Skyrim

1727 comments

  1. SoMteam
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    Sticky
    Version 06c is ready for download. Bug reports can be posted here as usual.
    Thanks

    Oh, and make sure to remove the old .esp since we switched to an .esm file. Having both enabled might end in trouble.

    If you can't view the hole world map of Morrowind after the update, try the file called "Map fix" added under optinal files.
    1. gonorius
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      Many thanks for the update! You rock.
    2. seden
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      As always, great to see update released, thanks to you all (no change there to).
    3. SoMteam
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      our pleasure, as always
    4. johnduca
      johnduca
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      Didnt you said that the next version will have a storyline?
    5. SoMteam
      SoMteam
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      Ah no, never said anything like that.
    6. MagRealist
      MagRealist
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      Nice addition!
      ---
      Small notice: Good model of ant isnt good model for fantastic creature. Try to make it different.
    7. heyiforgot
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      So i unchecked the ESP will i still need the weather module? i should mention that I just downloaded the update so I don't know if the weather module is part of the new main download or not.
    8. SoMteam
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      The weather module is outdated and not compatible with the latest version. It needs to be updated.
    9. heyiforgot
      heyiforgot
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      Thank you
    10. LyAvain
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      A great X-Mas present... Thanks.

      Greetings Ly
    11. greenriver892
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      Hi, just sorry for my bad english, please. Do you still help? I can help with the creation of exteriors, interiors, versed in navmeshah. Good at working with the program, have free time, I have the design education, have skills in 3d max, ready to help with the construction of cities, villages, camps and settlements. Can greatly improve the atmosphere of the settlements. If you need help, please write to e-mail - [email protected].
    12. Restutitor Orbis
      Restutitor Orbis
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      The following link of your description page does not work: http://shadowofmorrowind.co.nf
    13. SoMteam
      SoMteam
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      it should be back on soon. Sorry fo that. The forum is here;
      http://shadowofmorrowind.forumer.com/
    14. HailHell
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      I beg you make a vanilla skyrim version, i can't afford the dlc's!
    15. rightfuture
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      Unique Border Gates is now working for the gate by Windhelm but no longer for the Riften Gate. Both gates were working with the previous 6b version. They just recently updated the north gate so that it works again, but the south one does not load SOM like it did on the previous version.

      I hope you keep in touch with the mod author for Unique Border Gates - Duinnin for new releases.
      While running around all the new content in 6c, which I love I also noticed a new gate you were fleshing out.
      I have long thought that you should flesh out the gate content so that new users of SOM are greeted with some impressive content.

      Your mod is starting to really share the awesome, hope you can involve the community for ideas and collaborate with more modders. You could even have a small contest to create or envision new content - the winners getting explored.

      Ever thought about collaborating with Duinnin to really improve the borders around the gates?
      could bring a ton of new players and modders for your team as well.

      It's always great to lead with the best and give people a taste.
    16. SoMteam
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      Thanks, Unique Border Gates has been updated and should work. I just noticed a small issue with the teleport marker. Its just behind the invisible collision wall. Will be fixed with the next build.
    17. MechanicalRex
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      You guys are amazing! Keep up the good work!
    18. EuanWhitehead
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      It doesn't work when i get towards the Syrim Way of getting it says that i cannot go that way and there is no boat at raven rock.
    19. SlayerofGod
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      Hello, even after installing "Map fix", I can see a small part of the map. I turned off the borders to try to solve the problem but no improvement.
      Problem solved, after starting the game again, no idea why ...!
    20. rafezetter
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      Keep an eye out on steam for offers - I bought skyrim + all THREE dlc's for less than £7 GPB just before xmas 2014
    21. SkyrimLegendary777
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      Hello! I think an incredible mod Shadow , but I can not enjoy it because I can not download it. Ask, you may be able to upload as a torrent ? We would be very grateful.
      From already thank you very much.
      PS: sorry for my bad English usage.
    22. svarr
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      Do you perhaps need a spellchecker for the mod? >.>
    23. rightfuture
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      How are things going for the next version? I am looking forward to having both gates work. That is with the latest Unique Border Gates.
    24. N1scho
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      the map fix removes all the locations and basically everything from the morrowind area for me
    25. LEG3NDwaitforitDARY
      LEG3NDwaitforitDARY
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      You guys are amazing! True masterpiece!
    26. Hawk707
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      Probably obvious where its at but uh... How do we find Morrowind?....
    27. deleted22548364
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      When i get near the Red Mountain the game crashes i already tryed put my graphics to low and it does not solved it and the South Area of Morrowind needs more things dude you have to walk for miles to get to other places
    28. logan1710
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      @Hawk is in the same map as solstheim
    29. ArchDornan005
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      Make NPCs talk! and Sheogorath statue! WITH LOTS OF CHEESE!
    30. HedyL
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      It's at the border to morrowind east from windhelm.
    31. Isatum
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      I just Found it :O :O . I'm a passionate player of TES and lore-nerd also. This Mod needs a lot of work(we talk about Morrowind here). But I'm sure you guys will manage it... BY FAR the BEST mod my eyes laid Upon(another mods tried that in the past, but this is the only one that connects directly with Skyrim). PLEASE dont stop working on it...it will be a sacrilege.

