Skyrim Special Edition

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  1. Rigmor
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    mediaforumRoB2.jpg

    REBOOT

    Join the growing fan base and community: 

    join-us-blue.png
    Don't forget to ENDORSE

  2. Rigmor
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    WHAT'S NEW?
    Spoiler:  
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    Most if not all issues from the original "bugpile" fixed, tested fully in 3 beta stages and a release candidate with over 20 testers most with over 400 mods.

    Bad edits causing issues with vanilla main quests removed. NOTE: Angi's Camp, and quest is incorporated into the mod.

    Locations: Narzulbur, Northwatch Keep, Witchmist Grove, Pale Pass Border Region and more all restored.

    Vanilla interior cells cleaned of any navmesh edits.

    navmesh edits reduced by at least 75% in exteriors, all edits are considered "soft overrides" in tes5edit

    Rigmor is now quest aware with Skyrim's main quest from "Before the Storm" to  "A Blade in the Dark."

    Rigmor is now environmentally aware and will comment on views, sneaking, danger, disease, ruins, caves, forts, inns etc

    Rigmor has extra "chats" when sitting down to talk for more immersion.

    Rigmor has an extra 1000 lines of dialogue by Jess.

    Better player agency and narrative all round.

    Brand new beginning to the mod avoiding Riverwood completely.

    Rigmor's kiss animation included, when the quest is finished, place a rose in your followers inventory (anyone) and you can kiss them.

    Dedicated non-romantic arc centered around friendship.

    Romantic and non-romantic arcs completely separated.

    Fleshed out scenes, and plot holes filled in about certain events (such as the dress scene)

    A new song for Rigmor to sing in the latter part of the quest.

    Some quests altered so you can choose to go "solo" and not have to take friends.


    FIXES IN 1.1b

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    Force stop the 3 beginning Rigmor Quest Aware "ghost" quests, stopping Lydia and Lucia from acting normally.

    Khajiits race issue carrying Rigmor, it wasn't an armor issue, Khajiit race was deselected in the armorAA.

    Issue fixed with the ending Boss wanting to go swimming.

    The Lydia dilemma, if you choose to keep her or leave her ignoring buying the house, the Rigmor QA "ghost" was not set to fire up.

    Quest pop up M13 142 - a redundant trigger box left by the old mod near stones on the white river now disabled.

    Removed 50% skeevers and 10% spiders from the dungeon crawl during "The Promise" causing some to ctd.

    Removed another 10 - 12 npc's from the final battle at whiterun for better stability.

    Edited out an un-needed weather call, was called twice causing some issues for some.

    Checked and edited any bad "door" navmeshes in custom Rigmor interiors, sometimes Rigmor won't follow through.

    Added a couple of "fail safes" with traveling to Windhelm, the next stage to find sethri is triggered before you go in.

    Upon triggering the stage, fail safes are disabled. Work if you FT inside too.

    Hedren will sometimes not respond when he should force greet the player when a Boss dies.

    If the kill script fails, there is a fail safe trigger box in Alvors foundry in the top left corner.

    The bandit outside Helgen is now set to a level 3 - 30 depending on the players level (was 20)

    The trolls on the mountain to the shrine are also set 3 - 30 depending on the players level (was 15)

    Enemies in the M6 "The Promise" dungeon crawl re-balanced. 

    Grand Wizards were level 60, now leveL 12 - 40 depending on player level.

    Fail safe on the final scene at the border. If the player is stuck and the quest fails to end



    FIXES IN 1.1c

    Spoiler:  
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    Rigmor no longer uses outfits while she is a follower in ACT I. 

    All her stuff is temporarily placed in a nearby chest, and given back if she changes clothes.

    You might still have to rearrange her armor but at least you won't lose stuff.

    Issue where followers could not be recruited when buying the house in Breezehome fixed.

    Possible issue and CTD when Rigmor arrives at the battle after the runner arrives fixed.

    Missing dialogue during Kynesgrove scene fixed.

    The miner issue completely bypassed, and is now optional.

    Fixed Rigmor not following during the dungeon crawl in M6.

    Better info and quest entries for support.

