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Ariefel

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Ariefel

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  1. Ariefel
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    Sticky
    PATCH 8
    The recommended minimum version required for patch 8 compatibility for each music mod is:

    • Ember's Lute v2.2.1.1
    • Haunted Instruments v2.2.1.1
    • Celestial Instruments v2.2.1.1

    PATCH 7
    The recommended maximum version required for patch 7 compatibility for each music mod is:

    • Ember's Lute v2.0.4.5
    • Haunted Instruments v2.0.4.4
    • Celestial Instruments v1.1.4.2
  2. Ra1tus
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    Hi :3 I have a question, I equipped the Divine Wings underwear with the Ghost Golden ones, and the thing is that after becoming invisible or going to sleep, they stop being ghost and turn into solid white and gold ones (?)
    Is there a way to fix this or prevent it? Keep the effect selected basically
    So I don't have to re-equip the item every time (that works, not using the spell) to recover the effect ㅠㅠ I'm lazy
    1. Ariefel
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      I can definitely change that behaviour for long rest at least and keep the VFX on the wings. Not too sure about invisibility, I'll have to experiment a bit there and see what is knocking the VFX off. Is it casting invisibility the spell, or sneaking or both?
    2. Ra1tus
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      Sorry for the delay, didn't got a notification
      Invisibility the spell-potions, after the effect is gone the wings ghost effect too ಥ_ಥ
  3. voltafox
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    First of all thank you for this precious mod ♥ But one question, is it possible de desactivate VFX for people who are healed by the instrument ? Because the blue aura around the healed characters is very big, I just want to not see it anymore :D
    Thanks !
    1. Ariefel
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      Not in the current version unfortunately, but I shall take it on as feedback and find a slightly more subtle effect for the healing buff!
    2. voltafox
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      That would be great or a vfx option for desactivate maybe ? Like the wing and halo. I'll play with the mod when it works, thanks ;)
  4. SZEPHONE
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    Hi!
    I really love the vfx on the wings, they really make your Tav/Durge stand out 🤌 I was just wondering if there was a way to make the wings not flap all the time during cinematics? unfortunately they cover the companions and other npcs when talking to them. All good if not! Thanks sm again for creating this amazing mod
    1. Ariefel
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      There's a third set of wings - I think called Mobility or similar - which adds a spell container. Casting one of these spells will conjure up wings which are visual effects. Visual effects are automatically dropped in cinematics and dialogues, so that's one possible option?
  5. Steephens
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    Hey, thanks for the amazing mod. Any ideas how I might make the underwear not present and just have the wings equipped with the vfx options (an unpacked file or something i can delete for example)? I tried to transmog it to be invisible or change it to another underwear but that ruins the wings as well. 
    1. Ariefel
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      Hmmm... Transmog would be the best approach, but unfortunately it sounds like Transmog might not support custom Tags still if it's breaking the Wings.

      I did have a workaround patch for Transmog for the custom tags, though I need to redo it for patch 7 and the "official" variants of the mods. It's on my todo list and won't take too long when I get around to it, but I've had a bit of a break from modding over the Christmas and New Year period (started a new job)! Sorry for the delayed reply too!
    2. Steephens
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      Had no idea/expectation you'd be able to do this. I'm giddy with anticipation, happy new year and  thanks sooo much for adding it to the todo list!!!!
    3. Ariefel
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      Quick update to say the latest version of the mod removes the underwear from the equippable wings.

      As it turns out, I had to do this anyway as the underwear was breaking the nudity filter (fig leaf) when a visual effect was applied. It amused me a bit, that the fix for the nudity filter was to increase the nudity...
    4. Ariefel
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      [deleted, accidental duplicate post due to server error]
    5. Steephens
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      Haha, thanks a ton for your continued hard work on this amazing mod. Looking forward to using it in Patch 8 as well
  6. SpencerGuzman
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    This is very awesome and beautiful, this really was perfect on my Aasimar bard. I was wondering which clothes you used for Shadowheart in that picture??
    1. Ariefel
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      Thanks, glad you're enjoying the mod!
      The clothes are from this mod: Celestial Boots (Outfits and Wings FX) at Baldur's Gate 3 Nexus - Mods and community

      (That mod I haven't converted to the toolkit yet, so you'd need to install with a third party mod manager or manually).
  7. lilyingbutbetter
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    How do we use the healing spell that is granted when reaching round 3 of combat performance? It appears on my hotbar no problem but I don't seem to be able to then cast it because it takes a bonus action which is unavailable during combat performance. But then if I stop concentrating on combat performance to be able to take actions and bonus actions again the spell disappears. Is there something I'm missing?
    1. Ariefel
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      This was a bug (thanks for reporting). I fixed the inheritance to remove the use costs from the spell. It's meant to be free to cast once it appears on the third round, and doing so will cancel down the music performance in combat. Should be fixed in version 1.1.4.2.
  8. Austin7777s1
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    Where do I find the divine and corrupted instruments? I found the item container, but it has every other one of the item mods I have from you even some of the items from this mod, but not divine or corrupt instruments? Im just confused, can someone help?
    1. Zachial
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      Having a similar issue, the haunted and standard versions are in the summon chest, but the scroll is nowhere to be found, and the celestial instruments aren't in the chest.
    2. LoneSilverWolf
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      Same issue as the above
    3. Ariefel
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      Hmmm, have you confirmed the load order is correct? Celestial instruments is a dependency of Ember's Lute and so needs to be beneath it. If you are using the in-game Mod Manager only, then you can effectively change the load by disabling Celestial Instruments and then re-enabling it. Checking and unchecking it makes BG3 re-write the modsettings.xml.

      There has been a BG3 bug where if you install a mod with a dependency (like this mod) first, then BG3 downloads and installs them with a reversed (incorrect) load order.
  9. FireeWire61
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    I am using the BGMM and when I attempt to use the tutorial chest, my game automatically crashes. Is there a particular way to load both the celestial instruments and the Ember's lute?  
    1. Ariefel
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      Should only be load order - Ember's Lute needs to be above Celestial Instruments.
  10. Desasteron
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    Just installed this alongside Haunted Instruments and Ember's Lute. When loading the game I get an error saying that Celestial Instruments requires Ember's Lute 2.0.2.23 but loaded version is 2.0.2.21. However on the Ember's Lute page it seems that 2.0.2.21 is the latest version. Any idea?
    1. Ariefel
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      Oh, that's a mistake - the toolkit automatically updates the dependency versions based on local environment, and I forgot to point it back to the latest published version when I uploaded.

      Hopefully you can just click through the warning for now and continue anyway (should work fine with .21), and I'll try and re-upload later this evening with the dependency version fixed.

      Thanks for letting me know!
    2. Desasteron
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      Thanks for the quick reply. Ignoring the error seems fine - no problems so far. Cheers!
  11. Ariefel
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    The latest version of this mod v1.1.1.42 has replaced the virtual textures with standard textures.

    This should 

    • Stop the Enabled mod throwing "locked" error messages when updating or unsubscribing through the in-game Mod Manager. Note that to retrieve this update via the in-game Mod Manager will still require the workaround to first disable the mod, but going forward it should no longer lock.
    • Stop the 93% crashing experienced by some users when starting the game with the mod in the Enabled state.