So i unchecked the ESP will i still need the weather module? i should mention that I just downloaded the update so I don't know if the weather module is part of the new main download or not.
Hi, just sorry for my bad english, please. Do you still help? I can help with the creation of exteriors, interiors, versed in navmeshah. Good at working with the program, have free time, I have the design education, have skills in 3d max, ready to help with the construction of cities, villages, camps and settlements. Can greatly improve the atmosphere of the settlements. If you need help, please write to e-mail - [email protected].
Unique Border Gates is now working for the gate by Windhelm but no longer for the Riften Gate. Both gates were working with the previous 6b version. They just recently updated the north gate so that it works again, but the south one does not load SOM like it did on the previous version.
I hope you keep in touch with the mod author for Unique Border Gates - Duinnin for new releases. While running around all the new content in 6c, which I love I also noticed a new gate you were fleshing out. I have long thought that you should flesh out the gate content so that new users of SOM are greeted with some impressive content.
Your mod is starting to really share the awesome, hope you can involve the community for ideas and collaborate with more modders. You could even have a small contest to create or envision new content - the winners getting explored.
Ever thought about collaborating with Duinnin to really improve the borders around the gates? could bring a ton of new players and modders for your team as well.
It's always great to lead with the best and give people a taste.
Thanks, Unique Border Gates has been updated and should work. I just noticed a small issue with the teleport marker. Its just behind the invisible collision wall. Will be fixed with the next build.
Hello, even after installing "Map fix", I can see a small part of the map. I turned off the borders to try to solve the problem but no improvement. Problem solved, after starting the game again, no idea why ...!
Hello! I think an incredible mod Shadow , but I can not enjoy it because I can not download it. Ask, you may be able to upload as a torrent ? We would be very grateful. From already thank you very much. PS: sorry for my bad English usage.
When i get near the Red Mountain the game crashes i already tryed put my graphics to low and it does not solved it and the South Area of Morrowind needs more things dude you have to walk for miles to get to other places
I just Found it :O :O . I'm a passionate player of TES and lore-nerd also. This Mod needs a lot of work(we talk about Morrowind here). But I'm sure you guys will manage it... BY FAR the BEST mod my eyes laid Upon(another mods tried that in the past, but this is the only one that connects directly with Skyrim). PLEASE dont stop working on it...it will be a sacrilege.
Defenitely you guys need to be heard and definetely you guys deserve a BIG.....THANK YOU!!!!!!
Nevermind, fix it by installing the Hotfix, after going to the west side crossing half of morrowind and make it to the Red Mountain, I can say thata this still a very W.I.P. mod, here is my ensorsement for this massive and ambitious mod worthy of being finished 100%.
Please don't give up on this mod. the land is great, don't even need to have quests , just add some NPC and normal animal and monster, the land will be alive and great.
I think this mod is a great step in the right direction, especially with the overhaul over on https://www.nexusmods.com/skyrim/mods/92477
have you ever thought of teaming up with someone like razorkid(Beyond Reach) to get working towns, npcs, and some minor quests in game at the very least with unvoiced dialogue ala the original morrowind?
The author of this mod abandoned it years ago. The guy working on the overhaul is planning on adding towns, NPCs, and all that good stuff at some point. I highly suggest you head over there and track it if you aren't already.
Hi SoMteam, i don't know you can answer me, because it passed so very long time from your last comment, but i will try. I've installed the last version of your mod, following all the instruction you've wrote, but i found one disturbing thing.....why i can't see any NPC/ critters around the Ashlands? It's so unconfortable :(
Anyway good job for the old and lovely Morrowind :D
> Thanks, Unique Border Gates has been updated and should work. I just noticed a small issue with the teleport marker. > Its just behind the invisible collision wall. Will be fixed with the next build.
What next build? LOL If you actually fixed this and a couple of other things, would be good to put out a final version. It's a bummer this didn't continue longer and develop more, but it's at least as far as it is. :-)
propably no cause 1 last update was at 2014 2 SE edition of mod got hided and if u wanna download this mod for SE u must spend like 3 hours to find place where u can download this
I'm kinda disappointed with this mod and i was clickbaited by those board images!