    Orc spawn at the Hot Springs ambush reduced.

    Rigmor's cot at Roses camp made slightly bigger so she don't get stuck in the collision.

    Lydia dilemma trigger box reinforced.



    KNOWN ISSUES:

    ====================================
    INCOMPATIBLE MODS:
    Wind-District Breezehome (patch coming soon)
    Sea Point Settlement (hope to patch this beautiful looking mod)
    ====================================
     
    Support links and patches for Legacy OLD version v 3.3 LE and v 1.0 SE
  3. Taurelin
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    Some known incompatibilities with other mods (+ some fixes) in alphabetic order:

    Spoiler:  
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    • Ashwind Cottage (a quest starts again when you enter the place later)
    • Cities of the North (or anything that moves vanilla buildings can be an issue; Falkreath for that mod.)
    • Convenient Dialogue (breaks Sorella) -> Fix: Disable that mod
    • Enhanced Landscapes (adds items blocking a mountain path.)
    • EVG Animated Traversal (the add-on "Flat Footed" puts a fort right on top of a needed RoB location.)
    • Fast-SMP (has an issue with its 1.4.3 release that will turn an NPC invisible, known issue across multiple mods with that version.) -> Fix: Use an older version, or check if they've fixed the issue.
    • Fellheim Estate  -> Fix: put RoB last in your load order, disable walls via console
    • Immersive Armors (conflicts in the beginning) -> Fix: From their page:
      Q3 : The game crashes when Immersive Armors is configuring.
      A #1 : Refer to the second sticky post or
      A #2: There's a conflict with the mod Rigmor of Bruma. Disable Rigmor, let IA configure then re-enable Rigmor.
    • Immersive Creatures (has been known to causes some conflicts early, I believe with spawned animals near a certain location.)
    • Improved Mountain LODs & Z Fighting Patch (adds 'caps' over many of the mountains around Skyrim. It covers the entrance to the bonus at the top of the mountain Rose sends you to,  the entrance to the first mine, the exit from that mine, down the valley to Fort Black and out the otherside for starters.)
    • JK's Interiors (might be a slight problem in the Bannered Mare, due to a chair.)
    • Joseph Russel's Writing Patches (only works on the original version, not the reboot)
    • Lordship, build your own city (uses the Overlook space)
    • Moon and Stars -> Fix: you'll need RoB below that mod due to some rocks they have in the same spot as a camp you visit briefly.
    • Nemesis animation framework (will not break the mod, but an animation won't run properly)
    • Sea Point Settlement -> Patch: https://www.nexusmods.com/skyrimspecialedition/mods/77250
    • Skyrim Special Edition Tweaks by HeroicArchmage (breaks "The Enemy of my Enemy" by removing Imperial Light Armour.) -> Fix: Temporarily disable the mod before talking to Rigmor.
    • Snow Elf Palace (location conflict east of Windhelm)
    • Warzones Assault Attack -> Fix: put RoB last in your load order, disable walls via console
    • Wind-District Breezehome


    General advice:

    1) Don't import Rigmor into any follower frameworks. There are those that have some success with them, after the mod is finished. During the quests in the mod can cause problems.

    2) Avoid any mods that affect/modify Angi (vanilla character).

  4. brandiuntz
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    There is now a true HPH Conversion of Rigmor available by EdDante34. Using a new tool, Ed was able to take Rigmor's head and make a
    conversion to HPH.

    Check it out here: Rigmor - HPH Conversion


    If you use Immersive Laundry, there's now a patch (by me): Immersive Laundry - Rigmor of Bruma Patch
    There is an optional file if you ONLY want to hide the shrubs around the forge at Angi's Camp.

