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Dialogues for Children

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  • Spanish
  • Portuguese
  • Polish
  • Mandarin
  • Korean
Unique Children Talk

Dialogues for Children.
Works in Singleplayer and Multiplayer.
You don't need my other mod 'Unique Children', it also works with vanilla children!
(or any other children mods (as long as they don't turn children into npcs))

Start the Game and a new file 'Config.json' will be create.
Open it and edit it like you want:

  "language": "en",
  "relationname_Mother": "Mum",
  "relationname_Father": "Dad",
  "relationname_Aunt": "Aunt",
  "relationname_Uncle": "Uncle",
  "relationname_Spouse_Mother": "Mum",
  "relationname_Spouse_Father": "Dad"

You can edit how the children should call you.

"relationname_Mother" = you as female
"relationname_Father" = you as male
"relationname_Aunt" = other players as female
"relationname_Uncle" = other players as male
"relationname_Spouse_Mother" = your female spouse
"relationname_Spouse_Father" = your male spouse

You also can change the language.
This mod already contains english (en) and german (de).

For more language please look under 'Description/Translations'.

The childs have 2 dialogues each day (before 12:00, after 12:00) & extra dialogues (when they are in bed, when they sit).
They also have their own dialogues for every festival.

You don't need to do anything else. The mod use automatically the children sprites for the portraits.
But if you want your own portraits images, then just place your png file(s) to the assets/Portrait folder and rename it like your child.

For example:

Or for different clothes (optional):
Childname.png (for day 1,5,9,13,17,21,24)
Childname2.png (for day 2,6,10,14,18,22,26)
Childname3.png (for day 3,7,11,15,19,23,27)
Childname4.png (for day 4,8,12,16,20,24,28)

Optional for specific season:
(for example winter)

Optional for a specific day for all seasons:
(for example 25. day of the month)

Optional for a specific day for a specific season:
(for example 25. day of winter)

(if you have pngs for all seasons and for a specific season, the mod will prefer the season png)

Or you can use any other Portrait Mods.
For HD Portraits use 'Portraiture':

Dialog Modders:
You can use this Keywords in the dialog text files:

§RelationName (it will use automatically the right relationname, depends on who talk with the child)
§RelationSpouse (it uses relationname_Spouse_Mother / relationname_Spouse_Father)
§RelationMother (it uses relationname_Mother)
§RelationFather (it usse relationname_Father)
§RelationAunt (it uses relationname_Aunt)
§RelationUncle (it uses relationname_Uncle)

And if you put names in brackets (e.g. [Penny] it will automatically detect if the children are related to that person or not.
If the children is not related, the game will show "Penny" in the dialog.
If related or Penny is your spouse, "Penny" will be replaced with the appropriate form of address (your children will call Penny as Mum).

You can even write:
[Ms. Penny]
Important is a space between the words and the name must be in the last position.

Dialogs can now be written explicitly for specific mods. Just write a # and the UniqueID of the required mod.
"spring_Mon_morning_1": "Good morning §RelationName!",

Only if SVE installed:
"spring_Mon_morning_1#FlashShifter.SVECode": "Good morning SVE!",

Recommended dialogue mod for more variety (Immersive Unique Children Talk by xiaoleiwen):
(new dialog files only) https://www.nexusmods.com/stardewvalley/mods/17054

If you want the same children sprites as in the pictures, then look at my other mod:
(new sprites only) https://www.nexusmods.com/stardewvalley/mods/6278