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bruce142

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bruce142

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25 comments

  1. ceano
    ceano
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    EDIT:
    Did see that "freemonkey92" have already reported this

    The quest entry...Steal the statue of diabella...is still present after giving Degain the fake statue, not happy at all with that
    1. bruce142
      bruce142
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      I'm sure I fixed this. Do you have any other mods installed which alters this quest?
    2. AlexisCasting
      AlexisCasting
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      • 4 kudos
      I don't, and I still have the issue.
    3. bruce142
      bruce142
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      Does typing SetStage T01DegaineFavor 100 in the console help?
    4. AlexisCasting
      AlexisCasting
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      No. My game is unresponsive to that console command.
    5. bruce142
      bruce142
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      Did you install the file through NMM or manually, please make sure that the scripts QF_T01DegaineFavor_000D45F4 and TIF__01000D64 in your Data\Scripts and Data\Scripts\Source folder are the same as the archive of this mod.
    6. AlexisCasting
      AlexisCasting
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      I installed with NMM, since it is generally more idiot-proof.

      I searched those folders for those file names. There is a .psc version of each file in Data\Scripts\Source, and a .pex version of each file in Data\Scripts. I also re-downloaded your mod manually and searched the archive for them. The same files are there, with identical file names, in identical folders.

      I wish I could be more helpful. I imagine "it looks like it should work" is not a terribly useful thing for a troubleshooting modder to hear. I do apologize.

      (Hoping you won't give up on the mod. I cannot express how much satisfaction it would bring me to know that Degaine is curling up with Maven Black-Briar's statue of Dibella at night instead of the Markarth Temple's.)
    7. bruce142
      bruce142
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      Could you check inside the .psc and pex file,

      the pex file should look like this (note fragment 7, it should be there to fail the quest objective) :

      úWÀÞ  QAÀ QF_T01DegaineFavor_000D45F4.psc Beheerder AMDX6-1075T < QF_T01DegaineFavor_000D45F4GetState GotoState
      Fragment_7
      Fragment_1
      Fragment_6
      Fragment_4
      Fragment_0 hidden conditional Quest ::T01Chalice_var
      miscobject ::Alias_Degaine_var referencealias ::Alias_Chalice_var ::T01Intro_var ::T01_var
      T01Chalice
      Alias_Chalice T01 T01Intro
      Alias_Degaine None ::temp4 t01questscript ::temp5 Bool ::temp7 actor ::temp8 form ::temp9 Int ::temp6 ::NoneVar DegainedEnlisted IsRunning SetStage game GetPlayer GetItemCount self SetObjectiveDisplayed 9Function that switches this object to the specified state newState String
      onEndState ::State onBeginState ::temp0 ::temp1 IsObjectiveCompleted SetObjectiveFailed Stop ::temp2 ::temp3 SetObjectiveCompleted 'Function that returns the current state QA¾            $ $ $ % % ' ( ( ) ) +   4 5 5 6 6 8   @ @ @ A A B B D D D D D E E G 
        T   
           
                                       ! " #  $  
          %   &     '  # ( )     *  !  # ! # ' +  , + $
         - . /  $   0 + $
       1 . 2 + $     3  $  4   5 + 3

       3 3 3 6 + $
       6 + $ &  3  3 '  4 7 + $     $  8  9   : + $ &  8  8 '  9 7 + $  / ;  1     $   : + $
       , + $     $   6 + $
      

      And the psc file like this (note fragment 7, it should be there to fail the quest objective) :

      ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
      ;NEXT FRAGMENT INDEX 8
      Scriptname QF_T01DegaineFavor_000D45F4 Extends Quest Hidden

      ;BEGIN ALIAS PROPERTY Degaine
      ;ALIAS PROPERTY TYPE ReferenceAlias
      ReferenceAlias Property Alias_Degaine Auto
      ;END ALIAS PROPERTY

