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The Farmer's Children (was NPC child for SVE) Chinese
Changelogs
Version 5.0.1
edits to school dialogue if married to Penny
some dialogue if married to Harvey
fixed personalities Friends and Family
fixed some spelling and grammar errors
1st child flower dance odd years dialogue change
added gift taste and personality based on Sterling from always raining
added gift taste based on sunberry Elias
Haley's kids might visit Emily on rainy days
changed the rain schdule based on spouses to rain2 so there is a chance for them to do rain or rain2 schedule
added edits for egg hunt with RSV installed.
Version 5.0.0
Folder is now called [LittleNPC] The Farmer's Children
removed npc spouse walking kids to school. Sadly I could not fix the bug of them walking into the void if they started the day outside the farmhouse.
fixed a gift taste issue with RSV and SVE
added gift taste changes if married to one of the 22 romanceables from RSV + SVE Lance/Claire/Olivia/Victor/Sophia
added personalities changes if married to one of the 22 romanceables from RSV + SVE Lance/Claire/Olivia/Victor/Sophia
put all the base festival code into 1 json. all 8 used to have their own json
i18n code is more uniformed now. older translations will not work.
added some dialogue (children will say "..." if you have less then 2 hearts. don't ignore them as babies and you wont see it). removed some dialogue that was unused.
added 1st child hidden profile emote
Version 4.2.2
Fix misspelling of Auburn in boy portrait png (it was Aubern)
Add Red and Yellow Scarf and Earmuffs for winter boys
Added new hair color Dark Brown
Changed folder name from having [NPC] to [LittleNPC] - you will need to delete the old one. cannot overwrite
Version 4.2.1
New Winter Hat for girls: Wolf and Red Panda
New Winter Coats for girls: Grey and Orange (to match the new hats)
New Winter pants: Grey
Green and Purple Scarf added for winter boys
new shirt. Black
slight change to white shirts to make them less grey
New Skin and Hair : Xiddav (to match my farmer's portrait. This is for me, but it's there if you want.)
Version 4.1.3-beta.7
Fixed 2nd child's Dialogue at Luau when married to Shane
Removed Treehouse dependency
add config so parents stop walking kids to school. I noticed sometimes when opening the save, the spouse starts the day outside farmhouse and will then walk into the void. Looking more into it.
Version 4.1.3-beta.6
Fixed breathing. Their chest expands, not their heads.
Abigail is a good parent
Sebastian is a good parent
Shane is a good parent
Fixed festivals
removed dynamic tokens
I forgot to keep notes, so there is a few small changes in there as well.
Maru's kids will go to grandparents house in the rain.
Elliott is good parent <- walks kids to school
Dialogue changes
egg hunt odd years 2nd child moved location because was on same spot as another npc.
fixed ice cream dialogue
Fixed 2nd borns Monday schedule
removed SVE changes. those were so old. both this mod and SVE have changed a lot since I last changed it. I want to know if my new regular changes work in SVE and then I'll see about making SVE specific changes to fix those. If you see anything wrong with SVE take a screen shot for me. thanks.
added missing when condition for personality based on spouse.
Version 4.1.3-beta.4
these changes for Alex are best seen if you don't have the repaired Little Red School House
when married to Alex kids will go to great-grandparents house when it rains.
when married to Alex first born will spend Sunday with George. Church or Gridball they will be there.
Married Alex will still sell ice cream in summer Tuesday, Wednesday, Friday
Gift Taste Alex kids - both love Jack Be Nimble, Jack Be Thick. both like Parrot Egg. 1st born dislikes all other books.
Egg Hunt Dialogue 1st and 2nd child when married to Alex every other year
both kids will now go to Desert Festival on Monday
2nd born gift taste Likes All Books
New 9th and 23rd dialogue for 1st born
Egg Hunt Dialogue 1st when married to Emily every other year
Sebastian. Rain. 1st will go to beach. 2nd will go to carpenters.
2nd born will now take magic lessons with the wizard on mondays if you have 6 hearts with the wizard
this is a hiden note just for you checking the change notes. For a couple of years I was worried I would have to convert this mod to be a regular NPC. not a toddler becomes an NPC. That I would have to make it so the farmer starts the game as a single parent. Child to NPC (the mod before LittleNPC) was so buggy that I thought one day it would stop working completely. With LittleNPC working in stardew valley 1.6 that worry is gone. I feel like I can finally make the kids more unique based on which NPC spouse you have because now I don't think I will have to delete all of that to make a new NPC to make you a single parent.
For those that have been here for the 4 and a half years of this mod, to those that are just seeing this mod for the first time today. Thank you. ♥
DO NOT DOWNLOAD THIS MOD FROM ANYWHERE EXCEPT NEXUSMODS and github Do Not Upload this mod to another site.
Your two children are now big kids that get to go to school with Jas and Vincent. They will travel around Pelican Town exploring their interests outside the farmhouse.
Your 1st born loves animals and fish. They like to spend time with Jas and Vincent after school, but has a habit of falling asleep in class. child 2 prefers a quite places so they can read, though some days a trip to the saloon's arcade is fun. They ask a lot of questions, and can be a bit rude to others.
There are 2 downloads for this mod The Farmer's Children, which contains Dialogue, Schedule, Gift Tastes, ect. The Farmer's Children Art , this comes in three versions. Simplified, Standard, and Deluxe. Setting up your children Do not have more then one art mod installed.
Nyapu's Portraits is a beautiful art replacer for Standard Art edition. You need to download Standard Art Edition first, and then replace it with nyapu's art. Talkohlooey's Artstyle Portrait is a pretty mod that does not require you to download any Farmer's Children art mods. It is it's own separate art mod.
If you want to use other art, note that this mod contains sprite animations that toddler sheets do nothave, and 7 portrait emotions. The Farmer's Children Art does NOT change toddlers. Only LittleNPCs.
I recommendturning child wander off in LittleNPC config.json kids get lost at the busstop with it on.
Thing to note about other mods:
LittleNPC - Multiplayer
I have no way to test if it works in multiplayer or not. Try at your own risk.
Modded farmhouses might change NPC warps, causing the children to not leave or walk into the void. This is an issue with the farmhouse mods if it is happening.
The Farmer's Children and Unique Children Talk are kind of compatible. LittleNPC mod will make the toddler invisible once the child is old enough to be an NPC. the Unique Talk toddler can still be talked too and is invisible in their bed, never moving the NPC Child leaves the house and works as intended.
The Farmer's Children and Immersive Family are compatible It is recommended to increase the Days Old config in LittleNPC so that all Immersive Family events happen first. If the kids become LittleNPCs, the events will still happen, but the immersion is lost. Or pretend that it is a flashback to before they became LittleNPCs.
Multiple Spouse mods the children take after the first spouse no matter whom you have them with. I don't know how the spouse schedule changes will work. if they are weird, you can delete the spouse changes in the "assets/Changes to other NPCs/Schedule" folder. please let me know what is happening. I can spend weeks testing and still miss something.
No need to ask permission to restyle the kids. Just let me know so I can check out your work ♥
Special thanks ErosDkAl (Fixed my terrible art) not only fixing the girl portrait I created (it was a badly edited Jas), but also for making her seasonal and making them look like their parents, and making the sprites seasonal to. ♥ Also fixed the boy portraits to look a bit less like Vincent. you rule Eros ♥
Ukrainian translation by ChulkyBow who made a whole Ukrainizacija mod
If you make a translation, feel free to upload it. While in Beta I will not add translations to the mod. I make to may changes to have to keep updating just for a translation that will need to be updated so soon after. If you see any mistakes with the English, let me know.