      Defenitely you guys need to be heard and definetely you guys deserve a BIG.....THANK YOU!!!!!!
    32. HedyL
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      You could swim all the way over there from solsthiem, but there's also a gate to it near windhelm.
    33. lichapel
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      I like your mod.

      Thank you guys for the great effort.
    34. brummetje1234
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      many enemies won't fight at all..
    35. Stevetheminecraft
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      My map i focused on solstime i cant move it what can i do?
    36. TheWolf90
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      if this mod was added to steam.. it would definatly get five stars
    37. deleted25518024
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      This mod looks amazing! Can't wait for a full release.
    38. Gamebird8
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      There's a weird graphic issue with the edge of the map where Skyrim connects to Morrowind. (East part of the map)
    39. RaulMZ
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      The game crashes if I try to go to Morrowind, either by boat from Raven Rock or by foot from Skyrim.
    40. RaulMZ
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      Nevermind, fix it by installing the Hotfix, after going to the west side crossing half of morrowind and make it to the Red Mountain, I can say thata this still a very W.I.P. mod, here is my ensorsement for this massive and ambitious mod worthy of being finished 100%.
    41. wuhanji1
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      Please don't give up on this mod. the land is great, don't even need to have quests , just add some NPC and normal animal and monster, the land will be alive and great.
    42. JoseRodriguez1234
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      Thanks for the game-breaking mod. DON'T DOWNLOAD IT IF YOU HAVE A VERY BEEFY PC CAUSE IT WRECKS PERFORMANCE!
    43. Graek64thave
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      Works fine for me. Replace that toaster of a pc you have.
    44. 123mike
      123mike
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      i cant see all of the red mountain on the map HELP
    45. PositiveGamer101
      PositiveGamer101
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      How close are you guys to completing the mod? I am mostly talking about the whole landscape,npcs,quests and loot as well as enemies?
    46. rightfuture
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      So excited that more is on the Way!
    47. Eagle Eye11
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      Nav-mesh it, add lore friendly enemies. Call it done.
    48. CaptainBuckshot
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      Is this mod dead?
    49. Graek64thave
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      lol what do you think?
    50. ArwingXL
      ArwingXL
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      I think this mod is a great step in the right direction, especially with the overhaul over on https://www.nexusmods.com/skyrim/mods/92477

      have you ever thought of teaming up with someone like razorkid(Beyond Reach) to get working towns, npcs, and some minor quests in game at the very least with unvoiced dialogue ala the original morrowind?
    51. deleted22804049
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      The author of this mod abandoned it years ago. The guy working on the overhaul is planning on adding towns, NPCs, and all that good stuff at some point. I highly suggest you head over there and track it if you aren't already.
    52. Assault0Tiger
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      I could have sworn I read somewhere years ago that the mod maker joined Beyond Skyrim and was converting this mod to be part of it
    53. deleted22804049
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      The dev here was indeed part of a Morrowind team. I believe it was one of the false starts that Morrowind had. I could be wrong, though.
    54. LukeSabaton
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      Hi SoMteam, i don't know you can answer me, because it passed so very long time from your last comment, but i will try. I've installed the last version of your mod, following all the instruction you've wrote, but i found one disturbing thing.....why i can't see any NPC/ critters around the Ashlands? It's so unconfortable :(

      Anyway good job for the old and lovely Morrowind :D
    55. clockworkmurph
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      the boat is a rowboat behind the abandoned building
    56. Darklocq
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      > Thanks, Unique Border Gates has been updated and should work. I just noticed a small issue with the teleport marker.
      > Its just behind the invisible collision wall. Will be fixed with the next build.

      What next build?  LOL  If you actually fixed this and a couple of other things, would be good to put out a final version. It's a bummer this didn't continue longer and develop more, but it's at least as far as it is.  :-)
  2. LeastDegenAzuraEnjoyer
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    If you want to play this on SE use this guide and then there is an overhaul mod for it.

    https://www.nexusmods.com/skyrimspecialedition/articles/3026

    Its very simple once you get CK running.
  3. ItsKeithme
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    This still being worked on?
    1. czoper35
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      propably no cause 1 last update was at 2014 2 SE edition of mod got hided and if u wanna download this mod for SE u must spend like 3 hours to find place where u can download this
  4. ItsKeithme
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    This still being worked on?
  5. czoper35
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    can someone post it for se?
  6. czoper35
    czoper35
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    can u make skyrim se version ?
  7. deleted34647540
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    I'm kinda disappointed with this mod and i was clickbaited by those board images!