      ;BEGIN ALIAS PROPERTY Chalice
      ;ALIAS PROPERTY TYPE ReferenceAlias
      ReferenceAlias Property Alias_Chalice Auto
      ;END ALIAS PROPERTY

      ;BEGIN FRAGMENT Fragment_7
      Function Fragment_7()
      ;BEGIN CODE
      SetObjectiveFailed(10)
      ;END CODE
      EndFunction
      ;END FRAGMENT

      ;BEGIN FRAGMENT Fragment_1
      Function Fragment_1()
      ;BEGIN CODE
      SetObjectiveCompleted(10)
      SetObjectiveDisplayed(20)
      ;END CODE
      EndFunction
      ;END FRAGMENT

      ;BEGIN FRAGMENT Fragment_6
      Function Fragment_6()
      ;BEGIN CODE
      ;failure
      if (!IsObjectiveCompleted(10))
      SetObjectiveFailed(10)
      endif
      SetObjectiveFailed(20)
      if (T01Intro.IsRunning())
      T01Intro.SetStage(20)
      endif
      Stop()
      ;END CODE
      EndFunction
      ;END FRAGMENT

      ;BEGIN FRAGMENT Fragment_4
      Function Fragment_4()
      ;BEGIN CODE
      ;success
      SetObjectiveCompleted(20)
      if (T01Intro.IsRunning())
      T01Intro.SetStage(20)
      endif
      Stop()
      ;END CODE
      EndFunction
      ;END FRAGMENT

      ;BEGIN FRAGMENT Fragment_0
      Function Fragment_0()
      ;BEGIN CODE
      (T01 as T01QuestScript).DegainedEnlisted = true
      if (T01Intro.IsRunning())
      T01Intro.SetStage(20)
      endif
      if (Game.GetPlayer().GetItemCount(T01Chalice) >= 1)
      SetStage(20)
      else
      SetObjectiveDisplayed(10)
      endif
      ;END CODE
      EndFunction
      ;END FRAGMENT

      ;END FRAGMENT CODE - Do not edit anything between this and the begin comment

      quest Property T01Intro Auto

      quest Property T01 Auto

      MiscObject Property T01Chalice Auto
    8. AlexisCasting
      AlexisCasting
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      QF_T01DegaineFavor_000D45F4.pex looks like this:



      QF_T01DegaineFavor_000D45F4.psc looks like this:

      ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
      ;NEXT FRAGMENT INDEX 8
      Scriptname QF_T01DegaineFavor_000D45F4 Extends Quest Hidden

      ;BEGIN ALIAS PROPERTY Degaine
      ;ALIAS PROPERTY TYPE ReferenceAlias
      ReferenceAlias Property Alias_Degaine Auto
      ;END ALIAS PROPERTY

      ;BEGIN ALIAS PROPERTY Chalice
      ;ALIAS PROPERTY TYPE ReferenceAlias
      ReferenceAlias Property Alias_Chalice Auto
      ;END ALIAS PROPERTY

      ;BEGIN FRAGMENT Fragment_7
      Function Fragment_7()
      ;BEGIN CODE
      SetObjectiveFailed(10)
      ;END CODE
      EndFunction
      ;END FRAGMENT

      ;BEGIN FRAGMENT Fragment_1
      Function Fragment_1()
      ;BEGIN CODE
      SetObjectiveCompleted(10)
      SetObjectiveDisplayed(20)
      ;END CODE
      EndFunction
      ;END FRAGMENT

      ;BEGIN FRAGMENT Fragment_6
      Function Fragment_6()
      ;BEGIN CODE
      ;failure
      if (!IsObjectiveCompleted(10))
      SetObjectiveFailed(10)
      endif
      SetObjectiveFailed(20)
      if (T01Intro.IsRunning())
      T01Intro.SetStage(20)
      endif
      Stop()
      ;END CODE
      EndFunction
      ;END FRAGMENT

