Relighting Skyrim by NovakDalton and --JawZ--
Skyrim » Visuals and graphics
Added: 24/05/2012 - 09:00PM
Updated: 04/09/2015 - 07:28AM

8,741 Endorsements

4.0.1 Latest version

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Uploaded by NovakDalton


Last updated at 7:28, 4 Sep 2015 Uploaded at 21:00, 24 May 2012

Throughout this game I was bothered by the lighting, be it the fires in Dragonsreach, outside High Hrothgar and many other places that make no light,tons of places where light emits from the center of two fires rather than from each one or just from the middle of the room, occasionally necessary (there are limitations) but the vast majority arefixed, as well as the fires outside that don't light the landscape around it .
This mod aims to fix all that, making all light come straight from a light source and to have all light sources make light.

Originally I was just going to make this fix for myself but the more work I put into it I thought "hey, maybe others would like a fix for these things as well." After 50,000 subscriptions on Steam, 5000+ endorsements here (wow), getting to the point where I feel actually covering all of Skyrim is within reach, and my collaboration with JawZ I can assure you that this has gone far beyond anything I expected!

Thanks to all those who support our efforts and continue to expect the best :)

  • Proper placed light bulbs at their light source
  • Light bulbs placed at light sources according to their labeled name
  • Fixes light bulbs not casting light on to the landscape in exteriors
  • Focus on vanilla visual style
  • Vanilla performance, at least as close as it can get.
  • Comes with and without the Just-In-Time lighting script
With JIT - Offers more shadow light bulbs and non shadow light bulbs without causing any visual bugs, like light flickering.
Without JIT - No scripts, just vanilla light bulbs done right.






General load order in combination with other mods
Relighting Skyrim
Interior lighting mods (With no light bulb changes!)
Weather mods

As for other type of mods, let LOOT decide where in your specific load order is the best place for respective files available from this mod. Just keep in mind of having interior ambient/fog/directional lighting changing mods and weather mods after the Relighting Skyrim files, like mentioned above.

- Not compatible -
Realistic Lighting Overhaul
Enhanced Lights and FX

- Compatible -
Enhanced Lighting for ENB
ELFX - Enhancer
Climates of Tamriel
Natural Lighting and Atmospherics for ENB
Remove Interior Fog V2
RCRN AE -- HDR Lighting and Weather Enhancement

Probably best to use clean save procedures, I recommend at least being outside when you save before uninstalling.
Go to the Skyrim "Data" folder
Delete any .esp files starting with "Relighting Skyrim"
Go into the "scripts" folder inside of the "Data" folder (if you were using JIT versions)
Delete "LightingBall" and "LightingBallController" then go into the "source" folder and do the same.

Q. What are light bulbs anyway?
A. They are the things responsible for light sources such as Fire places, candles, torches, camp fire, dwemer/dwarven etc lights to actually emit light. For more info visit the Creation Kit page.

Q. What's the difference between shadow light bulbs and none shadow light bulbs?
A. Well that answer is already in the naming of the two options. One of them casts light with shadows, the other one just cast light with no shadows at all.

Q. One or more lights keep flickering, turning themselves off and on, what can I do?
A. Well first make sure you are not running multiple light bulb changing mods like Relighting Skyrim combined with ELFX and/or RLO. Because that will cause such issues to appear. If you only have Relighting Skyrim installed as your light bulb changing mod, then please add a comment on where it is happening, under which circumstances it happened. Basically as much info as you can muster, it will help us track down the issue a lot faster than just a plain "Lights keep on flickering, help!" Doesn't tell us squat, and could be both anywhere and for any reason.

Why don't you have all light sources emit light?
A. Because there is a limit amount of light bulbs that can be in a particular interior cell. Shadow light bulbs have the highest restriction, only 4 are possible to have in an interior. Unless there is a large enough distance between the shadow light bulbs, then more can be added. And both none shadow and shadow light bulbs have a mesh surface restriction of three per mesh surface, a single more light bulb would cause that mesh surface to flicker, going from a darker shade to a brighter shade when moving the viewing angle around.