Feel free to extract code snippets from AFT and use them in your own mod. While credit is always appreciated, you don't need to credit to me if you only use a few scripts.
So where is the line? If your derived work uses 51% or more of AFT's code base, then standard open source rules apply: Credit is required, keep it free and give others the same permission to modify YOUR work. Translations, Tweaks and GUI overhauls all fall into this later category.
The default Bonus Outfit is a nocturnal model fix/retexture that I previously did. For the most part it is property of Bethesda. I dont care what you do with it and I am sure they dont care as long as it stays within their games. I wouldn't recommend trying to port it to another game though.
The dance animations are from Umpa. If you want to use those, you have to credit him even if you don't credit me.
File credits
Altered Texture and Models Property of Bethesda/Skyrim.
Dance Animations provided by Umpa: Dance Animations for Modder: http://skyrim.nexusmods.com/mods/2658
Donation Points system
This mod is not opted-in to receive Donation Points
Added Default Combat Style (Doesnt change NPC's original AI)
Added Mage & Staff Combat style for mage concepts that should use staff
Fixed Male Bonus Outfit Bug
Minor Inventory Management bug fixes
Inventory duplication bug fix (very specific circumstances)
Reverted Magic Only Combat Style to only use magic
Removed even more restrictions from the standard follower system (Maybe dawnguard will work now)
Version 1.33
Tweaked AI of Mage/Spellsword Combat Style to force weapon/staff use
Follower Stat Boost (Perk reimbursement) can now be disabled in Settings
Removed Standard Voice Set restrictions on Followers. (Possible Dawnstar support with aid of console)
Potential Stealth Mode bug fix
Re-Added Tear down camp option
Duplicate arrow removal bug fix
DBInitiate2 extra commands removed
Version 1.32
Horses now working again for people without cicero in their party
Lots of Pose system related bug fixes. Too many to list
Various tweaks to minimize outfits flashing so much
Stability fixes for hirelings
Hang out command bug fix
Initial follower stat boosts decreased, but points per level up increased
Follower Original outfit no longer removed when they join you
Version 1.31
There are now 4 Tweak Spells
Healing Tweak Spells will now cast multiple times per fight (as long as NPC has enough magicka).
Fixed outfit control bug that prevented NPCs from switching weapons during combat
Pack Mule game reload bug fixed.
Combat Style AI hints updated to make the various style attack bonuses more uniform.
Version 1.22
Camera Issue addressed with Vampire Followers.
Reset AFT command improvements
Version 1.21
Fixed issue where NPC might refuse to fight if PC attacked a member of the NPC's faction
Fixed Health/Stamina/Magicka regen for users that allow NPC's to die.
Freeze now only works on interior cells to avoid large area bugs.
Updated new Horse Mount detection AI to honor Followers Ride Horses setting
Minor tweaks to horse mount AI to help avoid synchronization issues between PC and NPC
Followers now run to their horses when Player mounts
Version 1.11
Fast release to fix save game corruption bug that happened with 1.1 if followers in werewolf form when saving.
Version 1.5
Followers are now more interactive and less robotic [Optional]
Followers only ignore combat if RIDING a horse
Followers riding horses no longer teleport on weapon draw
Aggression setting now controls if followers ignore combat when waiting
When follower aggression is allowed, they are now more likely to participate in combat
Fixed bug involving manual level up stats getting ignored with some followers
Fixed bug where duplicate item removal would not always re-equip player
Fixed bug where dog companions would not always leave when dismissed
Fixed several minor 1.8 patch bugs
Reset AFT no longer kills/resets owned horses
Purchased Horses are now oblivious and do not charge into battles
Followers no longer fully heal after combat unless they are mortal
FollowerCount exposed as Global variable (0x0002C0E8)
Horse Race edits removed for better compatibility with horse mods
Follower detection no longer relies solely on edited dialogues
Now manage 2 outfits: Standard and In-City (followers will auto-toggle)
Followers auto recharge enchanted weapons (if they have soul gems)
New Gear options. Less common options moved to "More..." sub-menu
Added stumps to Camp (For sitting)
New "Tweak Make Follower Spell" allows easy import of non-standard followers
New countdown informs you how many follower slots remain when managing a new follower
Dawnguard Spells recognized by AFT
More seamless integration with Serana
You can now embrace a follower as a normal vampire or a vampire Lord
Vampire Lords are not disfigured like most DLC vampires
Version 1.4
Minor stat and inventory fixes when werewolves transform back to human.
Additional checks added to help avoid CTDs with custom items.
More friendly fire checks added to minimize disputes between dismissed NPCs
Fewer clothing flashes when new follower starts to follow you
Throw Voice issues with some NPCs (like Marcurio) fixed
Followers now ignore combat when riding horses.
Duplicate item removal now ignores items that conflict with combat style.
