MediEvil: HoG is a fan project that aims to recreate first four levels from MediEvil game (PSX).
Get in the shoes of Sir Daniel Fortesque, a long deceased knight that just got resurrected! Explore the land of Gallowmere on your quest to catch Zarok, an evil sorcerer that stole the souls of the living and used them to rise the dead
You are free to do any patches, bug-fixes, adding new stuff to the mod or doing a translation as long as you do it in a form of Add-on. PM me if you wanna do something else or in a different form than an add-on.
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Fixed the Zarok's Trident trigger - you can no longer pick up the Trident before beating the final boss
Fixed a visual bug for "broken gears" in Hilltop Mausoleum - no longer shows "good gears", after just removing the broken ones
Fixed small bug with Trivia Notes - correctly disables the spinning "notes" from the skeleton hand on note pick up
Version 1.0d
Fixed Old Man quest - should give player the Silver Shield on completion
Version 1.0c
Cursed Tree quest (burn the tree) - should work properly and give "powerful soul" to the player depending on if he has Chalice of Souls or not.
Healing Fountain - should no longer put the player in permanent "dizzy" state
Witch Tree (with Cursed Club) - fixed collision
Small fixes to Executioner area
Version 1.0a
Fixed - weapon - Dan's Arm
Fixed - Angel State
Fixed (?) - music triggers
Changed - Forced FPP mode when going back to The End of Time
Version 1.0
First public version of the mod
SUMMARY:
MediEvil: Hero of Gallowmere is a fan based project that aims to recreate the first four levels from MediEvil game (PSX). Get in the shoes of Sir Daniel Fortesque, a long deceased knight that just got resurrected! Explore the land of Gallowmere on your quest to catch Zarok, an evil sorcerer that stole the souls of the living and used them to rise the dead (including you).
THIS MOD REQUIRES TWO DLC: DAWNGUARD AND DRAGONBORN
You can also download a pack of MediEvil weapons and shields as a stand-alone mod here MediEvil: Weaponry
FEATURES:
First four levels from MediEvil, rebuilded in Skyrim. This is equal to around 2-3h of gameplay.
A linear Halloween-style adventure in completely new land, full of fun and a little crazy characters.
Beautiful, hand-crafted areas and locations.
Original soundtrack to bump the Halloween vibe even more!
Great boss fight at the end.
Handful of puzzles and side quest to scratch your head and equip you with better gear (Short Sword, Long Sword, Throwing Daggers, Cursed Club, Crossbow, Hammer, Copper and Silver Shield)
Unique sense of humor.
Ability to use your own arm as a weapon.
Collectibles with Trivia about the original game (unlocked after defeating the boss)
TRANSLATIONS:
MediEvil: Hero of Gallowmere have been translated into following languages:
1) Use Nexus mod Manager to download files and install them 2) Download files manually.
Extract the zip file into your Skyrim/Data folder. Usually C:\Program Files\Steam\SteamApps\Common\Skyrim\Data
Launch Skyrim. In Launcher window choose "Data Files"
Locate the "Gallowmere.esp" and check the box next to it. If you can't find the "Gallowmere.esp" you probably extracted the files into the wrong folder.
You should be able to play the mod now.
REMEMBER TO MAKE BACKUP OF YOUR FILES! ESPECIALLY SCRIPTS FOLDER!
THIS MOD REQUIRES TWO DLC: DAWNGUARD AND DRAGONBORN!
THIS MOD IS QUITE PERFORMANCE HEAVY! PLEASE TAKE THAT INTO ACCOUNT WHEN DECIDING WHAT OTHER MODS TO USE WHILE PLAYING IT!
STARTING THE GAME:
Launch Skyrim and choose "New Game" option in main menu. Viola! You are playing my mod! I recommend choosing the "Sir Daniel Fortesque" as your race. It's not a super big deal, but I balanced the game around it. And you know... Not choosing Sir Dan for this mod is like playing Tomb Rider with someone else than Lara Croft ^^
You can start normal Skyrim game both, before, or after beating this mod. You will have the option to start the game form the very beginning (with intro and execution scene) or from the Helgen Keep. You can go back to The End of Time and start the Medievil part of the mod anytime you want. The teleport from Skyrim to The End of Time is located in the small graveyard near Riverwood (across the river). You can also exchange the gear you collected during the MediEvil part of the mod for some higher level version of it over there.
This mod does not use quest markers. If you are stuck and you don't know what to do, look around yourself. There should be an NPC or a note nearby that will give you a hint on what to do next.
