Skyrim Special Edition

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MaskedRPGFan

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MaskedRPGFan

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105 comments

  1. jbin6123
    jbin6123
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    My MCM did not show up until I removed equiped shout. After it worked fine
  2. JujuBearSama
    JujuBearSama
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    Hello I have the latest version of this mod. I can see the MCM and configure the settings but trying to select a shout with the hotkey does not seem to work. I went to the magic menu and tried to press the hotkey for the shout but it won't do anything. Do I actually need to unlock the shout first with a soul? I have alternate start installed so I don't have dragons in my game at the moment. Still, I gave myself souls via console yet I still can't seem to remove the shouts via hotkey.

    Additionally I have do have SkyUI installed but also have the HideSkyUI mod, could this be the problem? Or something else?
    Would appreciate the help!

    UPDATE: Ok so HideSkyUI did indeed interfere with this mod. At least for me it did. I simply disabled it when removing the shouts and re-enabled it again after. Putting this here in case someone encounters a similar problem. Thanks for this mod by the way, endorsed :)
    1. yaksirius
      yaksirius
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      same problem ,but I don't have it installed hideshyui.hotkey does't work and i don't konw why.
    2. DagoC92
      DagoC92
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      Bump
  3. avanekoli
    avanekoli
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    for beginners that are new to using mods, the directions arent really clear on how to change settings or what the default hotkey is or anything.
  4. Wind0902
    Wind0902
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    This mod is such a gift. I value my immersion more than anything in skyrim, having those mod settings spells and powers in my spell list is a huge bummer for me, and removing some of them using xEdit messes with a bunch of stuff in the game. Using this alongside MCM Recorder and now i can just set up my game and be done with it once and for all and play Skyrim like it was made like the way i mod it. Thank you for making this.
  5. Vil90
    Vil90
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    instead of shouts, can you make it into powers instead?or is it possible in any way?
    1. Vil90
      Vil90
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      nvm I found it, thanks for creating such mod.
    2. MaskedRPGFan
      MaskedRPGFan
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      Spoiler:  
      Show

      I am doing big rework for both (it needs to wait though, because I am finishing CLLM and other 3 big DLL mods ). You will be able to add/remove whole groups, Magic Menu will show you shortcuts at the bottom and I will put all scripts into DLL, so you will have the best performance with 0 scripts
    3. abj9562
      abj9562
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      Awesome. Can't wait to use it.
  6. ftwranger
    ftwranger
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    is it safe to update from 1.2 to 2 that was made from scratch?
    1. MaskedRPGFan
      MaskedRPGFan
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      Yes. Just make clean save to be sure.
  7. Giboss
    Giboss
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    Hello...

    I play Skyrim SE GOG Version. I used this mod in version 1.2 and everything was ok. When I updated the mod (2.0.1) - the MCM MENU does not appear.
    I started a new game and still no MCM Menu.
    When I went back to version 1.2 - MCM Menu appears.
    1. MaskedRPGFan
      MaskedRPGFan
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      Hi,
      Try 2.0.2.
    2. Giboss
      Giboss
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      It works, although before DEFAULT the mod was in Polish for me - now it is in English.

      Actually, was version 1.2 broken, could break the game/save?
    3. MaskedRPGFan
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      Teraz jest po angielsku, bo od wersji 2 nie tłumaczyłem na nasz język  Przetłumaczę później na Polski, jeśli chcesz.
      Nie, 1.2 nie powinna uszkodzić zapisu gry (tylko usuwa krzyki i nic nie manipuluje w zapisie).
    4. Giboss
      Giboss
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      Ooo prosze, co za zaskoczenie :)

      Generalnie chodzi mi o to, ze z wersja 1.2 przegralem kilkaset godzin i wiem, ze dziala bez problemu.
      Zaczynam nowa gre, na najprawdopodobniej kolo 1000h i boje sie, ze moze cos nie zadzialac.
      Dlatego pytalem czy wersja 1.2 byla bezpieczna, czy zdecydowanie lepiej przejsc na 2.0.2 :)
    5. MaskedRPGFan
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      1.2 jest w pełni bezpieczna. 2.+ została stworzona, bo ludzie mnie prosili o możliwość usuwania krzyków bezpośrednio z Menu Magi za pomocą skrótu klawiszowego, więc napisałem wszystko od zera. Możesz spokojnie grać z 1.2, jeśli chcesz.
    6. Giboss
      Giboss
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      Super, w takim razie zostaje przy 1.2 :)
      Milo widziec utalentowanego i docenianego Polaka wsrod autorow modow.

