Updated all mod variations to v4.0.0: Included Larian's changes to "Tavern Brawler" feat to make this mod compatible with Druid Wildshape forms.
Updated individual mod descriptions to fix typos and add clarity.
2023-10-08:
Updated all mod variations to v3.0.0: Removed the separate damage instance applied to thrown weapons from "Tavern Brawler" feat. This bonus damage is now applied directly in the original weapon damage calculation. This should prevent duplicate instances of damage bonuses being applied from items (ex: Ring of Flinging). This will also have the added benefit of allowing this damage bonus to be mitigated by damage reduction effects, as they should.
Updated mod description page to reflect changes.
2023-09-08:
Added "TavernBrawlerFinesse_NoAccuracy" version of the mod that functions the same as "TavernBrawlerFinesse", but no longer provides a bonus to the Attack Roll (accuracy). Only damage bonus is applied from either Dexterity or Strength modifier, whichever is higher.
Updated mod description page to reflect changes.
2023-08-25:
Updated all mod variations to v2.0.1: Includes changes to content IDs that should resolve text display issues when paired with a popular mod called "ImprovedUI", specifically the optional file named "ImprovedUI Assets".
2023-08-22:
Updated "TavernBrawlerRebalanced" to include Dexterity as ability score improvement choice.
Updated "TavernBrawlerFinesse" to include Dexterity as ability score improvement choice.
Updated "TavernBrawlerFinesse_AllStats" to include Dexterity, Intelligence, Wisdom, and Charisma as ability score improvement choices.
Updated mod description page to reflect changes.
2023-08-21 (Post 2):
Added "TavernBrawlerRebalanced" which separates the benefits into Strength Modifier being used for damage bonus and Dexterity Modifier being used for accuracy bonus.
Rebranded the mod page (name & description) to reflect changes.
2023-08-21 (Post 1):
Uploaded "TavernBrawlerFinesse_AllStats" version of the mod that uses the same behavior as the main version, but also considers Intelligence, Wisdom, and Charisma when choosing the highest modifier to apply upon performing an unarmed attack.
Changed the tooltip description to better clarify how the bonus is being applied at time of attack.
It seems that the latest version of community library (2.2.5) doesn't allow dex to be selected when taking tavern brawler with the finesse version of tavern brawler rebalanced. It works with the previous version (2.2.4). When I posted there, RandoRuda replied:
Well, this was nice and simple.
The Community Library update included a "complete" Ability List update, whilst also including the lists from the base game.
Tavern Brawler updated the Ability List for "Strength & Constitution" to also include Dexterity instead of making a new list that included "Str, Dex & Con."
The work around is actually just to follow the best practice: Load the community library near the start of the load order then the Tavern Brawler rebalanced afterwards.
Since community library was already pretty close to the start of the list, and rebalanced tavern brawler towards the end, I figured I'd post here as well.
Thank you for making this! For all the talk online about how busted the Tavern Brawler feat is, it seems few have bothered to try and balanced it or, if they have, it's not a very good implementation. I think the "no accuracy bonus" version you provide is the simplest and best way I've found to balance it.
Wanted to ask: Is "norbyte's mod fixer" still required? From what I've read it's a holdover from before patch 7. I've been using quite a few mods and never heard of this dependency before so would like to check.
Norbyte's Mod Fixer is no longer required; you're right in that it was an old requirement from previous patches. I just forgot to remove it from the requirements, which I will do now.
I just tested with latest patch and latest version of the mod. It worked fine, which is expected since Larian did not update Tavern Brawler or unarmed damage with Patch 7. If you're still having issues, please make sure you are using the most up-to-date version and check your mod list to make sure there are no conflicts.
Is it possible you can make tavern brawler work with Slayer form? i always felt it was a crime that Larian now lets wild shapes use it (great change) but it did not affect the other shape change players can get (Slayer Form). The slayer is now weaker than both druids wild shaping and monks with TB, and for a form that comes from the GOD OF MURDER that just aint right lol.
Can anyone confirm this is working properly with Druids? Halsin has Tavern Brawler, he gets the bonus to hit when wildshaped, but not the bonus to damage. When he throws something, he doesn't get either bonus.
EDIT: Moving the mod to last in the load order fixed the damage for throwing, but still isn't adding to the attack roll. Seems like I have a conflict somewhere.
EDIT: EDIT: OK, the damage not being added in wildshape form seems to be a bug. Apparently the damage is added in every mode except honour, which I'm currently playing.
Thank you for your feedback! The latest version of the mod (4.0.0) addresses the Wildshape compatibility issue. Unfortunately, I don't have an Honour Mode save so I can't test it right away. Please let me know if you still see Tavern Brawler damage/accuracy bonus not being applied, so I can look into addressing Honour Mode changes specifically.
It looks like this mod isn't compatible with the changes made in Patch 5 to make tavern brawler work with wild shape, because the change they made was to Tavern Brawler, rather than wildshape. They... literally hardcoded it.
