About this mod
This is an older RPG map project I started, fully mapped, but never got the correct entities or sounds implemented. Consists of entrance, OPS, mini-holodeck, armory, sickbay, science lab, mess hall, quarters, captain quarters, upstairs bathroom, main bathroom. Intended to be used as an underground rp map. There are RPG-X 2.2 b6 implemented, so need
- Requirements
- Permissions and credits
- Mirrors
entities or sounds implemented. Consists of entrance, OPS,
mini-holodeck, armory, sickbay, science lab, mess hall, quarters,
captain quarters, upstairs bathroom, main bathroom. Intended to be used
as an underground rp map. There are RPG-X 2.2 b6 implemented, so need
the latest beta patch (not sure on the current version).
It has been awhile since I have done Elite Force mapping, and I have lost most of my map files, so this is most likely the final version.
Installation:
For WINDOWS:
>Extract contents
>>Open C: or drive with EF1
>>>Open Program Files
>>>>Open Raven
>>>>>Open Star Trek Voyager Elite Force
>>>>>>Open BaseEF
>>>>>>>Put the .pk3 in the BaseEF
To Run:
>type /map underground_intell_post
Known Bug:
>None that I know of
Disclaimer:
This has been tested by myself only. Please don't sell or re-make this map without my consent.
Credits:
Thanks Elite Force for the stock textures and the models
Thanks PacDV for the customs sounds. Thanks Tiberius for editing one of PacDV's sound to make it EF compatible.
Thanks to all who might have tested an early version of this o.O (been awhile since one might have).