File information

Last updated

Original upload

Created by

Sumradagnoth

Uploaded by

sumradagnoth8

Virus scan

Safe to use

109 comments

  1. lowrider93
    lowrider93
    • member
    • 0 kudos
    Hey I have a question, so on the mod manager you said the echo knight already exists on mod manager so you have no plans to add it to your combined fighter mod but whenever I search it, I can't find it, can you tell me what it's called in a reply please?
    1. sumradagnoth8
      sumradagnoth8
      • premium
      • 741 kudos
      Hey no it’s not on modio. It’s here on nexus.
      you’d need to get it from nexus. And it’s great.

      to clarify - echo knight is special and the base game mechanics cannot support its abilities. It requires expanded scripting to make it work like it is supposed to / this scripting is not allowed for mods using the built in mod manager and not allowed on console. To try and make a half baked version of the subclass without the functionality that makes it so special would be really dissatisfying which is why I’m not even considering it.
    2. lowrider93
      lowrider93
      • member
      • 0 kudos
      thanks, I think I understand now.

      also thanks for updating your mods btw
  2. FerrinRedfox
    FerrinRedfox
    • member
    • 0 kudos
    Hey would the bannerette with a pet dragon be in this ever or is it gonna stay standalone? 
    1. sumradagnoth8
      sumradagnoth8
      • premium
      • 741 kudos
      Might stay standalone…but if ya’ll want it merged maybe 
  3. HardUmka
    HardUmka
    • member
    • 0 kudos
    Hello. Please forgive me my bad English. I encountered a problem - after installing the Echo Knight mod (https://www.nexusmods.com/baldursgate3/mods/3939?tab=description), the subclasses disappear. If I remove the Echo Knight, they return. Before patch 8, everything was fine. Can you help me somehow? Thank you.
    UPD: Put Echo Knight higher in the boot order and everything worked.
  4. Grizz714
    Grizz714
    • supporter
    • 0 kudos
    quick question I made lae'zel a PSI warrior at level3 and now her eyes are always glowing purple. Is this intended and is there any way to make them look normal again?
    Thanks
    1. sumradagnoth8
      sumradagnoth8
      • premium
      • 741 kudos
      Iirc that fx is from the psionic strike toggle / just toggle it off and then turn it on when you want the ability to trigger in combat 
    2. Grizz714
      Grizz714
      • supporter
      • 0 kudos
      Thanks for getting back to me. I was worried it would b e permanent. 
  5. Rowek96
    Rowek96
    • member
    • 0 kudos
    Hey, I have the problem that I do not see the subclasses in your mods, I tried to delete several mods, try it alone, respect the load in the Mod Manager... I really do not understand what I'm doing wrong... I work better mods that are in mod.io that those who are here... if you could or someone in the community can tell me how to fix it I would be grateful.
    Trying the mods from mod.io the truth is that I love it, that's why I ask for help because I can't think of anything else.
    1. sumradagnoth8
      sumradagnoth8
      • premium
      • 741 kudos
      The ones here require community library and compatibility framework plus script extender to work properly.
    2. Rowek96
      Rowek96
      • member
      • 0 kudos
      I downloaded that, and nothing, I also adjusted the loading order and it didn't work either... and I don't understand when you tell others that the CL and CF is broken if those same files are also downloaded here.
    3. sumradagnoth8
      sumradagnoth8
      • premium
      • 741 kudos
      The proper way to load cf/cl:

      1. Make sure you have script extender installed (if you use BG3 Mod Manager it comes automatically)
      2. Community Library must be your very first mod in your load order
      3. Compatibility Framework must be your very last mod in your load order
      4. Your other mods go in between

      If you have all this set up and it is still not working, then one or more of those 3 components above is not working properly or not loaded properly
    4. Rowek96
      Rowek96
      • member
      • 0 kudos
      There I found the damn bug... the mod that has conflict is this one:

      https://www.nexusmods.com/baldursgate3/mods/12727?tab=description

      Apparently even if I put it below your mods, it kind of overwrites it and only the subclasses of this mod remain. Anyway, sorry... Yesterday it took me all afternoon to sort it out and I ended up almost breaking everything hahaha.
    5. Rowek96
      Rowek96
      • member
      • 0 kudos
      And thank you for your response. I really like the work you put into it!
  6. Dolphinsfan895
    Dolphinsfan895
    • supporter
    • 0 kudos
    This guys work needs more endorsements so it rises above the mods that just mesh the base games subclasses into one OP character. 
    1. sumradagnoth8
      sumradagnoth8
      • premium
      • 741 kudos
      Sorry about your phins… I’m in the same boat 
  7. ThePreacher
    ThePreacher
    • supporter
    • 1 kudos
    Hey there! Since the latest update, at least when I level a companion, the Warrior subclasses aren't showing up? Is there a particular load order I should be concerned with? Your purple dragon knight shows up fine, just wanted to make sure. Thanks!
    1. sumradagnoth8
      sumradagnoth8
      • premium
      • 741 kudos
      CL top, CF bottom, mods in between
      if you aren’t seeing them then your cf/cl is not working right 
    2. ThePreacher
      ThePreacher
      • supporter
      • 1 kudos
      I double and triple checked the load order, and like I said. It's the subclasses specifically from this pack that don't seem to show themselves.
    3. sumradagnoth8
      sumradagnoth8
      • premium
      • 741 kudos
      make sure you are using the nexus versions only... not the modio ones.
      And make sure no other mods are overwriting progression tables incorrectly
      As you can see from my media on the PDK mod page, they all show up 
    4. ThePreacher
      ThePreacher
      • supporter
      • 1 kudos
      Discovered the error after a bit of experimenting!

      The latest version of the Framework with the experimental code seemed to be the main culprit there. Thank you for the speedy replies though! It is appreciated.
    5. Bennethdabowardd
      Bennethdabowardd
      • member
      • 0 kudos
      Hey you mind explaining to me like im a caveman how you fixed it plz, struggling with this rn
  8. TTVPhantomly
    TTVPhantomly
    • member
    • 0 kudos
    Brute subclass does not revive with 1 HP after successful Death Save over 20. Any tips?
  9. xxzz8822
    xxzz8822
    • premium
    • 3 kudos
    Could u plz make a monk Subclasses Combined?
    1. sumradagnoth8
      sumradagnoth8
      • premium
      • 741 kudos
      In progress for nexus
    2. DanteKannWeinen11
      DanteKannWeinen11
      • member
      • 0 kudos
      If you're not using 5e spells - in ingame mod manager already released.
  10. kivi212105
    kivi212105
    • supporter
    • 1 kudos
    Do i need/have to use a mod that increase level limit to 20? can i safely use your combined mods without it?
    1. sumradagnoth8
      sumradagnoth8
      • premium
      • 741 kudos
      Safe without it
    2. kivi212105
      kivi212105
      • supporter
      • 1 kudos
      Does it create a balance problem, do they become weaker compared to vanilla subclasses? 
    3. sumradagnoth8
      sumradagnoth8
      • premium
      • 741 kudos
      No… my subclasses and the base game are all from 5th edition dnd and have the same progressions. Base game subclasses are not squeezing in 20th level abilities into the 1-12 levels you get in the game… neither am i