Baldur's Gate 3

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About this mod

Adds 11 new necromancy spells by the multiverse's most awkward necromancer. All spells can be cast by most classes with spell slots.

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Valkrana's Spellbook
Adds 11 new necromancy spells crafted by the multiverse's most awkward necromancer, Valkrana. All spells can be cast by most classes with spell slots.

You can ignore the "[MISSING] Requires the Script Extender" warning in BG3MM. See "Script Extender Bonuses" below for more info.

Valkrana's Glow-in-the-Dark Skeletons — Create 3 weak miniature skeletons. While unruly in combat, they provide extra targets and chip damage.

Valkrana's Shadowfell Salvo — Launch 2 projectiles straight from the Shadowfell. Each deals 1d10 Necrotic damage. Advantage if target is heavily obscured or in a Negative Energy Field.

Valkrana's Corpse Grenade — Overcharge a corpse or allied undead with negative energy, causing it to explode and damage all creatures in the immediate vicinity. Deals 2d12 Necrotic + 1d12 Piercing damage, Dexterity Save for half.

Valkrana's Bone Liquefaction — You weaponize the necromancy fundamental to a graftling's caustic stomach acid. Target creature within range must succeed on a Constitution saving throw or become inflicted with Bone Liquefaction for one minute. Until the spell ends, the target suffers 1 Acid damage at the start of its turn, whenever it makes an attack, or upon taking Necrotic damage. This damage increases by 1 per turn for the duration.

Valkrana's Skeleport — Swap skeletons with target corpse or allied undead within range, even if you can't see your target. Then, swap the rest. May repeat as a bonus action for the 10-round duration.

Valkrana's Impart Undeath — Permanently infuse an allied creature with undeath. The nature of undeath means many spells and effects interact with you differently, or not at all. You are Immune to Disease and Poison. Additionally, you regain hit points equal to your Constitution modifier at the start of your turn (minimum 1), up to 25% of your maximum hit points, provided you are not downed in combat. You revive with 1 hit point if you are dead outside of combat. May be removed with Remove Curse. Ritual.

Valkrana's Negative Energy Field — Channel a field thick with necromancy that harms the living and empowers the undead. When an undead ally enters the area for the first time on a turn or starts its turn there, it heals 1d12HP, adds 1d12 Necrotic damage to its attacks, gains Turn Immunity, and has increased movement speed; a living enemy will instead suffer 1d12 Necrotic damage. Many reanimation spells don't require a corpse due to the abundance of negative energy in its area.

Valkrana's Unsealed Soul — Release the seals on your soul to deal heavy Force damage to a creature. Each seal released reduces your maximum HP by 33% and increases your Spell Save DC by 1. Cannot release seals if doing so would put you over three total seals released. Soul seals are restored after a long rest.
  • Release Minor Seal — Release one soul seal. Target creature takes Force damage equal to your current HP. Your HP is reduced to 1.
  • Release Major Seal — Release two soul seals. Target creature takes Force damage equal to twice your current HP. You die.

Valkrana's Dread Skeleton — Create an imposing skeleton that either fills nearby enemies with dread and steel, or with bolts dipped in pernicious poisons from afar.

Valkrana's Arc Vivisector — Discharge a galvanized blast of necrotic energy that hits all creatures in its path. Deals 3d12 Necrotic + 3d12 Lightning damage, Constitution Save for half. If a creature dies to this spell, its meat sloughs cleanly from its skeleton, and it is reanimated as a blood skeleton permanently under your control.

Valkrana's Throne of Bone Assume the throne of the Bone Emperor to take its form for 5 turns, during which you gain a fraction of its skeletal puissance and an additional health pool. When the transformation ends, you must succeed on a DC 17 Intelligence Saving Throw or become a Glow-in-the-Dark Skeleton until your next turn.

Other Mods
Animate Dead++ — More, better, fixed necromancy.
Valkrana's Skeleton Crew — Get your very own random skeletal pal at the start of combat.
Valkrana's Limited Edition Bone — Fantastic necromancer item! Highly-reviewed by those inured to undeath!
Valkrana's Skeleton Emporium — Over 40 new Animate Dead creatures.
Valkrana's Skeletal Challenge — Difficulty mod that adds random undead enemies.
Bard Subclass - Dirge — Necromancy bard with built-in support for VS spells.
Undead Soul — Necro sorcerer subclass with a VS version.
Baldur's Gate 2Add Valkrana to your BG2 party!

  • Found on scrolls and in level-up selection.
  • Supports spell slots up to 9th level.
  • If you want to use the spells instantly, you can quaff the 'Valkrana's Bone-Learning Juice' potion. Found in Cartilaginous Chest in the room after you first meet Shadowheart on the Nautiloid. This unlocks the spells as actions, but doesn't add them to your spell list. Beware: Potion will prevent adding the spells to your known spells later, and remove them if they're already there.

