Mods
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NEW: Choose between -10%, 15%, 20%, 25%. This will increase the chances of zombies dropping from the vanilla 2% to the percent of your choosing.Also adds to the delay of a loot bag despawning, from 5 to 15 minutes. Works with latest A20
- 1KB
- 3.6k
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NEW: Choose between -10%, 15%, 20%, 25%. This will increase the chances of zombies dropping from the vanilla 2% to the percent of your choosing.Also adds to the delay of a loot bag despawning, from 5 to 15 minutes. Works with latest A20
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Adds a 6x13(78 slot) slot backpack UI, upgraded from the 5x9(45 slot) Original vanilla backpack.
- 17KB
- 2.2k
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Adds a 6x13(78 slot) slot backpack UI, upgraded from the 5x9(45 slot) Original vanilla backpack.
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HDHQ Overhaul - Textures - Lighting - Environment - Vehicles
A Visual Overhaul. 4K/2K Terrain Textures. New grass/water Textures. Lighting Overhaul. Environment Overhaul. New Vehicles. Gun skins.*** EAC OFF ***
- 158.0MB
- 2.0k
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HDHQ Overhaul - Textures - Lighting - Environment - Vehicles
A Visual Overhaul. 4K/2K Terrain Textures. New grass/water Textures. Lighting Overhaul. Environment Overhaul. New Vehicles. Gun skins.*** EAC OFF ***
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**UPDATED FOR A16.4**A simple mod that raises the max level on all skills to 200 and increases most perk levels to 5, 10, or 20. It also raises the max player level to 1000.
- 8KB
- 930
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**UPDATED FOR A16.4**A simple mod that raises the max level on all skills to 200 and increases most perk levels to 5, 10, or 20. It also raises the max player level to 1000.
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Extra HUD 16.4 - Food Water Temp Level Wind Elevation HUD
Mod that adds many extra HUD items to your screen in A16E
- 23KB
- 246
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Extra HUD 16.4 - Food Water Temp Level Wind Elevation HUD
Mod that adds many extra HUD items to your screen in A16E
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A18.4 - New Cars Lootable (Biome Decoration)
Deutsche 7 Days to Die Modding Community: https://discordapp.com/invite/StrFn7XAdds New Cars to the Game in A18
- 473.6MB
- 181
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A18.4 - New Cars Lootable (Biome Decoration)
Deutsche 7 Days to Die Modding Community: https://discordapp.com/invite/StrFn7XAdds New Cars to the Game in A18
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This is a simple mod that changes the speeds of the vehicles in game to realistic speeds.
- 5KB
- 154
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This is a simple mod that changes the speeds of the vehicles in game to realistic speeds.
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Add small random variations for decoration and blocks (e.g. trees) to let to world feel less repetitive and better visual fidelity. Needs EAC off.
- 31KB
- 134
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Add small random variations for decoration and blocks (e.g. trees) to let to world feel less repetitive and better visual fidelity. Needs EAC off.
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OCB Better First Person View (A21 Experimental)
Enable true first person view with proper shadows on your hands and equipped tools. No more glowing pick-axe when mining underground during the day. Needs EAC disabled!
- 8KB
- 126
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OCB Better First Person View (A21 Experimental)
Enable true first person view with proper shadows on your hands and equipped tools. No more glowing pick-axe when mining underground during the day. Needs EAC disabled!
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A simple modlet adjusting the stat bars in the lower left.
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I saw a grass trimmer mod once not sure where it went.Wrote this from scratch.Used for harvesting plant fibers and clearing land3 files
- 5KB
- 113
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I saw a grass trimmer mod once not sure where it went.Wrote this from scratch.Used for harvesting plant fibers and clearing land3 files
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If you want to play in a more realistic zombie apocalypse instead of nuclear mutant zombies then this mod is for you. also many other changes in items and etc.
- 36KB
- 110
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If you want to play in a more realistic zombie apocalypse instead of nuclear mutant zombies then this mod is for you. also many other changes in items and etc.
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A20.3 - RWGMIXER.XML - MORE CITY IN THE GENERATOR - RWG
More cities being generated in the game's generator, and larger cities too, have a configuration that pushes mountains to the edges, making the center of the map cleaner. To put it, just replace the rgwmixer.xml in the 7 days to die/data/config folder
- 1KB
- 107
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A20.3 - RWGMIXER.XML - MORE CITY IN THE GENERATOR - RWG
More cities being generated in the game's generator, and larger cities too, have a configuration that pushes mountains to the edges, making the center of the map cleaner. To put it, just replace the rgwmixer.xml in the 7 days to die/data/config folder
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Borderlands Style Loot Quality
I am no longer updating this mod, there is an updated mod here > https://www.nexusmods.com/7daystodie/mods/142 Instead of the usual loot quality colors you can enjoy the Borderlands loot ranks in 7 Days to Die.
- 395KB
- 99
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Borderlands Style Loot Quality
I am no longer updating this mod, there is an updated mod here > https://www.nexusmods.com/7daystodie/mods/142 Instead of the usual loot quality colors you can enjoy the Borderlands loot ranks in 7 Days to Die.
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200 slot backpack and darkness falls fix
Crafting queue cliping fix for 13erserk 200 slot item backpack, and combine grid overlap fix for darkness falls A20.4
- 15KB
- 99
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200 slot backpack and darkness falls fix
Crafting queue cliping fix for 13erserk 200 slot item backpack, and combine grid overlap fix for darkness falls A20.4
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Individual Zombie Removal Galleria A18
Remove your choice of zombie and replace it with another. NEW Screamer horde calling disabled.
- 1KB
- 87
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Individual Zombie Removal Galleria A18
Remove your choice of zombie and replace it with another. NEW Screamer horde calling disabled.
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No Fun Pimps Intro Fast Load (A21)
Removes The Fun Pimps intro to reduce load time.
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Simple modlet that allows you to pick up tires and a new recipe to craft wheels using them.
- 1KB
- 83
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Simple modlet that allows you to pick up tires and a new recipe to craft wheels using them.
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Traditional Zombies - No Feral and or Radiated A19
Replace all Feral zombies with their normal versions and/or replace all Radiated zombies with their Normal versions.By selecting both you end up with only normal zombies (non-feral/non-radiated)NOTE: The Wight does not have a "normal" version.
- 1KB
- 78
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Traditional Zombies - No Feral and or Radiated A19
Replace all Feral zombies with their normal versions and/or replace all Radiated zombies with their Normal versions.By selecting both you end up with only normal zombies (non-feral/non-radiated)NOTE: The Wight does not have a "normal" version.