      Serdecznie pozdrawiam
    7. MaskedRPGFan
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      Dziękuję i również pozdrawiam
    8. Giboss
      Giboss
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      Pousuwalem wszystko co chcialem, jednakze pomimo tego, ze usunalem "opcje INEED" z zakladki MOCE (iNeed mod) - gdy wczytam save, opcje INEED mam znow w zakladce moce, ale rowniez te same opcje - nadal sa tez w MCM Menu, w zakladce usuniete. Gdy znow je usune, beda dwa razy widnialy jako usuniete, a po zapisaniu i wczytaniu - znow pojawia sie dodatkowo w zakladce MOCE. Inne opcje z innych modow normalnie sie usunely. Da sie te INEED opcje usunac?
    9. MaskedRPGFan
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      Wygląda na to, że iNeed oddaje moce w kółko. Przypomnij mi się jutro, to zobaczę czemu i zmienię to w iNeed (zmienię skrypt iNeed aby nie dodawał mocy).
    10. Giboss
      Giboss
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      Przypominam :)
    11. MaskedRPGFan
      MaskedRPGFan
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      Sprawdziłem iNeed i nie dostaje żadnych mocy z tego moda (odpaliłem nową grę z iNeed). Możesz upewnić się, skąd ta moc pochodzi?
    12. Giboss
      Giboss
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      To jest opcja z INEED - widac ja na stronie moda, na 3 zdjeciu.
      To pewnie na wypadek, gdyby ktos nie uzywal MCM.
      Czy na pewno sprawdzales iNeed od ISOKU?

      https://zapodaj.net/571395b82e308.png.html
      https://zapodaj.net/dd480eddd938b.png.html

      P.S. Teraz zauwazylem, ze ja uzywam wczesniejsza wersje, ktora juz nie jest dostepna, choc na stronie nadal oficjalnie widnieje 1.83.
      Najnowsza jest wersja Alpha (1.90A1), dlatego zostalem przy poprzedniej.
      Podeslalem Ci na priv.
    13. MaskedRPGFan
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      Zrobione. Wysłałem Ci na pw już gotowe, tutaj masz link, który nigdy nie wygaśnie.
    14. Giboss
      Giboss
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      Bardzo dziekuje... jakby to powiedzial Karol Krawczyk z "Miodowych lat"... "... jestes wielki" :)
  8. Zorua1
    Zorua1
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    the mod isnt appearing in the config menu. it was the same for spell organizer too but after installing mm2 it appeared and i removed my spells but shouts still not visible
    1. MaskedRPGFan
      MaskedRPGFan
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      Please check 2.0.2.
  9. XanderVirtus
    XanderVirtus
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    Is the last version safe to update mid-game?
    1. MaskedRPGFan
      MaskedRPGFan
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      Yes.
  10. jnstudi
    jnstudi
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    The hotkey doesnt do anything, am i doing something wrong? I have all the rqueriments, tried on controller and keyboard.
    1.0 worked perfectly for me.
    1. MaskedRPGFan
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      Now you need to use hotkey directly in Magic Menu without all additional stuff. 
    2. AlecRaigan
      AlecRaigan
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      Hello! I'm pressing the keybind in the magic menu but nothing happens, I do have souls skyrim mod that does not pause the game when in menus, could that be conflictng and not allowing the interface to show?
    3. MaskedRPGFan
      MaskedRPGFan
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      It can be. Try without it or on New game without it. Tell me if this is a case. I will patch it for souls if you confirm it.
    4. jnstudi
      jnstudi
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      I know this is not helpful masked, but im having the same issue, i have checked and is not skyrim souls tho, i dont know what could be causing it because it have too many mods already too check whos conflicting
    5. MaskedRPGFan
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      I will prepare test version tomorrow to check it.