This is the new text of the feat in the game files:
new entry "TavernBrawler" type "PassiveData" data "DisplayName" "hcf652a63g4177g4d3fg9233g7258998f8d75;2" data "Description" "he0a1651bgd70eg4847g8a5eg9b219d1751a1;1" data "Icon" "PassiveFeature_TavernBrawler" data "Properties" "Highlighted" data "Boosts" " IF(IsMeleeUnarmedAttack()):RollBonus(Attack, StrengthModifier);IF(IsMeleeUnarmedAttack()):CharacterUnarmedDamage(StrengthModifier);IF(IsRangedUnarmedAttack()):RollBonus(Attack, StrengthModifier);IF(HasStatus('SG_Polymorph_BeastShape',context.Source) and not (Tagged('MYRMIDON_AIR',context.Source) or Tagged('MYRMIDON_FIRE',context.Source) or Tagged('MYRMIDON_WATER',context.Source))):DamageBonus(StrengthModifier)" data "StatsFunctorContext" "OnAttack" data "Conditions" "IsRangedUnarmedAttack() and HasDamageEffectFlag(DamageFlags.Hit)" data "StatsFunctors" "DealDamage(StrengthModifier);"
It seems like Patch 5 may have caused an issue with the mod. I am using the Finesse version, and with 8 STR and 18 DEX, I am not getting DEX mod added to damage. I have 3.0.0 version running, and just respecced into Monk today. Noticed the abnormally small damage hits, and the logs were showing +0 damage contribution from TB.
EDIT: It wasn't patch 5, it was something with my load order. For some reason an equipment pack mod was screwing it up, and moving this mod to the bottom of the list then re-deploying seems to have fixed it.
I'll try to test this out today. It depends if their changes were on Tavern Brawler related functions or if the changes were primarily on the Wild Shape side of things. If the latter, then I'd expect this mod to work as is. Happy you're enjoying the mod though
162 comments
2024-02-16:
2023-10-08:
2023-09-08:
- Added "TavernBrawlerFinesse_NoAccuracy" version of the mod that functions the same as "TavernBrawlerFinesse", but no longer provides a bonus to the Attack Roll (accuracy). Only damage bonus is applied from either Dexterity or Strength modifier, whichever is higher.
- Updated mod description page to reflect changes.
2023-08-25:
- Updated all mod variations to v2.0.1: Includes changes to content IDs that should resolve text display issues when paired with a popular mod called "ImprovedUI", specifically the optional file named "ImprovedUI Assets".
2023-08-22:
- Updated "TavernBrawlerRebalanced" to include Dexterity as ability score improvement choice.
- Updated "TavernBrawlerFinesse" to include Dexterity as ability score improvement choice.
- Updated "TavernBrawlerFinesse_AllStats" to include Dexterity, Intelligence, Wisdom, and Charisma as ability score improvement choices.
- Updated mod description page to reflect changes.
2023-08-21 (Post 2):
- Added "TavernBrawlerRebalanced" which separates the benefits into Strength Modifier being used for damage bonus and Dexterity Modifier being used for accuracy bonus.
- Rebranded the mod page (name & description) to reflect changes.
2023-08-21 (Post 1):
Since community library was already pretty close to the start of the list, and rebalanced tavern brawler towards the end, I figured I'd post here as well.
Thank you for making this! For all the talk online about how busted the Tavern Brawler feat is, it seems few have bothered to try and balanced it or, if they have, it's not a very good implementation. I think the "no accuracy bonus" version you provide is the simplest and best way I've found to balance it.
Wanted to ask: Is "norbyte's mod fixer" still required? From what I've read it's a holdover from before patch 7. I've been using quite a few mods and never heard of this dependency before so would like to check.
Norbyte's Mod Fixer is no longer required; you're right in that it was an old requirement from previous patches. I just forgot to remove it from the requirements, which I will do now.
Have fun!
Here's the log when he's wildshaped:
Halsin Owlbear
And when he's thrown something:
Halsin throws a spear
For reference, here's it working perfectly with Karlach:
Working great with Big K
Appreciate any help with this. Thanks.
EDIT: Moving the mod to last in the load order fixed the damage for throwing, but still isn't adding to the attack roll. Seems like I have a conflict somewhere.
EDIT: EDIT: OK, the damage not being added in wildshape form seems to be a bug. Apparently the damage is added in every mode except honour, which I'm currently playing.
This is the new text of the feat in the game files:
new entry "TavernBrawler"
type "PassiveData"
data "DisplayName" "hcf652a63g4177g4d3fg9233g7258998f8d75;2"
data "Description" "he0a1651bgd70eg4847g8a5eg9b219d1751a1;1"
data "Icon" "PassiveFeature_TavernBrawler"
data "Properties" "Highlighted"
data "Boosts" " IF(IsMeleeUnarmedAttack()):RollBonus(Attack, StrengthModifier);IF(IsMeleeUnarmedAttack()):CharacterUnarmedDamage(StrengthModifier);IF(IsRangedUnarmedAttack()):RollBonus(Attack, StrengthModifier);IF(HasStatus('SG_Polymorph_BeastShape',context.Source) and not (Tagged('MYRMIDON_AIR',context.Source) or Tagged('MYRMIDON_FIRE',context.Source) or Tagged('MYRMIDON_WATER',context.Source))):DamageBonus(StrengthModifier)"
data "StatsFunctorContext" "OnAttack"
data "Conditions" "IsRangedUnarmedAttack() and HasDamageEffectFlag(DamageFlags.Hit)"
data "StatsFunctors" "DealDamage(StrengthModifier);"
EDIT: It wasn't patch 5, it was something with my load order. For some reason an equipment pack mod was screwing it up, and moving this mod to the bottom of the list then re-deploying seems to have fixed it.
do you think this will work with the new wild shape changes?