Skyrim Special Edition
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[color=#F5c908][size=5]Change Log and Future Plans[/size][/color]

[size=5]Version 5.02[/size]
Released July 10, 2015

I didn't have to clean my save game this time, but I did remove JSL, open Skyrim, save, exit, reopen, save, exit, then install the new version.

[list]
[*] [color=#00ffff]No loot unplayable weapons[/color] - Was still picking up a few unplayable weapons, most notably from Dragonborn, specifically ones with names. Not any more.
[*] [color=#00ffff]No picking up food with potions[/color] - "Always loot Potions" was also picking up Foods, because they use the same Form type. Not doing that any more.
[*] [color=#00ffff]Default Excluded Locations[/color] - "Dormitory" appeared twice, now "Hall of Countenance" and "Hall of Attainment".
[/list]


[size=5]Under Development[/size]

[list]
[*] [color=#00ffff]FISS Support[/color] - Ability to save and reload settings, especially good for starting new games, or games that have been cleaned for mod updates
[*] [color=#00ffff]Automatic restart after encumberence stop[/color] - The code is in there now, but I don't believe it's working yet.
[*] [color=#00ffff]Re-write mod description[/color] - It was my first attempt at making one. Lots of room for improvement. FAQ needs updating too.
[/list]


[size=5]Version 5.01[/size]
Released June 20, 2015
[size=3]
[color=#ff3366]If you are upgrading from 5.00, please check your settings for Enchanted Items and Unread Books.

If you're upgrading from the original JSL, it will still work best to remove the old scripts from your save game.

Please continue looting ash and similar piles manually for now, I haven't had a chance to check that yet.

The changes in default settings should only apply to new games.[/color]
[/size]

[list]
[*] [color=#00ffff]Fixed setting problem[/color] - changed bits used for Enchanted Items and Unread Books to be below hex 1000000.
[*] [color=#00ffff]Changed default to DISABLED[/color] - Because it can take time for an MCM menu to register, and you have no control until it does.
[*] [color=#00ffff]Increased default Looting Distance[/color] - From 3 meters (210 units) to 4 (280). It was missing hanging frost mirriam etc, right above my head. That's absurd.
[*] Removed wood chopping option from the menu.
[/list]

If you are using 5.00 and not having any problems (don't need the setting changes that this version fixes), then you can upgrade now or not if you wish, this is a minor bug fix. I will be continuing to work on this mod.

Thank you very much for your patience. I'm still learning, but doing the best I can. :)


[size=5]Version 5.00[/size]
Released June 18, 2015 1:55am EDT

[list]
[*] [color=#00ffff]No Loot Invisible/Unplayable[/color] - Prevent looting items with no name, and unplayable armor items; in opened and unopened containers, and as loose items.
[*] [color=#00ffff]Message to Restart, after Stopping from Encumberence[/color] - Added extra notification line, "Restart with MCM menu", or hotkey if set.
[*] [color=#00ffff]Automatic Wood Chopping Disabled[/color] - because it's been checking constantly to find nearby chopping blocks, even when the option is off.
[*] [color=#00ffff]Dynamic Loot error fixed[/color] - Fixed typo "DyanmicLoot.esm". Will still cause a log error for anyone not using Dynamic Loot mod.
[/list]