About this mod
Just some (1500+) cute decorative items, now merged with my Summonable Structures mod.
- Requirements
- Permissions and credits
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Translations
- Mandarin
- Changelogs
I did this to have better cross-functionality with my new utility spells & custom tags between the mods. It'll also be easier for me when I juggle updates in the future. This means that if you had that mod installed before, you should uninstall it and only use Adorable Decor 3.000+. You'll get a warning message about that mod being missing when you load a save where you've been using it, but all the objects will still load.
So, what does this mod do?
1) Gives you access to 1500+ decor items and furniture, that as of update 3.000 ar all using the "DONT_DECLUTTER" tag, so they shouldn't despawn from the maps when you move between regions. You can still toggle this option on and off with Quassarum's mod (which can also toggle whether items are visible in cutscenes)
2) Lets you summon some structures, like stairs and platforms that always spawn at a flat angle, for easier placement of decor and such.
3) Some utility spells, like an AoE that exclusively picks up items using my custom decor tag en-masse, as well as a summonable container that autosorts said decor items, so it's easier to declutter them from your inventory/camp chest.
How to get the summonables:
The three items that give you access to the spells can be found in the tutorial chest and with a select few vendors (Mattis, Lady Esther & the art trader at Wyrm's Crossing).
The spells are sorted as class-abilities (except for "Erase Structure" for some reason), so if they don't pop up with the rest of your spells you can always grab them from here:

Known Issues:
- This mod is huge! By that, I mean that it contains more RootTemplate items than most of the .paks that come with the core game itself. I've tried to mitigate this by being as efficient as I can with how I use resources, but using my items a lot might still be a challenge for less beefy computers. I would recommend using the Mod Uninstaller to purge items every now and then (since my items don't declutter by default from old camps, etc). I'm working on an in-mod solution, but that mod is the best we've got right now. At the end of the day there are some things the engine just isn't built to support, I'm often finding out it's limits the hard way when working on this mod (not that I'm complaining too much, since most of the obstacles I run into when modding are actually things that make the core game itself run much better).
- The number of items also means I can't fully load the mod into the toolkit without crashing it, so uploading it to the in-game mod browser will have to wait until I have a beefier computer up an running at some point in the future.
- If you're going to summon the whole decor container with the spells, please for the love of all that is unholy: keep you character's inventory closed while the summonable is being loaded in, or your game might crash.
- After some extensive testing I chose to keep the small "hitbox" on the items. This means that they can be a bit tricky to pick up once they've been placed in the game, but I found the larger hitboxes extremely annoying when I just wanted to move my character around (the rugs were especially bad). I suggest just pressing Alt to pick them up more easily, or tilting the camera around a bit and trying to grab close to the center/low toward the ground.
- Some rugs can be layered, others not so much.
- Still haven't made up my mind on whether the items being stackable in inventory is a nuisance. I'm leaving it that way for now.
- The pillows are stackable, but the cylindrical ones suffer from a lot of clipping issues.
- Some of the "trio" tents look buggy in some lighting. This is due to how the original meshes work, (and I improved it a bit in update 3.003) but I'm looking at fixing them properly in the future.
- 3.003: The "normal" container backgrounds won't appear when you first load them in, but still function as normal and will look they way they should on reload. This if either because of the ammount of items in the treasuretable, or some other error with the treasuetable that I haven't managed to backtrace.
To avoid mod conflict and wierd bugs, go into you mods folder and delete any of the following if you find them in there:
Fridgetroll_AdorableDecor_1.000.pak -> 3.001.pak
FridgeTroll_AdorableFlowerpots.pak
FridgeTroll_CozyDecor.pak
FridgeTroll_Camp Clutter.pak
FridgeTroll_DIY Flowerpots 1.0.pak
Or any version of Summonable Structures! (it used to be a separate mod, but it's now been merged into this one)
You can find your mods folder here: \AppData\Local\Larian Studios\Baldur's Gate 3\Mods
When you import this mod (3.002+) to your game, you should then only find a file named Fridgetroll_AdorableDecor.pak in there and none of the other variants mentioned in the list. From now on, the new updates should auto-replace on import.
Why didn't I do it this way originally, you may ask? Because I spend more time modding than playing the game nowdays, so I'm a bit out of touch with how people normally navigate their file systems (and the old mod manager gave me trust issues by not actually deleting stuff it was supposed to). Thus, the setup with the version number in the name felt more intuitive for me before. Well, no more.
Credits:
These are standalone mods that don't rely on the DECOR framework, but I cross-referenced the template a lot during the early coding process to make sense of how items work on the coding end, so they deserve a solid thanks.
They would also have been absolutely impossible for me to make without ShinyHobo's Multitool, Norbyte's Islib and Padme4000's Mini Tool.