Star Trek Voyager: Elite Force
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  • Virtual B'rel BOP

    Virtual B'rel BOP

    RPG
    Last Update: 20 Apr 2016
    Author: Alexraptor
    Uploader: Alexraptor

    Tech: 5 Quality: 4 FunFactor: 5 Creativity: 6 Installation Instructions: 7 Overall Rating: 5.4

    • 1.2MB
    • 3
    • --

    Virtual B'rel BOP

    RPG
    Last Update: 20 Apr 2016
    Author: Alexraptor

    Tech: 5 Quality: 4 FunFactor: 5 Creativity: 6 Installation Instructions: 7 Overall Rating: 5.4

  • Battlestar Bellerophon - Outline ONE

    Battlestar Bellerophon - Outline ONE

    Last Update: 18 Feb 2014
    Author: RealAppentice
    Uploader: RealApprentice

    Inspired by Battlestar Galactica, Battlestar Bellerophon is a map for Star Trek: Voyager Elite Force which was originally released in 2007.

    • 11.6MB
    • 2
    • --

    Battlestar Bellerophon - Outline ONE

    Last Update: 18 Feb 2014

    Inspired by Battlestar Galactica, Battlestar Bellerophon is a map for Star Trek: Voyager Elite Force which was originally released in 2007.

  • Battlestar Bellerophon - Texture pack

    Battlestar Bellerophon - Texture pack

    Last Update: 18 Feb 2014
    Author: NX01 development team
    Uploader: RealApprentice

    This texture pack will remove the NX01 mod dependency from the "Battlestar Bellerophon" map and makes it compatible for either the default game or other (populair) modifications like the RPG-X mod, In2tagibb or TOS Weapons mod.

    • 10.0MB
    • 1
    • --

    Battlestar Bellerophon - Texture pack

    Last Update: 18 Feb 2014

    This texture pack will remove the NX01 mod dependency from the "Battlestar Bellerophon" map and makes it compatible for either the default game or other (populair) modifications like the RPG-X mod, In2tagibb or TOS Weapons mod.

  • RPG Temple

    RPG Temple

    Last Update: 08 Mar 2015
    Author: Arron Dominion
    Uploader: Arron Dominion

    This is a project of making a temple RPG map. It is very simple and does not contain any usables. It has the shrine, entrance, shuttle area, and a sleeping area. No mod requirements.

    • 357KB
    • 1
    • --

    RPG Temple

    Last Update: 08 Mar 2015

    This is a project of making a temple RPG map. It is very simple and does not contain any usables. It has the shrine, entrance, shuttle area, and a sleeping area. No mod requirements.

  • CTF ChessClub

    CTF ChessClub

    Last Update: 08 Mar 2015
    Author: Arron Dominion
    Uploader: Arron Dominion

    A ctf map someone from High School (2007/2008?) requested. It is small, and includes the HS persons' (ChessClub) song that they made. It is two clubs connected via transporters. Supports Deathmatch and CTF modes.

    • 5.3MB
    • 1
    • --

    CTF ChessClub

    Last Update: 08 Mar 2015

    A ctf map someone from High School (2007/2008?) requested. It is small, and includes the HS persons' (ChessClub) song that they made. It is two clubs connected via transporters. Supports Deathmatch and CTF modes.

  • RPG CTF Battletactic2

    RPG CTF Battletactic2

    RPG
    Last Update: 08 Mar 2015
    Author: Arron Dominion
    Uploader: Arron Dominion

    This map is a RPG version of CTF Battletactic 2. The map include the original CTF Battletactic 2 map as well as three decks for the starbase designed to train cadets. The map has all of the features of a RPG map. Requires the latest version of RPG-X2.

    • 5.9MB
    • 1
    • --

    RPG CTF Battletactic2

    RPG
    Last Update: 08 Mar 2015

    This map is a RPG version of CTF Battletactic 2. The map include the original CTF Battletactic 2 map as well as three decks for the starbase designed to train cadets. The map has all of the features of a RPG map. Requires the latest version of RPG-X2.