    Cities of the North - Falkreath Patches: Patch Hub

    Patch for EVGAT's Flat Footed quest: Rigmor-EVGAT Mielbar Patch
  5. tonitruslupus
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    Have had issues on thus run though, I normally have issues with or without followers with the spiders in the diamond mind area, one I kill all the spiders and rats no issues, It will cause a CTD, and looks like a shading issue, possible conflict creatures is the inly thing I can see right of the bat that cauld be causing issues like this, I have see the issue in the open area with this same mod. this happened no mater what version od shyrim I was using.

    new issue that happened in 1.6.1170, 

        [RSP+0  ] 0x7FF7717E7288     (void* -> SkyrimSE.exe+0737288)
            mov ecx,[2A5026Ch]
        [RSP+8  ] 0x1F2AED06E00      (Character*)
        [RSP+10 ] 0x96394FF1E8       (char*) "y\x1d\x15"
        [RSP+18 ] 0xFFFFFFFF         (size_t)
        [RSP+20 ] 0x1F2AEC25DE0      (MovementParameters*)
        [RSP+28 ] 0x1F2AEC25DE0      (MovementParameters*)
        [RSP+30 ] 0x7FF77182FB51     (void* -> SkyrimSE.exe+077FB51)
            movzx ebx,al
        [RSP+38 ] 0x1F38F5E5900      (PathingRequest*)
        [RSP+40 ] 0x0                (size_t)
        [RSP+48 ] 0x1F2AED06E88      (void*)
        [RSP+50 ] 0x1F406CE2F20      (PathingCell*)
        [RSP+58 ] 0xFFFFFFFFFFFFFFFE (size_t)
        [RSP+60 ] 0x0                (size_t)
        [RSP+68 ] 0x1F2AEC25DE0      (MovementParameters*)
        [RSP+70 ] 0x7FF77121E523     (void* -> SkyrimSE.exe+016E523)

    This happened right after I gained the pony, my guess is that ver 1170, dont like something with the pony, I can send more if you need
  6. billbult1234
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    The VA and music is well done. The dialouge is horrid, not much choice. It's also a very buggy mod that breaks alot of things in both vanilla game and with added mods. Alot of the dungeons don't make since and are just pre exsiting cells, that then will sometimes bug out other mods that add to those cells. All the dialouge bugs out if the placement of nocs isn't alleged or tpu are missing a step, which is fine. Until you have 2 other followers with you, then you have to you shuffle or mov to player to get placements right. Also the ending completely bugs out any followers ypu have with you. Make sure you save frequently when playing this mod, because it's a buggy mess.
    1. brandiuntz
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      Rigmor of Bruma is a story, fairly linear, though there are choices to make. It plays more like a movie or play, which does mean there are sensitive triggers that can't be missed. It expects you to pay attention to dialogue. NPCs do what they say, so quest stages need to be completed.

      The story is not intended for you to have followers with you. Rigmor herself becomes a follower at times. There are fans who play it with followers in tow, but the Skyrim engine has limits for followers, so one's mileage may vary. Again, the mod assumes you are solo.

      Vanilla locations revert back after the mod is completed. We note mods that conflict with it in the sticky notes as much as possible. General practice is to have RoB as close to the bottom of your load order as possible. That helps when other mods cause problems with RoB.

      Yes, save often and have some patience. I save often in Skyrim, in general. It's a finicky game engine.

      I've played the mod with 700-900 mods in my list 8 times. Only once did I have some serious hiccups I had to work around.

      There is one known bug with the caves under Diamond Ridge that can cause a CTD. NPC pathing can be iffy, so I don't bring extra help in the places where I have a choice. Otherwise, "bugs" are usually mod conflicts and missed triggers.

    2. billbult1234
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      After running into some bugs with this mod and followers, I made it a point to only have 3 followers rigmor included in that count. Even then thier are a variety of issues, mainly that stim from this mod. Currently encountering a bug on the gaurdian quest step 'leave whiterun through the outer gate' I don't have any followers with me right now besides rigmor, also font have anything that alters the cells outside neat white run, and yet once rigmor hits her spot where the quest shows, she just runs off, followed her all the way to dragons bridge before she just got stuck and stopped moving. Also the parts of the missions where the game wants you to only play with the followers in the mod, I made it a point to dismiss followers, and use the quest followers where they leave you at the point where it's either only you or you and rigmor, and yet thier are still issues. I have done several modded playthroughs of skyrim and have encountered a variety if erros, and have generally managed to find the conflicts and clean it with creation kit and x edit. Rigmor of bruma is without a doubt one of the top 10 mods I've played that has the most amount of weird conflicts that simply stem from messy code edits. Also I've listened closely to the daliouge and very rarely miss anything, all the progression bugs are caused by the npc actors failing to register thier quest update points, I have worked around this by either reloading saves, and using moveto player, or waiting days with the game skip for them to finally align, or just leaving the game running until it takes roughly 8 to 12 minutes for the characters to finally register at thier points. It might be due to my mod load, but very unlikely. Right now I'm not playing a very heavily scripted modded game, only 89 mods, nothing that edits npc appreances, changes armors, or cells. Mainly just combat and new destinations, along with story type mods like rigmor.

