I've uploaded another main file for the next-gen version of the game. Download and install the appropriate one for whichever version of the game you are playing.
If you are using the next-gen version of the game you need to open the "dx12filelist.txt" file (or "dx11filelist.txt" if playing in DirectX 11) in the "Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc" folder and add "modCombatSpeed.xml;" to the end of the list. Do not forget the semicolon at the end. You can also use the mod Menu Filelist Updater to do this for you.
If you don't do this step, you will not have a menu for this mod.
I got this script error Error [mod0000_mergedfiles]game\player\states\combatsword.ws(1050): Could not find function 'SetWhirlSpeed' Error [mod0000_mergedfiles]game\player\states\combatsword.ws(1056): 'WhirlActive' is not a member of 'handle:CR4Player' Error [mod0000_mergedfiles]game\player\states\combatsword.ws(1078): Could not find function 'SetRendSpeed' Error [mod0000_mergedfiles]game\player\states\combatsword.ws(1230): 'RendActive' is not a member of 'handle:CR4Player'
any ideas? I'm using next gen also downloaded the next gen ver (second one from files)
Not compatible with 4.04. I properly merged it and everything. Like many mentioned already, it shows that "Could not find function SetWhirlSpeed" when I launch the game. The game launches fine when I delete the mod.
I am using combat speed mod and E3 Improved Combat Animations, this is the error, I followed every step of the E3ICA patch
Error [mod0000_mergedfiles]game\actor.ws(1265): Unknown type 'CombatSpeed' for property 'SpeedCaps'. Warning [modmagicspells]local\spells_execs\lukatiel_sword_ring.ws(81): Adding state 'abso_fucking_lutely_necessary_bolt_hack_ignore_that' to class 'W3BoltProjectile' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
sooo. to use this mod, you need to first select the speed and theen click enable or what& so I didn't understand how to use it, I clicked the enable mod, chose the value 50 for checking it was fast, but then I chose 70 and there was no difference after the disable and choosing 80 it was already faster
same issue im having. installed the mod as it says, mod menu is there , but when i go to change values nothing happens. regardless of what i change its the same as vanilla.
There is no actor.ws in the next generation update file? Is this intentional? I've noticed that files in the past have included actor.ws, even miscellaneous patches.
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If you are using the next-gen version of the game you need to open the "dx12filelist.txt" file (or "dx11filelist.txt" if playing in DirectX 11) in the "Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc" folder and add "modCombatSpeed.xml;" to the end of the list. Do not forget the semicolon at the end. You can also use the mod Menu Filelist Updater to do this for you.
If you don't do this step, you will not have a menu for this mod.
Error [mod0000_mergedfiles]game\player\states\combatsword.ws(1050): Could not find function 'SetWhirlSpeed'
Error [mod0000_mergedfiles]game\player\states\combatsword.ws(1056): 'WhirlActive' is not a member of 'handle:CR4Player'
Error [mod0000_mergedfiles]game\player\states\combatsword.ws(1078): Could not find function 'SetRendSpeed'
Error [mod0000_mergedfiles]game\player\states\combatsword.ws(1230): 'RendActive' is not a member of 'handle:CR4Player'
any ideas? I'm using next gen also downloaded the next gen ver (second one from files)
Error [modcombatspeed]game\player\r4player.ws(3473): Could not find function 'MonsterCategoryToOilNames'
Error [mod0000_mergedfiles]game\actor.ws(1265): Unknown type 'CombatSpeed' for property 'SpeedCaps'.
Warning [modmagicspells]local\spells_execs\lukatiel_sword_ring.ws(81): Adding state 'abso_fucking_lutely_necessary_bolt_hack_ignore_that' to class 'W3BoltProjectile' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
so I didn't understand how to use it, I clicked the enable mod, chose the value 50 for checking it was fast, but then I chose 70 and there was no difference after the disable and choosing 80 it was already faster