Dogs now use standard follower system (and can be taught tweak spells)
Werewolves can be ordered to transform mid-combat using new Tweak Power
Werewolves can now be configured to transform under various conditions.
Added Tweak Command Power for remote control of followers.
Version 1.3
Shadowmere (Additional Horse) Support
Dark Brotherhood Support
Follower cap increased from 3 to 5
"Hang out here" action added
Dedup now remembers PC's gear so you don't have to re-equip all your items when using it
Individual Dedup options added for weapons, armor, misc, potions, books and ingredients.
Outfit management overhauled. Now compatible with custom items.
NPCs continue wearing whatever they have on when they leave (managed or not)
"Dance" Action now cycles 5 custom dances
Dances available as poses
"All Followers Stealth" action added, makes everyone invisible until they attack someone
Menus re-ordered and organized.
Welcome screen replaced with in game "AFT Readme" Book (Check your inventory)
Perk info now verifies NPC meets minimum perk requirements.
Fence and De-duplication now faster and more stable.
Pose system overhauled. Now uses package ai to ensure NPC is never lost
Minor bug fixes with NPCs left posed in houses.
Version 1.2
Fence Gear no longer removes follower gear if you are managing it
Sleep command now takes advantage of nearby beds
Removed Restrictions on custom spells. (USE AT YOUR OWN RISK)
New "Reset AFT" command under Settings for recovering from weird states
PC now moves faster during possession.
Lydia AI improvements
Marcurio outfit fix (only when he first joins you)
Companions will heal player mid combat if they know healing spells
AFT will now synthetically boost stats to match player if cap is present.
Magic Users get magicka boost at high levels (compensate for lack of perk support)
Fixed Save Game corruption issue. Followers may now be in werewolf form when saving
Werewolf Followers continue to become more powerful up to level 100
Re-Added "Stay in Werewolf form" Combat option.
You can now make camp more than once very 4 hours.
Tear Down camp option added
Followers will mount owned horses if PC mounts ANY horse.
Added AI so that horses will not attack teammates or player
Increased "Catch Up" teleport distance for horses.
Fixed Compatibility issue with Blades Quest.
Fixed bug were followers would clobber gear with outfit when first asked to join you.
Minor stability improvements to Freeze/Pose
Minor Bug fixes to Vampire Abilities
Version 1.1
Fixed several inventory management bugs.
Fixed Fast Travel Follower Horse bug. Fast travel on Horses should now work as excepted
Added Pack-Mule Setting so that players can enable/disable the large inventory support
Updated Werewolf follower AI to delay transform if combat target is flying (so they can use bows)
Updated AI to prevent Teammates from attacking each other due to spell area damage
Added Delay to the Fence command to avoid graphic artifacts on fast systems.
Removed some Debug Message Boxes that I accidently left in.
Added auto-sheathe when using the Fence/De-Dupe commands to avoid game crashes
Vilkas now properly initialized as werewolf
Follower torches are now auto-transferred to PC when follower transforms into a werewolf
Updated Possession so that you can't activate favors on possessed NPCs
=== Summary ===
Multiple followers. Manage outfits, spells, combat style, home assignment and level up. Make werewolves or vampires lords. Followers will ride horses, make camp, avoid traps, ignore friendly fire, auto relax, auto change into standard/city/home outfit. Auto toggle helmets. Followers pose, dance, and more...
=== Requirements ===
AFT Version 1.63 - 1.65 : Patch 1.9.29 (minimum) required AFT Version 1.54 - 1.62 : Patch 1.8 (minimum) required AFT Version 1.34 - 1.42 : Patch 1.7 (minimum) required AFT Version 1.00 - 1.21 : Patch 1.5 (minimum) required
Dragonborn is NOT required. Dawnguard is NOT required. SKSE is NOT required.
Speak German? Get the German version here: here Speak Polish? Get the Polish version here Speak Spanish? Get the Spanish version here Speak French? Get the French version here Speak Italian? Get the Italian version here
=== How do I use this? ===
Check your inventory for a book called "Aft Readme" after you install the mod. May take up to 30 seconds to appear.
=== Details ===
- Increased max followers to 5
I could have made it more, but there are too many small interiors and doorways that start to feel really cramped if you play with too many followers. I personally prefer no more than 3, but I bumped it up to 5 due to popular demand.
- AI Improvements:
Followers avoid/ignore traps, interact with environments, auto-toggle helmets, recharge their weapons, forgive friendly fire. And all of this is optional of coarse.
- Control Follower Outfits
(version 1.6) When managing follower outfits, followers receive a backpack. Then you can assign whatever items and weapons you want them to use and put everything else in the backpack. AFT includes 3 configurable outfits. An outfit is simply a list of items from the backpack. There is a standard list, an in-city list and an in-home list. When changing areas, AFT will automatically transfer items to and from the backpack so that your follower automatically equips the pre-configured outfits.