      Yes this mod is free, and I thank the author for taking the time to make this mod. It's just sad how much of a nightmare this mod is. About to give up on trying to figure out out to fix this quest step. What is the quest step stage for 
      Gaurdian: Leave whiterun through the outer gate, after rigmor yells at whiterun 'we dint want to be here anyways, then moves down the path towards the stables where the quest marker is'
    3. billbult1234
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      Note: managed to fix that step of gaurdian, tried move to player in a variety of places near the gate exit until I got the dialog update, instead of rigmor running off to dragons bridge. On the hill overlooking the giant camp closes to the white run gate near a camp, is where the path wants her to go for the dialog. But I guess sometimes rigmor just runs off on her own side quest.
  7. ToeTruckTheTrain
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    1. brandiuntz
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      If you mean the ending, gets me every time.
  8. ShadowSlyp
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    Okay, trying real hard to figure out the triggers. I'm doing "Enemy of My Enemy" questline.

    I managed to listen to Casius' entire dialog at the inn, even though in one of your vids the game jinked and it got bypassed. After three tries, I found I had to let Casius go into the tent and have Rigmor approach him before I could get the last bit of dialogue. Here's the new problem... two of your videos have us returning to Riften and meeting Ben in the backroom of ToM. Trouble is, MY game tells me to go back to Angi's camp, even shows a marker. Ben is inside the tent. Rigmor walks up to the front of the tent but won't enter, and just stands there; won't engage with either Ben or me. When I try to talk to Ben, he just growls.
    However, if we go to Riften, and look for Ben in backroom, he is not there, but Rigmor initiates the same dialogue as in the videos, saying she is tired, and then goes in the next room to lie down. I tried letting her sleep and doing a few side quests, but when I return and wake her, she gets up, stares at my char, and then lays back down. Any Ideas?

    Btw, I got around previous problem with Slaver's List by installing a mod that allows you to pick up books... apparently it's a common problem with the SE version. Works like a charm; do you think it is interfering with Rigmor's mod? 
    1. sattyre
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      I've found most dialogue issues are caused by missed triggers.  Somewhere just prior to having issues with dialogue, you missed a trigger for a scene or dialogue and the story is now confused because it knows that trigger comes before the one you are currently trying to do.  It isn't always crystal clear when a scene is supposed to happen.  I can think of a few times I had to reload a save and check for ques.  The bottom line, is get used to checking with Rigmor.  This mod is a story about Rigmor and the story needs things to happen in sequence.
  9. ShadowSlyp
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    Is there a simple walkthrough for RoB so I know where the triggers are? I started new game with Alternate Perspective as a Thalmor prisoner (seemed appropriate) with lev 35 experience (one of the options). I recruited Inigo as my companion, and then rescued Rigmor with the help of Rose. At some point we went to Helgen and started main quest. The last Rigmor quest I'm aware of completing was killing the Riften Bounty Hunters. I don't seem to have gotten any prompts beyond that. We've continued the main quest by finding Esbern, and are now at "Auduin's Wall". Other than occasional attacks by small groups, there's nothing directing me on her behalf.
    I played RoB years ago when it first came out , and it seemed like there was so much going on, like the return to the B.M. Guild (trying not to use spoilers), the constantly increasing r-blocks, the rest stop at the hotsprings. I'm waiting for any of that to trigger. Should I be talking to her more often at the inns?