COMPATIBILITY:
This mod is NOT compatible with most other mods that changes the starting location ("not compatible" as in- "your game shouldn't crash, but one of the mods won't work."). It is, however, compatible with Alternate Start- Live Another Life by Arthmoor (tested on ver 3.0.7), thanks to the compatibility patch (you will find it in download section, under optional files). You will start the game in the End of Time. Then, if you choose to go to Skyrim, you will be moved to Alternate Start - Live Another Life starting location. To ensure it works correctly, please us this load order: 1. Skyrim, Update, DLC's 2. Alternate Start - Live Another Life 3. Alternate Start - Live Another Life extensions 4. MediEvil: Hero of Gallowmere 5. MediEvil: Hero of Gallowmere compatibility patch
This mod is balanced to be of moderate challenge with vanilla Skyrim and Adept difficulty. Using other difficulty or any combat mods might destroy that balance, and game will become too hard or too easy.
The same goes for visual mods. Any ENB, Mesh replacer or re-texture can improve or decrease the aesthetics of this hand crafted mod. Use them with caution! This mod is also quite dark on it's own, so if you are using any mods or ENB that makes things darker, you might wanna disable it.
If it's not asking too much, give this mod a try without any other mods installed for at least few minutes, and see how it looks and feels in it's intended state. I would really appreciate it :)
THIS MOD IS VERY PERFORMANCE HEAVY! PLEASE TAKE THAT INTO ACCOUNT WHEN DECIDING WHAT OTHER MODS TO USE WHILE PLAYING IT!
What is MediEvil? - (not so) short info about the inspiration for this mod: MediEvil is an action-adventure video game and the first installment in the MediEvil series. It was developed by SCE Studio Cambridge and published by Sony. It was released on October 9 1998 in Europe, October 21 1998 in North America and on June 17 1999 in Japan for the PlayStation.
During the game, the player must go through several places, from a graveyard full of zombies, to a flying ghost ship full of undead pirates, to a levitating board in an enchanted forest surrounded by flying demonettes. There are also several collectible items found in the levels which have to be collected in order to proceed to further areas or levels. There are several books placed upon stands all over areas in the game which may offer advice to Sir Dan, while some others contain humorous jokes or generally the history of the area. Some of them are placed in hidden places, but they are mostly found along the path that Sir Dan takes.
The game starts with a flashback in the 13th century in the fictional Kingdom of Gallowmere. The game puts the player in control of Sir Daniel Fortesque: the reanimated skeletal remains of a deceased champion knight whom history holds in high esteem, due to his supposed heroics in battle against the evil sorcerer Zarok who, in 1286, had raised an army of demons and set out to take over the kingdom. The legend has it that Fortesque lead the King's army into battle against Zarok's demonic hordes and that Sir Daniel himself killed the sorcerer during the battle - despite having actually been mortally wounded at the outset - cementing his posthumous status as the "Hero of Gallowmere"
PERMISSIONS:
You are free to do any patches, bug-fixes, adding new stuff to the mod or doing a translation as long as you do it in a form of Add-on. PM me if you wanna do something else or in a different form than an add-on.
F.A.Q.
Q: Can I start normal Skyrim playthrough with your mod installed? A: Yes, you can. Simply use the "Dragon Doors" while in the starting location.
Q: What happens when I complete the mod, it's quests, and all of his content? A: You will have an option to continue playing in normal Skyrim campaign/world.
Q: I have collected few weapons during the mod. What will happen to them if I decide to start Skyrim playthrough? A: They will be moved to the Chest in small graveyard near Riverwood. You can collect them after you exit the Helgen Keep.
Q: Can I start the new game, start the Skyrim playthrough, and then go back and start the Hero of Gallowmere part? A: Yes, you can. There is a teleport in the small cemetery near Riverwood, that will allow you to start the MediEvil part of the mod.
Q: It says that I can exchange my weapons in that small cemetery in Riverwood? What weapons will I receive from that exchange? A: You will receive the same weapon you have used in the exchange, but it will have higher stats (comparable with ebony/deadric weapons)
Q: Will you create more levels from MediEvil? A: No. The project was meant to contain first four levels only.
Q: Will you create a non-dlc version? A: No. Too many assets from DLC's are needed for this mod to be what it is.
Also, thanks to everyone who makes great free-to-use 3D models, textures and brushes: -ScreamingFox -Turksandwich79 -luxxeon -Obsidian Dawn
And thanks to everyone that supported me and all the MediEvil fans out there! Especially to Michal "Mielu" Mielcarek! If not for him and the attention he gave me, I would probably never had enough determination to finish this thing!
Please contact me if you see your work in my mod, but you are not in the credits!
IF YOU LIKE THIS MOD, PLEASE ENDORSE IT!
If you like my work or simply wanna talk, you can find me here: YouTube Twitter