Not wanting to be an a**hole who criticizes everything, but in my opinion this mod is very empty and dull. There is no quests, no NPCs, no beautiful landscapes, nothing... just a huge yet empty map.
Also the terrain design of the landmarks are so scarce, has lacked of creativity and some are even fully copied from vanilla skyrim, not even mention the bugs... a bunch of floating trees/objects, some terrains has no collision at all and with a vast amount of purple LOD textures. It seems that the modder was rushing to make everything!
So... i went to Shadow of Morrowind Overhaul to see if it would improve a little bit the mod, but still feels so dead (even Soul Cairn is more "alive" than this mod lol).
If you ask me, i would rather prefer a small but detailed mod, than a big lazy mod. If you was expecting a Morrowind mod like Beyond Skyrim: Bruma and Falskaar, unfortunately you'll have to keep waiting for big projects like Beyond Skyrim: Morrowind or Skywind.
I know this guy deleted his account so there's not much point in responding to it, but I'd like to remind anyone who sympathizes with what he's saying that not every mod is an extremely locked down-until-completion project like Beyond Skyrim is. Some folks just want to create a landscape and quest design isn't exactly their forte. It's also rich that he referenced it, because BS team was so impressed with what he did that they absorbed his project into theirs before scrapping basically everything he did, because Beyond Skyrim's management is terrible and they can't commit to their scope. This mod will never be finished and Beyond Skyrim is part of the reason why. Also lmao at the idea that Falskaar's world is in any way "alive"
I totally agree with you. It's because of such comments and complaints that talented modders stop experimenting and trying ambitious projects. Skyrim modding never was about creating perfectly-rounded mods, but about trying stuff, failing, and having fresh ideas again.
An integral part of the process of failing and learning from the failure and trying again is being able to handle someone saying that one of your works is a failure. The description page is so sparse, I think a lot of people are expecting something like "Beyond Skyrim - Bruma" or, yes, even "Falskaar" (which has also been described as something of a failure). It's important that the community is honest enough to say "that's not what this is".
Honest and civil critique isn't a bad thing, and is just part of the process. Modding isn't fine art, it's utilitarian - it has to work, it needs to deliver, and the expectations are not as subjective and open as they would be for, say, a musical composition or a sculpture. It takes considerable work to build a stable mod list, and an investment of time to go explore that content.
Even modders like me who do just minor stuff have some failures under our belt and we don't go in a corner and cry about it, we do better work. Modders don't need "How dare you criticize?" over-protective responses. Rather, we need resilient skin and an understanding that we learn more from failures than successes.
Necro-post There is nothing on the description page that promises anything about this mod, other than you can roam and explore the remains of Morrowind. That is exactly what you can do with this mod. Honest and civil critique is important for a mod or anything else. But so is not being too lazy to read the entire description page and even more essential, reading comprehension. Nothing on the page is inaccurate. Anything imagined or feeling disappointed about regarding anything in this mod is not a failure of the modder or the team of modders. It's a failure on the one that downloads it expecting something never mentioned. WIP is right there as big as day. To expect quests and a bunch of things to do beyond roaming is not the teams fault. I'm not saying this to protect modders from anything unnecessary. I'm saying this in response to the common problem of posters crying about mods that dont have things that the poster imagined or failed to comprehend. That's the posters bad, not the modder.
I will be that guy, if you do not have the DLC in 2022 it is on you not the mod author. As it should not be on the mod authors to accommodate you for not having something that is considered important to modding the game correctly.
I assume the mod is dead? Last updated on 2014 & all? I did ran around, beautiful scenery. But ultimately nothing to do. I almost regret didn't bring a mount with me, the map is HUGE!
1727 comments
Thanks
Oh, and make sure to remove the old .esp since we switched to an .esm file. Having both enabled might end in trouble.
If you can't view the hole world map of Morrowind after the update, try the file called "Map fix" added under optinal files.
