Realistic Regeneration by gh0stwizard
Skyrim » Gameplay effects and changes
Added: 02/07/2014 - 01:25AM
Updated: 20/12/2014 - 09:53PM

42 Endorsements

2.12 Latest version

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590 Total D/Ls

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Uploaded by gh0stwizard


Last updated at 21:53, 20 Dec 2014 Uploaded at 1:25, 2 Jul 2014

This mod gives you ability to customization of regeneration rates of health,
magicka and stamina depending on player's actions.


  • Powered by SkyUI (for MCM only)
  • Supporting modes: sleeping, waiting, sitting, running, sprinting
  • Supporting for potions and food
  • Supporting for a combat mode
  • Supporting for items and magic effects, abilities



Just overwrite files (install new version) and continue playing


This mod modifies player variables: HealRate, MagickaRate and StaminaRate

In most cases the mod is NOT compatible with any mods
which change player variables above somehow (doesn't matter how exactly!).

The mod does NOT change any NPCs values.
The mod does NOT change any race values.
The mod does NOT change any variables for potions, food, etc.

Fully compatable:

Partially compatable:

Load order

Starting from version 2.09 I had changed magic effects: "FoodRestoreMagickaDuration" and
"FoodRestoreStaminaDuration" like it was done in vanilla for "FoodRestoreHealthDuration".
Before that even with stamina rate = 0.0 you were able to regenerate the stamina via food.
Now mod is working as intended for food too (i.e. control the regeneration rate as user want it).

This is minor changes, but for some potions and food mods you must place this mod after them
in loader list so changes to take effect.


When you awake after a sleep (or waiting) you may notice that health [magicka, stamina]
after a few seconds passed has been increased (decreased) to a new value.

As intended (at least at this moment).


Q. Realistic, you said? This is not a realistic!
A. Real reality is not exists. Each of us feel reality on his own.

Q. Numbers... I don't understand them!
A. In vanilla game player has static values for HealRate = 0.7, MagickaRate = 3.0, StaminaRate = 5.0

Q. Why I am able only to decrease values?
A. As intended. This is a hardcore mod. Sadly to say, but vanilla game is too easy on my taste.

Q. What's about potions, food?
A. Supported.

Q. What's about weapons, fights?
A. Already planned this feature. Comming soon.

Q. How exactly works settings for potions, food, etc?
A. Settings for potions has highest priority.

The default regeneration rate is placed under "Staying" settings. It has special priority.

Priorities from highest to lowest:

1. Waiting/Sleeping/Werefolf ***
2. Potions
3. Food
4. Spells (abilities)
5. Items
6. Combat
7. Sprinting
8. Sitting/Running
9. Staying <- so called "default" rate

This means that potion's settings will overwrite any other settings,
but for a limited amount of time.

*** Currently waiting/sleeping/werewolf settings overwrites any settings,
including potions, food, etc settings.

Q. The regeneration rate when sleeping/waiting too high!
A. Yes, as intended. In game hours will be converted to real ones.
Otherwise, to gain the new value for health/magicka/stamina you should wait
same amount of hours in real.

If you are real hardcore player just disable regeneration at all.


For NMM, MO users:

  • Download, install and activate mod as any other.
  • Follow instructions from p.3 below

For all:

1. Unpack the contents of the archive to your "../Skyrim/Data" folder.
2. Check Realistic_Regeneration.esp file in mod manager.
3. Run Skyrim via SKSE exe file.
4. Enter to Mod Settings and exit from menu: Esc -> MOD SETTINGS -> TAB -> TAB.
5. Wait 5-10 seconds until you have to received the message "Realistic Regeneration Disabled"
    at top right corner of a screen.
6. Enter to Mod Settings and customize on your taste.


1. In Mod Settings disable the mod and wait 5 seconds.
2. Save the game.
3. Disactivate the mod in mod manager.
4. Delete files which mod is containing from "../Skyrim/Data" folder (for non-NMM/MO users)