hello!, i am really enjoying your mods so far but this one i cant get the icon, as you mention tav on the description i suppose its because i'm playing asterion, so if this is the problem is there a reason to only be available to tavs? do you know if there is a way to bypass this?
Hound of Ill Omen will never use Omen, only the Entangle. I guess disabling automation for it is fine, but then none of the splinter hounds will use Omen either...
This mod doesn't adjust or set AI characteristics, only place creatures under the control of AI. With the exception of Dash, whether they use this or that skill is beyond the scope of this mod.
for _, row in pairs(Osi.DB_PartyMembers:Get(nil)) do RemoveStatus(row[1],"SAILORCAT_SUMMON_AUTO"); RemoveStatus(row[1],"SAILORCAT_SUMMON_AUTO_ON"); end
Is she in your party? Do you have the toggle on? Enter this one and tell me what it outputs:
for _, row in pairs(Osi.DB_PartyMembers:Get(nil)) do _P(row[1],HasStatus(row[1],"SAILORCAT_SUMMON_AUTO"),HasStatus(row[1],"SAILORCAT_SUMMON_AUTO_ON"));RemoveStatus(row[1],"SAILORCAT_SUMMON_AUTO");RemoveStatus(row[1],"SAILORCAT_SUMMON_AUTO_ON"); end
I think I might be doing something wrong while using this mod. The summons seem to only be able to move and use their basic attack, ignoring any of their unique moves.
I've mostly been playing on ToT reloaded, and this is most apparent with Us and the Emperor, as they only use their weak melee attacks. Am I doing something wrong here? I vaguely remember the Emperor being able to fly around and use mind blasts and black tentacles and whatnot when I played several months ago. This also seems to happen with the undead automation from Valkrana's.
Is there any reason this gives summons extra movement and actions? I've noticed my Familiar and Zombies can now Dash and Attack despite only having one action. Is there any way to fix this? I don't want my summons to be stronger, I just want them to be automated.
If you want your automated undead to consume resources to use a Dash, use the automation from Animate Dead++ instead. And yeah, I added this functionality because they won't use a Dash otherwise. It isn't just "use a Dash willy nilly for free". It's a little complicated in order to give them a Dash only when they'd actually need it. It isn't perfect, but it's pretty good about it. In my experience, it doesn't really tilt things in their favor either, dumbasses that they can be.
To remove it, remove SailorCat_Summon_Auto_Dash from "Passives" data in "SAILORCAT_SUMMON_AUTO_ON".
I am reffering to this part: Removal For the purpose of attempting to remove this mod from a save, you can temporarily remove the toggles by activating the "Remove Automation Toggles" passive. For the sake of consolidation and reducing needless clutter, this will also temporarily remove passives from Animate Dead++.
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I guess disabling automation for it is fine, but then none of the splinter hounds will use Omen either...
for _, row in pairs(Osi.DB_PartyMembers:Get(nil)) do RemoveStatus(row[1],"SAILORCAT_SUMMON_AUTO");
RemoveStatus(row[1],"SAILORCAT_SUMMON_AUTO_ON"); end
for _, row in pairs(Osi.DB_PartyMembers:Get(nil)) do _P(row[1],HasStatus(row[1],"SAILORCAT_SUMMON_AUTO"),HasStatus(row[1],"SAILORCAT_SUMMON_AUTO_ON"));RemoveStatus(row[1],"SAILORCAT_SUMMON_AUTO");RemoveStatus(row[1],"SAILORCAT_SUMMON_AUTO_ON"); end
https://freeimage.host/i/3nHqHrP
https://freeimage.host/i/3nHqYQ4
I've mostly been playing on ToT reloaded, and this is most apparent with Us and the Emperor, as they only use their weak melee attacks. Am I doing something wrong here? I vaguely remember the Emperor being able to fly around and use mind blasts and black tentacles and whatnot when I played several months ago. This also seems to happen with the undead automation from Valkrana's.
I'm using the SE version.
also, i assume you added this because ai on their own never use dash yes?
To remove it, remove SailorCat_Summon_Auto_Dash from "Passives" data in "SAILORCAT_SUMMON_AUTO_ON".
Removal
For the purpose of attempting to remove this mod from a save, you can temporarily remove the toggles by activating the "Remove Automation Toggles" passive. For the sake of consolidation and reducing needless clutter, this will also temporarily remove passives from Animate Dead++.