Also, you can check this option: Scrambled Bugs which is based on .NET Script Framework. It does what this mod do and many many more wonderful things. I replaced at least 5 different mods with it :)
Hello I'm reporting a bug related to the engine. Skyrim has a Spellsword style of follower combat bug. This bug only occurs with followers. (ex Serana) If the combat style of the follower has magic cast on his left and right hands, and if he takes out a nearby sword and attacks, the battle status lasts indefinitely even after the battle is over. When bugs occur, followers normally use magic in long-range combat, but in close combat, they do not use weapons or magic in their right hand, but only the magic in their left hand.
This bug is not caused by an additional mode and is a problem with the Skyrim engine itself.
For example, in the case of Serana,
From a long distance, use ice magic with both hands, and when close, use a knife in your right hand and drain magic in your left hand.
When a bug occurs, do not pull out the right sword from the proximity (the right hand is empty hand), and use only life drain magic on the left hand. When the battle is over, even if you don't have an enemy, you'll use a life drain forever.
I think the engine bug between magic and sword change is the cause.
To fix a bug, click on the buggy follower in console mode and disable-enable it. (The 'resetai' will only end the battle, but it will not be a fundamental solution)
To test the occurrence of a bug, you can make the follower fight in the 'karthspire camp'. If a follower kills all the forceworns, a bug will occur with a high probability. (For the bug test, apply the mode on the link below, set Serana to level 50 or higher, and try to fight alone https://drive.google.com/file/d/1KPENycioppRJX57xx-qWz71DfgW64Yrz/view?usp=sharing )
I would appreciate it if you test the bug and appreciate it if you could add a function to ENGENE FIX.
The YouTube link is a recording of a bug outbreak and you can refer to the last part. https://youtu.be/ThpOBvM4Kf8 https://youtu.be/Cp5D8NAzWy8
99 comments
It does what this mod do and many many more wonderful things. I replaced at least 5 different mods with it :)
I'm reporting a bug related to the engine.
Skyrim has a Spellsword style of follower combat bug.
This bug only occurs with followers.
(ex Serana)
If the combat style of the follower has magic cast on his left and right hands, and if he takes out a nearby sword and attacks, the battle status lasts indefinitely even after the battle is over.
When bugs occur, followers normally use magic in long-range combat, but in close combat, they do not use weapons or magic in their right hand, but only the magic in their left hand.
This bug is not caused by an additional mode and is a problem with the Skyrim engine itself.
For example, in the case of Serana,
From a long distance, use ice magic with both hands, and when close, use a knife in your right hand and drain magic in your left hand.
When a bug occurs, do not pull out the right sword from the proximity (the right hand is empty hand), and use only life drain magic on the left hand.
When the battle is over, even if you don't have an enemy, you'll use a life drain forever.
I think the engine bug between magic and sword change is the cause.
To fix a bug, click on the buggy follower in console mode and disable-enable it.
(The 'resetai' will only end the battle, but it will not be a fundamental solution)
To test the occurrence of a bug, you can make the follower fight in the 'karthspire camp'.
If a follower kills all the forceworns, a bug will occur with a high probability.
(For the bug test, apply the mode on the link below, set Serana to level 50 or higher, and try to fight alone
https://drive.google.com/file/d/1KPENycioppRJX57xx-qWz71DfgW64Yrz/view?usp=sharing
)
I would appreciate it if you test the bug and appreciate it if you could add a function to ENGENE FIX.
The YouTube link is a recording of a bug outbreak and you can refer to the last part.
https://youtu.be/ThpOBvM4Kf8
https://youtu.be/Cp5D8NAzWy8
This mod no longer works, SE won't even start for me if I load this mod into MO2.
So I'm not sure if the Enchanting Adjustments and Price-Charge Bug Fix is actually still needed?