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Tobias

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Too0bias

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13 comments

  1. nsaneomatic
    nsaneomatic
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    okay so i had the same problems as everyone else, no range on the production buildings. Delivery radius of production buildings is based on internal storage in ration to the speed of production, as production speed goes up, the storage must as well or the delivery radius goes down. I modified the main asset file to add ,
     <FactoryOutputs>
                            <Item>
                <StorageAmount>6</StorageAmount>
                            </Item>
                 </FactoryOutputs>
    inside the <FactoryBase>  of every production building listed in the asset file in order to raise the storage to a level where the delivery radius was large enough.
    you can try and replace the whole section with this

    <!-- || === 24801 | Rum Distillery === || -->
        <ModOp Type="merge" GUID='24801' Path="/Values">
            <FactoryBase>
                <FactoryOutputs>
                            <Item>
                <StorageAmount>6</StorageAmount>
                            </Item>
                 </FactoryOutputs>
            
                <CycleTime>15</CycleTime>
            </FactoryBase>
        </ModOp>
        <!-- || === 25064 | Beer Brewery === || -->
        <ModOp Type="merge" GUID='25064' Path="/Values">
            <FactoryBase>
            <FactoryOutputs>
                        <Item>
                <StorageAmount>6</StorageAmount>
                        </Item>
             </FactoryOutputs>
                <CycleTime>15</CycleTime>
            </FactoryBase>
        </ModOp>
        <!-- || === 25126 | Atole Maker === || -->
        <ModOp Type="merge" GUID='25126' Path="/Values">
            <FactoryBase>
            <FactoryOutputs>
                        <Item>
                <StorageAmount>6</StorageAmount>
                        </Item>
             </FactoryOutputs>
                <CycleTime>15</CycleTime>
            </FactoryBase>
        </ModOp>
        <!-- || === 25350 | Schnapps Distillery === || -->
        <ModOp Type="merge" GUID='25350' Path="/Values">
            <FactoryBase>
            <FactoryOutputs>
                        <Item>
                <StorageAmount>6</StorageAmount>
                        </Item>
            </FactoryOutputs>
                <CycleTime>15</CycleTime>
            </FactoryBase>
        </ModOp>
        <!-- || === 25508 | Hot Sauce Factory === || -->
        <ModOp Type="merge" GUID='25508' Path="/Values">
            <FactoryBase>
            <FactoryOutputs>
                        <Item>
                <StorageAmount>6</StorageAmount>
                        </Item>
             </FactoryOutputs>
                <CycleTime>15</CycleTime>
            </FactoryBase>
    1. nexusboompp
      nexusboompp
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      Indeed you are a life saver, thank you!
  2. DreamTrap
    DreamTrap
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    unless you put the hot sauce and atole building right in front of a warehouse it never reaches it. this is using the version with default
    module limit. it only uses about 4 squares on the road as distance using latest steam version.
  3. zarat1
    zarat1
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    file seems to be corrupted, cannot unzip each time prompt with error. 
    1. JamesRambo101
      JamesRambo101
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      I have the same issue, would love to use this mod
    2. Too0bias
      Too0bias
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      Hi, I dont know what happend but I uploaded a new archive now.
      For me this one works when I download it, so please try again.
    3. JamesRambo101
      JamesRambo101
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      Thank you for the update, that solved the issue, the other issues now are the hacienda brewery buildings, they have "no warehouse in range", clicking on the building has only a couple of green tiles. The schnapps seems to fine but so far the beer and hot source factory seem to be effected
    4. Too0bias
      Too0bias
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      hm I cannot reproduce this behavior, do you use any others mods that may conflict?
    5. JamesRambo101
      JamesRambo101
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      Hello, I use quite a lot of mods, mostly texture, new building (jakob) ornaments etc, what conflicting mods may affect this file?
    6. Too0bias
      Too0bias
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      hm should not, did you try to just build a warehoues in range? 
  4. giahuypro0202
    giahuypro0202
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    I can't select crops when using this mod, when choosing a crop nothing will happen
    1. HarkonSidierta
      HarkonSidierta
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      Same here.
      Edit:
      I tried to get it to work by demolishing the Hacienda, reloading the game without the mod, rebuilding the Hacienda once I had more than 300 Obreros and then reactivating the mod. Didn't change anything, still couldn't place fields for farms.
      However I could copy a farm I had built without the mod so that seems to be one possibilty (build one of every farm, enable the mod and then just always copy the farm if you want to build another one.

      But:
      Since I don't get why you changed the number of fields from 64 to 66 anyways, I then deleted all 8 farm sections from the xml et voilá - I can now place farm fields without problems...
    2. Too0bias
      Too0bias
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      Unfortunately I cannot reproduce this issue, but thanks for letting me now.
      I upload a alternative version now without the changed module limit for farms since this seems to cause the error.
      "Hacienda Tweaks (default farm module limit)"