Add a script to detect an enemy in combat getting knocked out and apply hidden invulnerable status to them, so you can fling AoE spell without caring for that expended XP bag life getting snuffed. If you get murder-happy afterwards, save and reload, Invulnerable will be gone
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Author notes
I took longer finding neccessary pieces of codes and IDs than writing + packing + uploading the mod. I don't really care what you do with it once downloaded.
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Changelogs
Version 2.0
Fully reworked how the mod functions
Version 1.0
First Release
The mod should now really work, sorry if you downloaded it and it wrecked your load order. Here's how it work: If you have KO passive on, upon meleeing a character to KO, they will receive a visible Invulnerable status If you decide to kill them anyway after they are KOed, save and reload once they are KOed, upon reloading the Invulnerable status should be removed To record who got Invulnerable status this way, a txt file in script extender folder near where your mods are is made upon first playing the game with this mod on, check on it from time to time if you KO a lot of people to delete old entries. It turns out this was more complicated than I initially thought