Main files
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New lighting for Alpha 18.4 b4
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Main Files.
Lighting/Textures
v1.1b - Blood Moon Lighting and Timing Changes.
Blood moon lighting ends at 4am when zombie behaviour returns to normal. Vanilla is 6am end time. -
Main Files
Lighting/Textures
v1.1b - Blood Moon Lighting and Timing Changes.
Blood moon lighting ends at 4am when zombie behaviour returns to normal. Vanilla is 6am end time.
Update files
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Alpha 17.4 experimental b4 Main Files
v1.1b Adjusted Blood Moon lighting/Time Scale -
Contains Main files for Alpha 17.4 b4 experimental
v1.1b Adjusted Blood Moon lighting/Time Scale
Optional files
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Contains HDHQ 1.0 Very low poly biomes (alpine, jungle, burnt, desert, wasteland)
1.1a fixes collision issues on Alpine Trees
1.1b fixes rogue tree in alpine prefab - switched to dead -
Contains Biome overhaul in Vanilla Style. Thick Pine forests. Thick Snow forest, Burnt Pine forest, Desert, Wasteland.
Trees are 2 - 3x higher quality than Baseline Biome Pack.
1.1b fixes rogue tree in alpine prefab - switched to dead -
Contains biome particle effects for burnt/wasteland/pine
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v1.2
Contains 96 gun variations.
Anodized - Blue, Cyan, Green, Magenta, Red
Camo - Desert, Digital
Armor - Jungle, Winter
Rare - Gold, Silver, Jade
New Item Icons
New per gun texture maps.
Individual Bundle per gun -
Contains new Spotlight/Torch with increased range 1.1a recipe fix
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Contains new Goldenrod, Chrysanthemum and Cotton Models
1.1b fixes names appearing on block focus -
Contains new Goldenrod, Chrysanthemum and Cotton Models with Wind Enabled
1.1b-hotfix - fixes collisions on cotton and chrysanthemum. -
Voxel like Vehicle pack. Third update Icon Fix
- Fixes Icon Brightness and Adds the APC icon back in
New Vehicle Physics Profiles. All Vehicles Reworked with individual characteristics. Fixed progression unlocks.