Realistic Regeneration by gh0stwizard
Skyrim » Gameplay effects and changes
Added: 02/07/2014 - 01:25AM
Updated: 23/07/2014 - 04:40AM

17 Endorsements

2.09 Latest version

235 Unique D/Ls

282 Total D/Ls

5,222 Total Views

Uploaded by gh0stwizard


Last updated at 4:40, 23 Jul 2014 Uploaded at 1:25, 2 Jul 2014

This mod gives you ability to customization of regeneration rates of health, magicka and stamina.


  • Powered by SkyUI (for MCM only)
  • Supporting modes: sleeping, sitting, running, sprinting
  • Supporting for potions and food
  • Supporting for a combat mode
  • Supporting for an items and magic effects, abilities

When I started work on this mod I thought it will be like yet another regeneration rate limiter.
Currently this mod is more than just a limiter. Now mod is looks like a constructor of your reality.
I will try add as many options as possible to cover all game aspects.



Just overwrite files (install new version) and continue playing


This mod modifies player variables: HealRate, MagickaRate and StaminaRate

In most cases the mod is NOT compatible with any mods
which change player variables above somehow (doesn't matter how exactly!).

The mod does NOT change any NPCs values.
The mod does NOT change any race values.
The mod does NOT change any variables for potions, food, etc.

Fully compatable:

Compatable by user report:

In testing:

Load order:
Starting from version 2.09 I had changed magic effects: "FoodRestoreMagickaDuration" and
"FoodRestoreStaminaDuration" like it was done in vanilla for "FoodRestoreHealthDuration".
Before that even with stamina rate = 0.0 you were able to regenerate the stamina via food.
Now mod is working as intended for food too (i.e. control the regeneration rate as user want it).

This is minor changes, but for some potions and food mods you must place this mod after them
in loader list so changes to take effect.


There is only one notable issue:

When you awake after sleeping you may notice that health
in first time has 100% and then in seconds has been decreased
to lower value (for "No regenerate" and "Realistic" settings).

All is ok, as intended.

If somebody knows where is the catch: give me a note, please. Thanks.


Q. Realistic, you said? This is not a realistic!
A. Real reality is not exists. Each of us feel reality on his own.

Q. Numbers... I don't understand them!
A. In vanilla game player has static values for HealRate = 0.7, MagickaRate = 3.0, StaminaRate = 5.0

Q. Why I am able only to decrease values?
A. As intended. This is a hardcore mod. Sadly to say, but vanilla game is too easy on my taste.

Q. What's about potions, food?
A. Supported (from 2.06)

Q. What's about weapons, fights?
A. Already planned this feature. Comming soon.

Q. How exactly works settings for potions, food, etc?
A. Settings for potions has highest priority.

Priorities from highest to lowest:
Potions > Food > Sitting/Running/Sprinting/Combat

This means that potion's settings will overwrite any other settings,
but for a limited amount of time.

Also, currently sleeping/werewolf settings overwrites any settings too
(including potions, food settings).

Q. The regeneration rate when sleep too high!
A. Yes, as intended. In game hours will be converted to real ones.
Otherwise, to gain the new value for health you should wait same amount of hours.
If you are real hardcore player just disable regeneration at all.


For NMM, MO users:

  • Download, install and activate mod as any other.
  • Follow instructions from p.3 below

For others:

1. Unpack the contents of the archive to your "../Skyrim/Data" folder.
2. Check Realistic_Regeneration.esp file in mod manager.
3. Run Skyrim via SKSE
4. Enter to Mod Settings and exit: Esc -> MOD SETTINGS -> TAB -> TAB
5. Wait 5-10 seconds until you receive message "Realistic Regeneration Enabled"
6. Enter to Mod Settings and customize on your taste


1. In Mod Settings disable mod
2. Save the game
3. Disactivate mod in mod manager
4. Delete files from "../Skyrim/Data" folder (for non-NMM/MO users)