Alien Isolation
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Bay

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baylor703

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Bay's ALIEN ISOLATION OVERHAUL V2
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INSTALLATION:

Unzip the file, and copy and paste the contents into your "Alien Isolation" game folder. You will know it installed correctly
when you are asked to overwrite original game files.

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WHAT IT DOES:

This mod makes Alien Isolation more realistic and horror based.

The biggest change in this mod is to the alien's behavior. The vanilla game is way too unrealistic and frustrating-
the alien is basically tethered to you on a leash the entire game once you first encounter him. You end up dying nonstop,
and the horror and fear element is removed and replaced with frustration. An amazing mod, "unpredictable alien," was
created to counter this problem, but it was created a long time ago before all the parameters of the alien's behavior
were understood. The result was an alien that you often NEVER encountered, as well as behavior that didn't make sense.

Basically, the alien has three different "modes" that he can be in at any moment:
1) The Backstage- This is when the alien is above you in the ceiling. He is not an active threat at this time, but if you
hear movement in the vents, he is close and may hear you if alerted through sound, and you are in danger of him dropping down.
2) The Frontstage- This is when the alien has dropped from the vents and is walking around Sevastopol. He may not be "hunting"
for you, or anyone, for that matter, but he is active and will attack people he runs into.
3) The Stalk- This is when the alien has been alerted to a presence and is actively "Stalking" for a sound or target he has been
alerted to. This is when the alien is most dangerous.

The issue with the unpredictable alien mod is that it is coded in ways that don't always make sense. For instance, it was often
programmed in a way where the alien would be "leashed" within a tighter radius to you while in the frontstage rather than when he
was stalking you. I have remedied these issues and playtested THOROUGHLY. I believe the alien's behavior is now not only randomized
in a way to where it doesn't feel like he is stalking you the entire game, but is also still incredibly tense, and challenging.

I have also shortened the time allowed to crack codes via the hack-tool. The times have been shortened just slightly, to provide a
bit of a challenge. In the vanilla game, the times are so forgiving that the mini-games are more of an annoyance than a challenge.
Another change is in the weapons. Now, the shotgun CAN make the alien retreat. Rather than stunning the alien, shooting him twice will
now make him flee to the vents. Note that because he is no longer stunned from getting shot, you must squeeze off two shots quickly
before he gets to you, which is VERY difficult, and you should only attempt it as a last resort- keeping balance. I have also modded
the revolver in the same manner- but you must get 5 or 6 shots off, and over time he becomes immune to it totally. It is basically
impossible to get 5 or 6 shots into him before he catches you, but I wanted to include this option to give the player a chance,
however slight it may be.

I have slightly altered lights to make them glow brighter. This is NOT a brightness increase. What it does is make lit areas have more
of a glow, but dark areas will remain totally dark. I highly recommend setting the gamma very low. While in a vent, you should not be
able to see your hand in front of your face, it should be pitch black. But lit areas like the deck on the torrens should be lit. Using
this mod in conjunction with a low gamma will increase the atmosphere dramatically.

Finally, I have included two versions of this mod- one that keeps the original heavy thumps of his footsteps, and another that removes
it entirely. Unlike other mods, all other sounds the alien makes are still included- such as his screams, hisses, and growls. It is
only his footsteps that are removed.

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TLDR:

1) Alien behavior is much more realistic. He will not stalk you constantly. I have perfected his behavior beyond that of "unpredictable
alien," which was created before all of the alien's behaviors were understood. I believe that this mod is the best alien behavior mod.

2) Hack tool is now on a slightly shorter time-limit to provide a bit more challenge

3) The pistol and shotgun can now make the alien retreat, but it is very difficult to pull off with diminishing returns. Shotgun no
longer stuns the alien and requires 2 shots, and the pistol will require 5 or 6 rounds.

4) I have slightly altered lights to make them glow brighter. This is NOT a brightness increase. What it does is make lit areas have
more of a glow, but dark areas will remain totally dark. I highly recommend setting the gamma very low. While in a vent, you should not
be able to see your hand in front of your face, it should be pitch black. But lit areas like the deck on the torrens should be lit. Using
this mod in conjunction with a low gamma will increase the atmosphere dramatically.

5) There are two versions of this mod- one where the alien's footsteps remain unchanged, and one where his footsteps are silent. I believe
the silent footsteps contribute to atmosphere, but have included both options for you to choose from. Unlike other mods, it is ONLY
the sound of his footsteps that have been removed. Hisses, screams, growls, etc, have been left in.

This mod is meant to be played on medium, but the highest difficulty is ok as well.