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GrandBulwark

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41 comments

  1. GrandBulwark
    GrandBulwark
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  2. adrian85858
    adrian85858
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    looks bitchin, i'll be sure to give it a try.
    1. GrandBulwark
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      I like your adjective, a kudo for you.
  3. KakushiSenshi
    KakushiSenshi
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    Give the armor the same keywords that Silver Weapons use that make them more effective against undead. Silver weapons can be enchanted on top of their undead and werewolf bonus, so just do the same thing.
    1. GrandBulwark
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      Requests are welcome, orders are not. I did not edit armors in this process nor will I. There is more to silver weapons than that anyway including a minor script, easy to replicate. However, I cannot come up with a valid justification for one single set of armor to have this effect anyway. So, be it a request or an order, I must respectfully decline.
  4. kengiczar
    kengiczar
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    This mod is the best thing ever! I was just thinking I wish my Armors had built in natural effects not granted by enchanting to give a reason to wear different ones. I especially appreciate the shout time reduction and the armor resist. Great job!
  5. Parasite55
    Parasite55
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    Forget all that other stuff, I want to know what armor set that is in the pic and where to get it from. That's what I like........... then I would get this mod.......
    1. KiraAcoh
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      If I remember right, it's concept art for daedric armor.
    2. GrandBulwark
      GrandBulwark
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      Yeah it's just daedric concept art man
  6. AfroGamerNinja
    AfroGamerNinja
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    If you are to apply this to the Vampire armor (both regular and royal), what effect would you give?
    1. GrandBulwark
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      Not entirely sure, I'd have to give it some thought really. I'd think something along the lines of resist damage, possibly a small skill buff. Or a movement speed buff would be nice as well.
  7. Raznik
    Raznik
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    I really like this mod but when combined with SkyRe and Reproccer it causes the worn armor effects to show up incorrectly and in red letting as if they were negative effects even and you get a positive effect for all the effects. For example, the effects iron armor gives are: Fortify Heavy Armor - Blood of the Mountain - Increases heavy armor skill by 5 points, and Weakness to Frost - Blood of the Mountain - Increases heavy armor skill by 5 points.
     
    I am hoping that bringing this up will lead to someone making a compatibility patch, I love SkyRe and I feel skyrim is not the same without it but I also really like worn armor effects and what it brings to the game.
     
    This mod also blends in very well with Complete Crafting Overhaul Remade.
    1. GrandBulwark
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      Well if there is a negative effect; the UI classifies it as a negative or "Red" effect. I have a thought on how to fix it; and a few more thoughts for the mod; I'll give the fixes a try shortly. Thanks for the feedback
  8. ThrenanJT04
    ThrenanJT04
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    I keep getting "Hide of the Fallen" (Resistance to disease, some other resistance or something, and a weakness to frost) when wearing any armour aside from the ones stated in the description... why? It's really annoying due to the unfortunate decrease in frost resistance.
    1. smythny
      smythny
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      The affect applies to armors that include keywords for hide, leather, scaled, or stormcloak. You would need to be wearing a set or combination that includes this. Effects are 10% to disease resistance, 10% to frost resistance, and -10% to fire resistance.
  9. kontankarite
    kontankarite
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    Is there ever a reason at all to wear iron armor now in this mod? The description states that it only has a weakness to frost sooo... how does it compensate?
    1. smythny
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      Iron Armor also increases heavy armor skill when you have 3 pcs equipped. Descriptions need to be added to the spell effects so that it shows all of the effects .
  10. luxorlucky
    luxorlucky
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    To be honest I do not understand what is the meaning of this mod is he doing?
    What are these effects?
    1. KiraAcoh
      KiraAcoh
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      Well, my first impression would add more "perks" to using a specific type of armor instead of only getting armor rating benefits. When or if he implements the effects on NPC's, you'll have to switch up what type of weapon or spell you're using to deal more damage.
    2. GrandBulwark
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      Wear 3 pieces of corresponding armor = Get the effects
    3. luxorlucky
      luxorlucky
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      Thanks for the explanation!
  11. baadar
    baadar
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    DUDE!!! This is something i was wanting to see since DGB dlc bring Sthalrim frost bonus stuff...is amazing. but in order to get the attention it deserves you should try to polish it a bit more my connection is really unestable right now. once i get it fixed ill download and endorse.