Scroll UUIDs
4398a98b-5b0e-4876-bbc9-9d9fdb516729 Glow-in-the-Dark Skeletons
73f87a0f-9ddf-4d8c-80fd-7c7ab52146ec Shadowfell Salvo
c175e500-aaed-476e-aa18-3161a9b16e71 Corpse Grenade
c3fda2e8-b30b-4e7f-874c-cde9022dd8a0 Bone Liquefaction
b4d8d85f-58ff-4f91-8921-b9d8be71acc3 Skeleport
f7beffc1-81d0-4928-99ee-fec81205f9fd Impart Undeath
6ac39438-d59e-42d8-9ecf-d00ec1c80e7a Negative Energy Field
59f473a7-ddc4-4ab3-a639-7b63fe99fa39 Unsealed Soul
2abe3f95-d841-46a9-9012-2ac8f5115cb7 Dread Skeleton
a65ad7b8-4cc8-42c6-9a0f-6c54c1583eb2 Arc Vivisector
c1672034-f613-4c9d-afde-f9130e8d0bb1 Throne of Bone

Mod Removal
Removing a mod can require removing any elements it leaves behind. Be sure you no longer have any Valkrana's spells on any character (respeccing will remove most if not all), have unsummoned skeletons from the mod, and have used Remove Curse to remove undeath from Impart Undeath. You may also need to delete related spell scrolls. This isn't foolproof, but it's a start.

Script Extender Bonuses [Optional]
  • Users with Script Extender installed will find that enemy spellcasters now have access to Valkrana's spells. This only applies to spellcasters that A. Have the appropriate spell slots for a given spell and B. Have one of the following tags: undead, skeleton, Myrkul, wizard, wizard_necromancy.
  • !valkranaspells: In SE console, you can press enter ("S >" should appear) then input the !valkranaspells command. This will add Valkrana's spells to the currently selected character as always-prepared spells that still require spell slots. Only adds spells from levels for which the character has spell slots.

Spell Lists with Script Extender [Optional]
With Script Extender, spells from Valkrana's Spellbook will be added to spell lists without needing to worry about load order. If you have SE, you should probably set Valkrana's Spellbook to load before mods that add spells or have their own spell lists. SE spell list support added for:
  • Most vanilla lists
  • 5e Spells
  • Artificer
  • Celestial Warlock
  • Chronurgy Wizard
  • Dark Hunger Warlock
  • Dread Overlord Warlock
  • Fathomless Warlock
  • Genie Warlock
  • Graviturgy Wizard
  • Hexblade Warlock
  • Magus
  • Raven Queen Warlock
  • Undead & Undeath Warlocks
  • Vanguard
  • Warrior Warlock

Compatibility Without Script Extender
Valkrana's Spellbook is compatible with and should be set to load before 5e Spells, but after Dread Overlord and Hexblade. Other mods that edit spell lists will need to manually add compatibility.

Adding Spell Compatibility to Your Mod
You can reference these spell names if you're looking to include Valkrana's signature spells in your mod.
1st Level: Target_Valkrana_SkeletalLemmings;Projectile_ValkranaShadowfellSalvo
2nd Level: Target_ValkranaCorpseGrenade;Target_ValkranaBoneLiquefaction
3rd Level: Target_ValkranaImpartUndeath;Target_ValkranaSkeleport
4th Level: Shout_ValkranaNegativeEnergyField;Target_ValkranaUnsealSoul
5th Level: Target_ValkranaDreadSkeleton
6th Level: Zone_ValkranaArcVivisector;Shout_ValkranaBoneEmperor

Extract the .pak file and install with Baldur's Gate 3 Mod Manager. Set appropriate load order.

Manual Installation
Modsettings.lsx entries below only for those doing manual installation.

ModOrder node:
            <node id="Module">
              <attribute id="UUID" value="9deeb371-f01e-41b4-b20e-c5eee0751b12" type="FixedString" />

Mods node:
            <node id="ModuleShortDesc">
              <attribute id="Folder" value="Valkrana's Spellbook" type="LSString" />
              <attribute id="MD5" value="" type="LSString" />
              <attribute id="Name" value="Valkrana's Spellbook" type="LSString" />
              <attribute id="UUID" value="9deeb371-f01e-41b4-b20e-c5eee0751b12" type="FixedString" />
              <attribute id="Version64" value="36028797018963968" type="int64" />

Thanks to alaskandan7 for valuable bug reports, isamuchu's insight wrt skeleton weapon skills, Antemaxx for a solid icon reference, and those like LaughingLeader and Norbyte whose contributions to BG3 modding have been invaluable.