Feel free to create your outfit out of your favorite custom mod items.
- Teach Followers new spells:
Aft supports two spell types: Regular Spells and Tweak Spells. You can teach a follower either type by equipping known spells and selecting the appropriate option from the magic menu.
Regular spells are handled by the games standard combat AI. However you may also create up to 4 "Tweak" Spells that can be customized to cast under certain conditions on certain players. This is especially handy for creating cleric type characters.
DragonBorn DLC and Dawnguard DLC spells supported.
- Dismiss Followers, but tell them to hang out where you are
Handy for keeping all your followers in one location (like your house).
- Turn followers into werewolves!
If you are a werewolf, just tell them to drink your blood. You can then configure the conditions in which they will change from their combat style menu
- Turn followers into vampires
If you are a vampire, feel free to "embrace" your follower. They will become a vampire and gain the expected resistances and spells.
- Turn followers into vampire lords
If you happen to have Dawnguard, you will be able to upgrade your followers to pure-blood vampire lords. This means they aren't disfigured in the face and can transform into Vampire Lord form.
- Control Follower Combat Style
Encourages AI through bonus damage incentives. Assigning a combat style also enables AFT to manage your follower stats and level them up with the player beyond their cap.
The "Spell Sword" and "Mage Staff" styles include micro-managed combat AI that ensures followers use a combination of their weapon and spells.
- Manage Level Up
AFT supports both Auto and Manual Level Up modes so you can do nothing or specify where every last stat and skill point goes. It is your call. When managed, your follower will continue to receive stat and skill bonuses even beyond their level cap.
- Remotely command followers in combat
A Tweak Command Power lets you direct followers during combat. Tell followers to attack or hold back, summon them to you or even tell followers to transform into their Beast forms.
- Pose Followers
Have followers strike a pose or dance and then have them stay that way. A fun way to add ambience to your camp or house.
- Possess the body of your followers (Vampires only)
Charge into combat possessing the body of a follower (who has maybe transformed into a werewolf?). When your follower falls, you will transfer back to the players body, safely stashed away around the corner.
- Stealth Mode
A power that makes all followers invisible and muffled until YOU get caught. Great for assassination missions.
- Tell Followers to Make camp
Very basic tent, sleeping bags, and fire. Enable the enhanced AI and tell followers to WAIT at camp if you wish to see them make use of the camp elements.
- Option: Followers cant die
For people that don't like reloading.
- Option: Followers Catch up on weapon draw
Following the player across skyrim's treacherous terrain can be difficult. Luckly, followers will catch up to you anytime you draw your weapon. Handy when you find yourself surrounded by enemies.
- Option: Ask Followers to sleep anywhere
A boon for vampires who can use followers as a travelling happy meal.
- Option: Beast form followers ignored just like summoned creatures.
You can walk around with 2 Daedric Lords, so why do people care if you have a werewolf or two? This option prevents people from attacking you on sight if you have werewolf or Vampire Lord followers.
- Option: Followers Ride Horses
It is amazing how much immersion it adds to see your followers mount up. See readme for restrictions.
- Option : 1000 carrying capacity for Followers
Get through 2 whole quests before needing to visit a merchant.
- Item De-duplication
Followers can automatically remove duplicate items from your inventory. (some items like arrows, soul gems, nirnroots and lock picks are ignored)
- Followers can auto Fence items
Save time when you have 5 followers sporting 5000 lbs of inventory. Nice when combined with Item de-duplication.
- Option : Control Follower Aggression
Prevent them from attacking people when you are trying to sneak around.
- Option : Control Follower Courage
Prevent them from running from combat.
- Option : Control Follower Morality
Ever get tired of a follower refusing to do something you tell them to? Well, this mod makes sure that doesn't happen.
- Additional Marriage Options
Illia, Aranea, Eola, Ugor, and Lydia by popular request. Also Erik the Slayer, Golldir, Ahtar.
- Ability to remove Follower Bows
What can I say. The bow on the back is irritating.
- Bonus Outfit Support** (See readme for details)
A custom outfit you can have any follower put on. Outfit packs coming soon.
- Minor bug fixes:
Lydia no longer sits in your Breeze home room all day like a stalker.
Click on version number at top of page to see a list of specific version updates and improvements.
=== Cleaning AFT ===
AFT has 6 dirty edits which have been left in the mod intentionally. Those who use boss will get messages about this.
It is safe to clean AFT if you are starting a new game or installing AFT for the first time in a game that has never previously had AFT. It is NOT safe to clean AFT if you wish to use/upgrade old save games where you previously had AFT installed.
Promo:
Overview:
Compatible Mods
Below I include a list of mods whos authors have contacted me and assured me that AFT is compatible with their mod. (This does not mean the mods below are necessarily compatible with each other).