  • CTF Battletactic2

    CTF Battletactic2

    Last Update: 08 Mar 2015
    Author: Arron Dominion
    Uploader: Arron Dominion

    Quote from original readme, since applies here: "I wanted to have a map to train with group tactics. There are defenses as you probably will see soon." This is another in the battletactic lineup, but it deals with a more naturistic scene. There are trees that one can hide in, bushes to hide behind, pillbox like things, and a building sepera

    • 1.9MB
    • 1
    • --

    CTF Battletactic2

    Last Update: 08 Mar 2015

    Quote from original readme, since applies here: "I wanted to have a map to train with group tactics. There are defenses as you probably will see soon." This is another in the battletactic lineup, but it deals with a more naturistic scene. There are trees that one can hide in, bushes to hide behind, pillbox like things, and a building sepera

  • EF2 CompRifle (EF1)

    EF2 CompRifle (EF1)

    Last Update: 20 Apr 2016
    Author: Alexraptor
    Uploader: Alexraptor

    Tech: 7 Quality: 7 FunFactor: 7 Overall Rating: 7

    • 1.2MB
    • 1
    • --

    EF2 CompRifle (EF1)

    Last Update: 20 Apr 2016
    Author: Alexraptor

    Tech: 7 Quality: 7 FunFactor: 7 Overall Rating: 7

  • CTF Battletactic

    CTF Battletactic

    Last Update: 09 Mar 2015
    Author: Arron Dominion
    Uploader: Arron Dominion

    I wanted to have a map to train with group tactics. There are defenses as you probably will see soon. There are a lot of mini bunkers, with a central bunker, and two warehouses with a passage to the roof, where the flags are. It is a small map, but offers a lot.

    • 1.0MB
    • 1
    • --

    CTF Battletactic

    Last Update: 09 Mar 2015

    I wanted to have a map to train with group tactics. There are defenses as you probably will see soon. There are a lot of mini bunkers, with a central bunker, and two warehouses with a passage to the roof, where the flags are. It is a small map, but offers a lot.

  • CTF Battletactic3

    CTF Battletactic3

    Last Update: 09 Mar 2015
    Author: Arron Dominion
    Uploader: Arron Dominion

    The last map made in the Battletactic map series. This map was used to test out the concept of a photon jump, one lane definately uses this concept. You can also jump with the grenade launcher, and the alt-fire on the scavenger rifle.

    • 194KB
    • 1
    • --

    CTF Battletactic3

    Last Update: 09 Mar 2015

    The last map made in the Battletactic map series. This map was used to test out the concept of a photon jump, one lane definately uses this concept. You can also jump with the grenade launcher, and the alt-fire on the scavenger rifle.

  • CTF Basesiege

    CTF Basesiege

    Last Update: 09 Mar 2015
    Author: Arron Dominion
    Uploader: Arron Dominion

    I wanted to make another tactic like map. Well, the center is your place where most action will take place as the other side tries to storm the center and then storm your lines. It is huge and hopefully you will like it. It is almost like a city is at the center and both teams are pushing towards the center.

    • 1.4MB
    • 1
    • --

    CTF Basesiege

    Last Update: 09 Mar 2015

    I wanted to make another tactic like map. Well, the center is your place where most action will take place as the other side tries to storm the center and then storm your lines. It is huge and hopefully you will like it. It is almost like a city is at the center and both teams are pushing towards the center.

  • FFA Drydock

    FFA Drydock

    Last Update: 20 Apr 2016
    Author: Alexraptor
    Uploader: Alexraptor

    Tech: 8 Quality: 7 FunFactor: 5 Creativity: 10 Item Placement: 9 Overall Rating: 7.8

    • 2.6MB
    • 1
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    FFA Drydock

    Last Update: 20 Apr 2016
    Author: Alexraptor

    Tech: 8 Quality: 7 FunFactor: 5 Creativity: 10 Item Placement: 9 Overall Rating: 7.8

  • CTF FedDrydock (2.0)

    CTF FedDrydock (2.0)

    Last Update: 20 Apr 2016
    Author: Alexraptor
    Uploader: Alexraptor

    Tech: 6 Quality: 7 FunFactor: 7 Creativity: 9 Item Placement: 7 Size vs. Usefulness: 6 Overall Rating: 7

    • 21.9MB
    • 1
    • --

    CTF FedDrydock (2.0)

    Last Update: 20 Apr 2016
    Author: Alexraptor

    Tech: 6 Quality: 7 FunFactor: 7 Creativity: 9 Item Placement: 7 Size vs. Usefulness: 6 Overall Rating: 7

