This page was last updated on 15 May 2025, 11:45PM
Changelogs
Version 1.00.16
Added DONT_AUTOMATE tag exception.
SE: Check for Minthara and Jaheira mapkey UUIDs
SE: Strip on CharacterLeftParty
Version 1.00.15
Added many exceptions that might weasel their way in, those that are sometimes story followers.
Version 1.00.14
Updated for Patch 8. Hidden toggleable passives no longer appear on your hotbar. Unfortunately, that means I had to remove IsHidden, so they're going to appear on your character sheet once again. I'll see about an SE version that adds them directly to the character in a cleaner manner.
Version 1.00.09
Further refined automation dash conditions to help creatures dash when they need to, and not dash when they don't (it's free either way). Never going to be perfect.
Version 1.00.08
Moved automation's dash passive to _ON status to account for _BLOCKER status.
Version 1.00.07
Automated Summons passives are now hidden from your character sheet.
Added upscaled controller UI icons. Didn't trawl through a deep dive, but afaik, no higher res Boooal icons are available.
Version 1.00.06
Added exclusion for the EMPEROR tag.
Added Blocker status to allow for granular exceptions to be made to automation.
Added Blocker icon.
Version 1.00.05
Due to the breadth of vanilla and modded creatures that might see automation, this mod's forced dash no longer uses any resources.
Version 1.00.04
Updated to reflect a change in AD++.
Version 1.00.03
Now only adds toggles to player-characters (avatars created in CC).
Toggles are now only turned off per character in case you have many PCs and need to turn some off.
Increased range from 30 to 40 to account for potentially far fewer sources.
Version 1.00.02
Since summons vary widely compared to undead, changed Dash application to bonus action.
Version 1.00.01
Fixed a potential performance issue by removing a HasStatus check from automation.