    BTW, I have spent years telling anyone who would listen how this is the best Skyrim mod I've ever played... so many incredible layers, well-thought out storyline, and attention to details other modders might have not thought worth the effort to include. My pc from back then struggled with some of the encounters; this time I expect no lag when I'm outside Whiterun. Thank you for any and all efforts keeping this mod alive and exciting.
    1. ShadowSlyp
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      NVM.... I figured out the problem. We left Riften with Esbern after saving him in the Warrens. I think it overwrote her cutscene by the lake. Went back with just her, same south gate... this time she mentioned the hot springs. I think I'm back on track.
    2. Taurelin
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      In the video-section of this mod, there are multiple walkthroughs.

      while playing the mod, it is generally recommended to concentrate on its story and not "leave the path". the main quest is an exception - or rather an example, as Rigmor has dialogue up to Kynesgrove /returning the Horn of Jurgen Windcaller to the Greybeards. After that, you should heed the urgency of Rigmor's quest and help her as you promised.
    3. ShadowSlyp
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      Got it. Been soloing with Rigmor ever since Riften. Only problem I have now is with my game... I can't pick up certain books that I read or items I might need. Been copying important ones with console (player.additem) but it's not recognizing the Slaver's List as far as triggering the next part of the questline, so I can't advance. Would you know the quest id and stage number for having collected that book? I'm hoping to find it through console... but just in case?
    4. Taurelin
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      We genarally don't recommend / advice against using console commands to advance stages, as there might be additional scripts running in the backgrpund that will break. So more "bugs" will occur later.
    5. ShadowSlyp
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      okay. I'll see if I can find a workaround, otherwise I'm stuck. Tried putting the copy of SL on a dead thalmor, then searching afterwards, but it doesn't trigger. Maybe if I skip ahead the questline will update on its own; otherwise Rigmor may just end up a follower. Hopefully no. Gonna check the videos.
  10. TangoPaladin
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    Will this mod work for Skyrim VR?
    1. Taurelin
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      Yes.
  11. VHunterFShep
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    Hiya, what is the queststage so I can advance the Enemy of my Enemy? The mod isn't acknowledging the Imperial armour.
    1. brandiuntz
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      You need to be wearing light Imperial Armor. Make sure you're not using a mod that removes or changes the armor type of Imperial armors and removes the light indication.

      You can use SSEEDit to look at quest stages, if you want to go that route. We strongly discourage that, as not properly completing a stage can break the mod.
  12. RagnarSeptim
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    Good Evening,

    Seem to have a small problem, I am getting a ctd whenever I come near Rose's Camp. I have tried to ft to the cave near it and it results in a ctd, I am unsure what is causing it as I never had this issue before. I have checked the incompatible mods and I only of Wind District Breezehome Reborn, I tried Uninstalling that one but it is not the culprit.

    Any help is appreciated.
    1. brandiuntz
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      Do you have any mods that might affect the area? Any armor mods? Sometimes a mesh within one can cause a CTD as you travel/change cells.
    2. RagnarSeptim
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      only thing I can think of is The Scandinavian Forests and Dense Nordic Forests. I am testing it now without those mods
  13. bchick1
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    Hello ... I am 'stuck' at the point after the main Whiterun battle, I am travelling and get to  where I am to 'Survive an Ambush'. I do, but now nothing happens. I reloaded twice, but after the ambush is defeated, there is no way I see to move forward. Can anyone help here?
    1. brandiuntz
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      Can you detail the progress of the battle more? I'm not sure where "survive an ambush" is in the progression. Who have you last talked to? What have the other main NPCs last been doing? There are many stages to the battle, so I need more information to see what's next.

      Usually, there's someone else to talk to to progress things.
    2. Ragnnara
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      That's after the Fight with the Frost Trolls... Your objective was to get the Tower, after the war so keep going you have a long way to go from there...
  14. CrankyChart
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    says its not compatable with skyrim speacial edition
    1. brandiuntz
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      Can you post a picture?

      Rigmor of Bruma, this mod page, is for the SSE version of Skyrim. Make sure you've downloaded this version, and not LE by mistake. RoB works with all Skyrim versions. It doesn't matter if it's AE or SE. Of course, the LE version is on its own mod page.