    Not wanting to be an a**hole who criticizes everything, but in my opinion this mod is very empty and dull. There is no quests, no NPCs, no beautiful landscapes, nothing... just a huge yet empty map.

    Also the terrain design of the landmarks are so scarce, has lacked of creativity and some are even fully copied from vanilla skyrim, not even mention the bugs... a bunch of floating trees/objects, some terrains has no collision at all and with a vast amount of purple LOD textures. It seems that the modder was rushing to make everything!

    So... i went to Shadow of Morrowind Overhaul to see if it would improve a little bit the mod, but still feels so dead (even Soul Cairn is more "alive" than this mod lol).

    If you ask me, i would rather prefer a small but detailed mod, than a big lazy mod. If you was expecting a Morrowind mod like Beyond Skyrim: Bruma and Falskaar, unfortunately you'll have to keep waiting for big projects like Beyond Skyrim: Morrowind or Skywind.
    1. Lexmax
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      Thanks for this review
    2. whiskeyjack9105
      whiskeyjack9105
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      "clickbaited"
      XD
    3. HedyL
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      I know this guy deleted his account so there's not much point in responding to it, but I'd like to remind anyone who sympathizes with what he's saying that not every mod is an extremely locked down-until-completion project like Beyond Skyrim is. Some folks just want to create a landscape and quest design isn't exactly their forte. It's also rich that he referenced it, because BS team was so impressed with what he did that they absorbed his project into theirs before scrapping basically everything he did, because Beyond Skyrim's management is terrible and they can't commit to their scope. This mod will never be finished and Beyond Skyrim is part of the reason why. Also lmao at the idea that Falskaar's world is in any way "alive"
    4. Tyvalis
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      I totally agree with you. It's because of such comments and complaints that talented modders stop experimenting and trying ambitious projects. Skyrim modding never was about creating perfectly-rounded mods, but about trying stuff, failing, and having fresh ideas again.
    5. Darklocq
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      An integral part of the process of failing and learning from the failure and trying again is being able to handle someone saying that one of your works is a failure.  The description page is so sparse, I think a lot of people are expecting something like "Beyond Skyrim - Bruma" or, yes, even "Falskaar" (which has also been described as something of a failure).  It's important that the community is honest enough to say "that's not what this is".

      Honest and civil critique isn't a bad thing, and is just part of the process.  Modding isn't fine art, it's utilitarian - it has to work, it needs to deliver, and the expectations are not as subjective and open as they would be for, say, a musical composition or a sculpture.  It takes considerable work to build a stable mod list, and an investment of time to go explore that content.

      Even modders like me who do just minor stuff have some failures under our belt and we don't go in a corner and cry about it, we do better work.  Modders don't need "How dare you criticize?" over-protective responses.  Rather, we need resilient skin and an understanding that we learn more from failures than successes.
    6. moxica
      moxica
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      Necro-post
      There is nothing on the description page that promises anything about this mod, other than you can roam and explore the remains of Morrowind. 
      That is exactly what you can do with this mod. Honest and civil critique is important for a mod or anything else. But so is not being too lazy to read the entire description page and even more essential, reading comprehension.
      Nothing on the page is inaccurate. Anything imagined or feeling disappointed  about regarding anything in this mod is not a failure of the modder or the team of modders. It's a failure on the one that downloads it expecting something never mentioned. WIP is right there as big as day. To expect quests and a bunch of things to do beyond roaming is not the teams fault.
      I'm not saying this to protect modders from anything unnecessary. I'm saying this in response to the common problem of posters crying about mods that dont have things that the poster imagined or failed to comprehend. That's the posters bad, not the modder.
  8. MissSylvetica
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    So, yes, this works with SE, and apparently the Overhaul works too!
    1. lightgamez31
      lightgamez31
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      hi, sorry to dig up this old comment but do you know if it is working for AE as well?
  9. Bernfried1
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    Why do i now need that pesky an dannoying DLC bullshit Dragonborn? There is nothing in the requirements about that.
    1. Ecologists
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      a lot of the resources r from dborn
    2. turtlegodking
      turtlegodking
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      I will be that guy, if you do not have the DLC in 2022 it is on you not the mod author.
      As it should not be on the mod authors to accommodate you for not having something that is considered important to modding the game correctly.
    3. janiwysexdrcftvgzbh
      janiwysexdrcftvgzbh
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      Still need the dlcs m8?
  10. laomaster
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    I assume the mod is dead? Last updated on 2014 & all?
    I did ran around, beautiful scenery. But ultimately nothing to do. I almost regret didn't bring a mount with me, the map is HUGE!
  11. Ecologists
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    working in 2022? worth dling or?