      ;BEGIN FRAGMENT Fragment_4
      Function Fragment_4()
      ;BEGIN CODE
      ;success
      SetObjectiveCompleted(20)
      if (T01Intro.IsRunning())
      T01Intro.SetStage(20)
      endif
      Stop()
      ;END CODE
      EndFunction
      ;END FRAGMENT

      ;BEGIN FRAGMENT Fragment_0
      Function Fragment_0()
      ;BEGIN CODE
      (T01 as T01QuestScript).DegainedEnlisted = true
      if (T01Intro.IsRunning())
      T01Intro.SetStage(20)
      endif
      if (Game.GetPlayer().GetItemCount(T01Chalice) >= 1)
      SetStage(20)
      else
      SetObjectiveDisplayed(10)
      endif
      ;END CODE
      EndFunction
      ;END FRAGMENT

      ;END FRAGMENT CODE - Do not edit anything between this and the begin comment

      quest Property T01Intro Auto

      quest Property T01 Auto

      MiscObject Property T01Chalice Auto
    9. Kingelvis2001
      Kingelvis2001
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      I know this is an old post, but anyone found a fix so the quest concludes and gets removed from journal?
    10. HavenofDarkness
      HavenofDarkness
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      This is also happening to me. I used the console but will be uninstalling this.
  2. ceano
    ceano
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    Don't this mod work any more?, i get the dialog option but i fail the speech check anyway?

    From description...
    This mod adds the possibility to lie to Degaine and give him any Dibella Statue as long you have the speech skill to sell this to him
    (otherwise the option will not show up).
  3. Rulerofthesphericalband
    Rulerofthesphericalband
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    It disappoints me to see that modders have to do so much of Bethesda's work for them, simply due to sheer laziness on their part. Well done!
    1. XerionTheBrave
      XerionTheBrave
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      I mean yes and no. Like most games, Bethesda games are produced on a tight schedule and they did produce a lot. If you'd mod yourself you can tell the amount of work and detail there is in one game. Still I get your point
  4. Mecha Titan
    Mecha Titan
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    Thank you SO much for this, always hated that asshole Thieves Guild-supporter Degaine and always wondered why the damn misc quest appeared in my quest list even though I never asked for it, thanks so much for this again, really. Now that asshole can sod off when I bring him a fake statue I can find that isn't owned, this should've been in Skyrim in the first place, seriously. Endorsed! ^^
  5. KazSei
    KazSei
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    lol, i wonder about it and just concluded it a mean to it ends, without Degaine ask for the specific statue on the temple u never imagin that would possible active another quest in a restrict area xD~~
    1. niceguy
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      Another way to go about this could be if Degaine wants the specific statue from the temple for a reason and can only be fooled temporarily, then when he realize he got the wrong statuette hire someone else to steal the real one and then frame you for the theft for revenge. There is a Sherlock Holmes story where someone keeps stealing and breaking Napoleon busts, turns out an escaping thief hid something in one of them but they got sold before he could retrieve it. I guess a setup like this would be less invasive since it would be less alteration of the original questline. As a bonus it would also lead to a possible connection with another quest where the forsworn have stolen a whole shipment of dibella statuettes.
  6. bruce142
    bruce142
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    @freemonkey92 : Will look into this. Thanks for the bug report.

    Final version released, complete remake as there were more bugs in previous versions, but now it's all fixed.
  7. freemonkey92
    freemonkey92
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    A small bug/issue is that giving the statue to degaine doesn't remove the misc quest item Steal the Statue from the Temple.
  8. 101VRanger
    101VRanger
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    You DO HAVE interesting modding ideas bruce ... yes you do ... <img class=">

    downloading .... <img class=">
  9. Thanya
    Thanya
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    "shut up and take mi statue" haha XD
  10. TiraBlue
    TiraBlue
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    Thank you I always hated the Degaine quest . It just feels creepy. Will endorse later...Take care