Give the armor the same keywords that Silver Weapons use that make them more effective against undead. Silver weapons can be enchanted on top of their undead and werewolf bonus, so just do the same thing.
Requests are welcome, orders are not. I did not edit armors in this process nor will I. There is more to silver weapons than that anyway including a minor script, easy to replicate. However, I cannot come up with a valid justification for one single set of armor to have this effect anyway. So, be it a request or an order, I must respectfully decline.
This mod is the best thing ever! I was just thinking I wish my Armors had built in natural effects not granted by enchanting to give a reason to wear different ones. I especially appreciate the shout time reduction and the armor resist. Great job!
Forget all that other stuff, I want to know what armor set that is in the pic and where to get it from. That's what I like........... then I would get this mod.......
Not entirely sure, I'd have to give it some thought really. I'd think something along the lines of resist damage, possibly a small skill buff. Or a movement speed buff would be nice as well.
I really like this mod but when combined with SkyRe and Reproccer it causes the worn armor effects to show up incorrectly and in red letting as if they were negative effects even and you get a positive effect for all the effects. For example, the effects iron armor gives are: Fortify Heavy Armor - Blood of the Mountain - Increases heavy armor skill by 5 points, and Weakness to Frost - Blood of the Mountain - Increases heavy armor skill by 5 points.
I am hoping that bringing this up will lead to someone making a compatibility patch, I love SkyRe and I feel skyrim is not the same without it but I also really like worn armor effects and what it brings to the game.
This mod also blends in very well with Complete Crafting Overhaul Remade.
Well if there is a negative effect; the UI classifies it as a negative or "Red" effect. I have a thought on how to fix it; and a few more thoughts for the mod; I'll give the fixes a try shortly. Thanks for the feedback
I keep getting "Hide of the Fallen" (Resistance to disease, some other resistance or something, and a weakness to frost) when wearing any armour aside from the ones stated in the description... why? It's really annoying due to the unfortunate decrease in frost resistance.
The affect applies to armors that include keywords for hide, leather, scaled, or stormcloak. You would need to be wearing a set or combination that includes this. Effects are 10% to disease resistance, 10% to frost resistance, and -10% to fire resistance.
Is there ever a reason at all to wear iron armor now in this mod? The description states that it only has a weakness to frost sooo... how does it compensate?
Iron Armor also increases heavy armor skill when you have 3 pcs equipped. Descriptions need to be added to the spell effects so that it shows all of the effects .
Well, my first impression would add more "perks" to using a specific type of armor instead of only getting armor rating benefits. When or if he implements the effects on NPC's, you'll have to switch up what type of weapon or spell you're using to deal more damage.
DUDE!!! This is something i was wanting to see since DGB dlc bring Sthalrim frost bonus stuff...is amazing. but in order to get the attention it deserves you should try to polish it a bit more my connection is really unestable right now. once i get it fixed ill download and endorse.
41 comments
My Mods,
Skyrim Project Stability
Followers Share Knowledge
Conjurer's Friend
Creatures of the Night Revised
Immersive Armors for NPCs Revisted
8-bit Skyrim Theme Music
Resistance Restrictions Removed
Worn Armor Effects
Palace of Kings Rugs Fixed
Better Shrouded Armor - Standalone
Black Dragonscale Hi-Res - Standalone
Evil Incarnate Daedric Gear - Standalone
Glorious Daedric Armory - Standalone
Heroic Dwarven Armory - Standalone
Insanity's Ebony Sword - Standalone
Rabbits of Skyrim
Project Standalone
Project's I've Helped with:
I am hoping that bringing this up will lead to someone making a compatibility patch, I love SkyRe and I feel skyrim is not the same without it but I also really like worn armor effects and what it brings to the game.
This mod also blends in very well with Complete Crafting Overhaul Remade.
What are these effects?