  • Underground Intel Post

    Underground Intel Post

    Last Update: 08 Mar 2015
    Author: Arron Dominion
    Uploader: Arron Dominion

    This is an older RPG map project I started, fully mapped, but never got the correct entities or sounds implemented. Consists of entrance, OPS, mini-holodeck, armory, sickbay, science lab, mess hall, quarters, captain quarters, upstairs bathroom, main bathroom. Intended to be used as an underground rp map. There are RPG-X 2.2 b6 implemented, so need

    • 2.9MB
    • 0
    • --

    Underground Intel Post

    Last Update: 08 Mar 2015

    This is an older RPG map project I started, fully mapped, but never got the correct entities or sounds implemented. Consists of entrance, OPS, mini-holodeck, armory, sickbay, science lab, mess hall, quarters, captain quarters, upstairs bathroom, main bathroom. Intended to be used as an underground rp map. There are RPG-X 2.2 b6 implemented, so need

  • CTF CRP 1

    CTF CRP 1

    Last Update: 08 Mar 2015
    Author: Arron Dominion
    Uploader: Arron Dominion

    This is a ctf map, and one of the first frag maps made by myself awhile back. The texture for the CRP logo was made by Firebird and Collector Pish when {CRP} was around. They did allow me to use this texture if any question comes around. No Bot SUPPORT!!!

    • 1.6MB
    • 0
    • --

    CTF CRP 1

    Last Update: 08 Mar 2015

    This is a ctf map, and one of the first frag maps made by myself awhile back. The texture for the CRP logo was made by Firebird and Collector Pish when {CRP} was around. They did allow me to use this texture if any question comes around. No Bot SUPPORT!!!

  • Green phaser indicator

    Green phaser indicator

    Last Update: 20 Apr 2016
    Author: Alexraptor
    Uploader: Alexraptor

    Alexraptor's green phaser indicator mod, finnaly on effiles. It also changes the phaser sounds and the phaserbeam.

    • 230KB
    • 0
    • --

    Green phaser indicator

    Last Update: 20 Apr 2016
    Author: Alexraptor

    Alexraptor's green phaser indicator mod, finnaly on effiles. It also changes the phaser sounds and the phaserbeam.

  • Villa Complex (Best Of Series)

    Villa Complex (Best Of Series)

    Last Update: 20 Apr 2016
    Author: Stukatto
    Uploader: Stukatto

    Tech: 10 Balance: 10 Quality: 9 FunFactor: 9 Stability: 10 Creativity: 9 Item Placement: 9 Installation Instructions: 10 Overall Rating: 9.5

    • 3.1MB
    • 0
    • --

    Villa Complex (Best Of Series)

    Last Update: 20 Apr 2016
    Author: Stukatto

    Tech: 10 Balance: 10 Quality: 9 FunFactor: 9 Stability: 10 Creativity: 9 Item Placement: 9 Installation Instructions: 10 Overall Rating: 9.5

  • Ambush V2

    Ambush V2

    Last Update: 20 Apr 2016
    Author: Stukatto
    Uploader: Stukatto

    This is the updated version of the ctf_ambush map by stukkato. the update fixes several things on the map, which includes an added loading screenshot, doors have been fixed to work correctly, flag cups were removed, and some of the graffiti has been removed as well. the original version of this file is located here, it is required to use the updated version. Ambush

    • 1.5MB
    • 0
    • --

    Ambush V2

    Last Update: 20 Apr 2016
    Author: Stukatto

    This is the updated version of the ctf_ambush map by stukkato. the update fixes several things on the map, which includes an added loading screenshot, doors have been fixed to work correctly, flag cups were removed, and some of the graffiti has been removed as well. the original version of this file is located here, it is required to use the updated version. Ambush

  • Alex's EF2 Scopepack

    Alex's EF2 Scopepack

    Last Update: 20 Apr 2016
    Author: Alexraptor
    Uploader: Alexraptor

    Tech: 7 FunFactor: 8 Creativity: 6 Overall Rating: 7

    • 224KB
    • 0
    • --

    Alex's EF2 Scopepack

    Last Update: 20 Apr 2016
    Author: Alexraptor

    Tech: 7 FunFactor: 8 Creativity: 6 Overall Rating: 7

  • CTF Asylum

    CTF Asylum

    Last Update: 20 Apr 2016
    Author: Stukatto
    Uploader: Stukatto

    • 6.7MB
    • 0
    • --

    CTF Asylum

    Last Update: 20 Apr 2016
    Author: Stukatto