a wellspring of psionic energy within yourself. This energy is represented by your Psionic Energy dice, which are each a d6. You have a number of these dice equal to twice your proficiency bonus, and they fuel various psionic powers you have, which are detailed below.
    Some of your powers expend the Psionic Energy die they use, as specified in a power's description, and you can't use a power if it requires you to use a die when your dice are all expended. You regain all your expended Psionic Energy dice when you finish a long rest. In addition, as a bonus action, you can regain one expended Psionic Energy die, but you can't do so again until you finish a short or long rest.
    When you reach certain levels in this class, the size of your...

  • Cavalier Implementation

    Bonus Proficiency
    When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: Animal Handling, History, Insight, Performance, or Persuasion. Alternatively, you learn one language of your choice.
    IMPLEMENTATION:  Rules as Written, minus the language part.

    Born to the Saddle
    Starting at 3rd level, your mastery as a rider becomes apparent. You have advantage on saving throws made to avoid falling off your mount. If you fall off your mount and descend no more than 10 feet, you can land on your feet if you’re not incapacitated.
    Finally, mounting or dismounting a creature costs you only 5 feet of movement, rather than half your speed.
    IMPLEMENTATION:   This entire feature has no use in BG3, so i...

  • Brute Implementation

    Brute Force
    Starting at 3rd level, you’re able to strike with your weapons with especially brutal force. Whenever you hit with a weapon that you’re proficient with and deal damage, the weapon’s damage increases by an amount based on your level in this class, as shown on the Brute Bonus Damage table.


    3rd 1d4
    10th 1d6
    16th 1d8
    20th 1d10


    IMPLEMENTATION:  Rules as Written.

    Brutish Durability
    Beginning at 7th level, your toughness allows you to shrug off assaults that would devastate others.
    Whenever you make a saving throw, roll 1d6 and add the die to your saving throw total. If applying this bonus to a death saving throw increases the total to 20 or higher, you gain the benefits of rolling a 20 on ...

  • Banneret Implementation

    Rallying Cry
    When you choose this archetype at 3rd level, you learn how to inspire your allies to fight on past their injuries.
    When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with you. Each one regains hit points equal to your fighter level, provided that the creature can see or hear you.
    IMPLEMENTATION:  Rules as Written.  Watch your hotbar for the Action after you use Second Wind.

    Royal Envoy
    Knights of high standing are expected to conduct themselves with grace.
    At 7th level, you gain proficiency in the Persuasion skill. If you are already proficient in it, you gain proficiency in one of the following skills of your choice: Animal Handling, Insight, Intimidation, or Performanc...