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Small notice: Good model of ant isnt good model for fantastic creature. Try to make it different.
Greetings Ly
http://shadowofmorrowind.forumer.com/
I hope you keep in touch with the mod author for Unique Border Gates - Duinnin for new releases.
While running around all the new content in 6c, which I love I also noticed a new gate you were fleshing out.
I have long thought that you should flesh out the gate content so that new users of SOM are greeted with some impressive content.
Your mod is starting to really share the awesome, hope you can involve the community for ideas and collaborate with more modders. You could even have a small contest to create or envision new content - the winners getting explored.
Ever thought about collaborating with Duinnin to really improve the borders around the gates?
could bring a ton of new players and modders for your team as well.
It's always great to lead with the best and give people a taste.
Problem solved, after starting the game again, no idea why ...!
From already thank you very much.
PS: sorry for my bad English usage.
Defenitely you guys need to be heard and definetely you guys deserve a BIG.....THANK YOU!!!!!!
Thank you guys for the great effort.
have you ever thought of teaming up with someone like razorkid(Beyond Reach) to get working towns, npcs, and some minor quests in game at the very least with unvoiced dialogue ala the original morrowind?
Anyway good job for the old and lovely Morrowind :D
> Its just behind the invisible collision wall. Will be fixed with the next build.
What next build? LOL If you actually fixed this and a couple of other things, would be good to put out a final version. It's a bummer this didn't continue longer and develop more, but it's at least as far as it is. :-)
https://www.nexusmods.com/skyrimspecialedition/articles/3026
Its very simple once you get CK running.
Not wanting to be an a**hole who criticizes everything, but in my opinion this mod is very empty and dull. There is no quests, no NPCs, no beautiful landscapes, nothing... just a huge yet empty map.
Also the terrain design of the landmarks are so scarce, has lacked of creativity and some are even fully copied from vanilla skyrim, not even mention the bugs... a bunch of floating trees/objects, some terrains has no collision at all and with a vast amount of purple LOD textures. It seems that the modder was rushing to make everything!
So... i went to Shadow of Morrowind Overhaul to see if it would improve a little bit the mod, but still feels so dead (even Soul Cairn is more "alive" than this mod lol).
If you ask me, i would rather prefer a small but detailed mod, than a big lazy mod. If you was expecting a Morrowind mod like Beyond Skyrim: Bruma and Falskaar, unfortunately you'll have to keep waiting for big projects like Beyond Skyrim: Morrowind or Skywind.
XD
Honest and civil critique isn't a bad thing, and is just part of the process. Modding isn't fine art, it's utilitarian - it has to work, it needs to deliver, and the expectations are not as subjective and open as they would be for, say, a musical composition or a sculpture. It takes considerable work to build a stable mod list, and an investment of time to go explore that content.
Even modders like me who do just minor stuff have some failures under our belt and we don't go in a corner and cry about it, we do better work. Modders don't need "How dare you criticize?" over-protective responses. Rather, we need resilient skin and an understanding that we learn more from failures than successes.
There is nothing on the description page that promises anything about this mod, other than you can roam and explore the remains of Morrowind.
That is exactly what you can do with this mod. Honest and civil critique is important for a mod or anything else. But so is not being too lazy to read the entire description page and even more essential, reading comprehension.
Nothing on the page is inaccurate. Anything imagined or feeling disappointed about regarding anything in this mod is not a failure of the modder or the team of modders. It's a failure on the one that downloads it expecting something never mentioned. WIP is right there as big as day. To expect quests and a bunch of things to do beyond roaming is not the teams fault.
I'm not saying this to protect modders from anything unnecessary. I'm saying this in response to the common problem of posters crying about mods that dont have things that the poster imagined or failed to comprehend. That's the posters bad, not the modder.
As it should not be on the mod authors to accommodate you for not having something that is considered important to modding the game correctly.
I did ran around, beautiful scenery. But ultimately nothing to do. I almost regret didn't bring a mount with me, the map is HUGE!