Thank you for such a beautiful castle player home, it is now my permanent residence :) I am using JK's Skyrim & disabled the single rock at the entrance via the console, took all of 2 seconds. Keep up the good work :)
I encounter the same problem but it was solved after I move riverwoodkeep.esp a little bit to the bottom of any terrain or cities related esp or patches. Same goes with it ussep patch. The only thing that left is the brazzier that almost being positioned near the middle of the entrance. The brazzier was from elfx exterior.
If you keep getting inconsistent terrain between the castle and Riverwood's entrance, you likely have a Riverwood overhaul that is messing with terrain. That happened when I used ETAC. If you absolutely have to use the other mod, you can laboriously move rocks and boulders and other sh*t around (e.g., trees) with Jaxonz Positioner until it looks good, but it will only work for the current playthru. If you start with a new toon you'll have to redo it.
You can also try loading Riverwood Keep super-low (like 1900 out of 2000 mods) so that it overwrites all other terrain/building/other possibly conflicting mods and see if that works. Probably have to overwrite Dyndolod as well if you use that.
Could you flag the Riverwood Keep Patch as Esl. I shouldn't have to use one of my ESP slots just to get rid of a single but very annoying rock that is just hanging in mid air in front of the Keep.
It could be done, but I worked out a Imo better solution, what you do is, Install both files, do not run loot, using Tes Edit, load the two esp files, when it finishes loading highlight the Patch esp, right click to open the options menu, scroll down to and select "copy has override to", at this point if the correct option is selected, a popup menu will open asking you where to copy the file to, the main esp for this mod should be at the top of the list, tick the box next to it, click ok, you will be prompted again asking permission to add a master, click ok, the program will do its thing and prompt you to save the file, do that, go back to your mod manager, uninstall the patch, sort the remaining esp into you load order, load the game and enjoy your bolder free home and freed up esp slot.
The USSEP patch is an easy convert to ESPFE in xEdit. No compacting necessary. I agree it would be nice to have the option of an ESPFE patch to download so 1000s of us don't have to flip the ESL flag, but that's really up to the author. Probably doesn't want to have to redo the fix every time USSEP updates.
+1....I've never used this mod, though I am looking to do so on my next playthrough. However, I have used Leaf Rest dozens of times. I might be wrong, but I think they would be compatible because Leaf Rest is completely contained south of the stone bridge that you see in the images. You might say it is "within town limits" whereas the castle looks to be completely north of the bridge. Does anyone know differently?
@KaizelPaisel I have previously used both Leaf Rest & Riverwood Keep (unfortunately not at the same time). I think there could be some slight modded area overlap between the outer edges of the 2 homes (a very small area in which the Riverwood fishing spot - AE edition meets the stone bridge leaving Riverwood/the front entrance to Riverwood Keep). Other than that, I don't think it should be a mod conflict or any clipping issues between the 2 homes. NOTE: This can be analyzed further if you use the Modmapper tool.
Yes, works fine with Leaf Rest. The house is about 500 yards away, inside Riverwood proper and across the bridge by the sawmill. The keep is over past the main bridge.
This mod is causing me to CTD during the main quests whenever I go to Riverwood or when I enter the Riverwood Inn. I do have other mods but it fixes when I disable this mod.
Appologies if this has already been suggested, but I'm not trawling through 400+ comments to find out. Would it be possible to make a patch so the pools in the keep are the same as Keep it Clean baths? I ask mostly because I have the Keep them Clean installed. More immersive.
É um ótimo mod, o castelo é bem completo e conta até mesmo com um cozinheiro, eu poderia passar o dia falando bem desse mod e de quão bem ele foi construído.
Mas alguns pontos a serem considerados: aparentemente ele entra em conflito com o JK's Riverfall Cottage, além disso, existe uma pedra imensa no meio do caminho, o que impede dos meus companheiros entrarem no castelo.
Vou ter que desinstalar com muita dor no coração.
Uma dica para o criador seria mudar a localização da construção para mais ao norte de skyrim, quem sabe nas redondezas de solitude, já que a arquitetura lembra muito essa cidade.
É meio estranho ter um castelo enorme e luxuoso perto de uma modesta cidade como Riverwood.
Como eu disse, o mod é perfeito, essas foram só algumas observações que tive sobre ele, que talvez se consideradas, possam ser mais agradáveis aos jogadores.
I love this mod, but like everyone else it clips the road out of Riverwood and causes issue with my other Riverwood mod. Any solutions yet? and the link below does not work.
414 comments
I am using JK's Skyrim & disabled the single rock at the entrance via the console, took all of 2 seconds.
Keep up the good work :)
You can also try loading Riverwood Keep super-low (like 1900 out of 2000 mods) so that it overwrites all other terrain/building/other possibly conflicting mods and see if that works. Probably have to overwrite Dyndolod as well if you use that.
Would it be possible to make a patch so the pools in the keep are the same as Keep it Clean baths? I ask mostly because I have the Keep them Clean installed. More immersive.
Thanks for a great mod!
please
Mas alguns pontos a serem considerados: aparentemente ele entra em conflito com o JK's Riverfall Cottage, além disso, existe uma pedra imensa no meio do caminho, o que impede dos meus companheiros entrarem no castelo.
Vou ter que desinstalar com muita dor no coração.
Uma dica para o criador seria mudar a localização da construção para mais ao norte de skyrim, quem sabe nas redondezas de solitude, já que a arquitetura lembra muito essa cidade.
É meio estranho ter um castelo enorme e luxuoso perto de uma modesta cidade como Riverwood.
Como eu disse, o mod é perfeito, essas foram só algumas observações que tive sobre ele, que talvez se consideradas, possam ser mais agradáveis aos jogadores.
Any solutions yet? and the link below does not work.