Shadowrun Returns
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dreamtourist

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dreamtourist001

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About this mod

Uses Street Samurai Catalog v3g, Magical Tattoos & Cybertech v1-3 from Nexus. Tutorial, Morgue & Barrens scenes modified to have increased number of enemies & provide starting equipment based on your skills. No longer lose gear after travelling to Seattle. Can be played with Imported Characters.

Requirements
Permissions and credits
Credits:
This mod would not be possible without the Gargantuan efforts of these few kind hearted geniuses:
tracker #laptop for The Street Samurai Catalog
tamerlanemohammad for The Magical Tattoos
Muffintruck for The Cybertech

Requirements:
Shadowrun Returns version 1.0.4
Street Samurai Catalog version 3g
Magical Tattoos
Cybertech version 1.3

Features:
(Version 1.02)
I forgot to edit the Union stores in the "Digital World" chapter.
T.B. Gruberman now starts sell all SSC weapons right before Mercy Mental run.
Dr. Sara Castle will now start selling Alpha SSC Cyberware & Mid MT Cybertech right before Mercy Mental run.
Eric Mersmann will now start selling +6 SSC clothing right before Mercy Mental run.

(Version 1.01)
Mr. Quoth & Dr. Sara Castle(before Renraku lab&Telestrian runs) now have their cyberware shops divided to 8 each. Vanilla Cyberwares, Magical Tattoos, Cybertech Cyberwares & 5 SSC Cyberwares.
*solves the problem of laggy Cyberware Shop screens.

(Version 1.00)
Jin Parks now sells low level SSC weapons & vanilla smartlink guns
T.B. Gruberman now sells vanilla smartlink guns along with normal ones.
T.B. Gruberman also sells low level SSC weapons & starts to sell all SSC weapons after the Mercy Mental run.

Eric Mersmann now sells SSC clothing, starting with +3.
He starts selling +6 after the Mercy Mental run.
He starts selling +8 & -1dmg before the Renraku secretlab & Telestrian offices runs.

Noog is now able to sell cybertech, but he will only sell Magical Tattoos.
*Magical Tattoos do not require Chi Casting
*Eye slot Magical Tattoos are not sold, as they seem to cause permanent stall during loading.
Dr. Sara Castle now sells Magical Tattoos, SSC Cyberware & Muffintruck's Cybertech.
Dr. Sara Castle will only start selling Alpha SSC Cyberware & Mid MT Cybertech after the Mercy Mental run.
Dr. Sara Castle will start selling Beta SSC Cyberware & High MT Cybertech before the Renraku secretlab & Telestrian offices runs.
Mr. Quoth is the only one that sell Delta SSC Cyberware.
*Cyberware Shop screen can get slightly laggy, as the number of sold items starts to skyrocket.

Your tutorial apartment now comes with access to your stash.
You can get your starter gear from the overturned cupboard.
The gear you get here & at Jake's stash is based on your learned skills.
With the right skills, you can get Smartlink Guns, HealthPacks (Low,Mid&High).
Unfortunately, you won't get any SSC weapons, it's vanilla gear till you reach the Union.
Unless you used an imported character of course.

The number of enemies for all the fights in the Tutorial & Barrens have been increased.
Jake's gear in the Barrens has been upgraded to match his skill set.
I've also added quite a few odds & ends through out the Tutorial, Morgue & Barrens.
Hopefully, those should suffice to see you to the Union safely.

Installation:
Download Street Samurai Catalog version 3g & extract the cooked/uncooked version to;
"_:\Users\__\AppData\Local\Harebrained Schemes\Shadowrun Returns\ContentPacks"
Download Magical Tattoos & copy the zip(cooked version) to;
"_:\Users\__\AppData\Local\Harebrained Schemes\Shadowrun Returns\ContentPacks"
Download Cybertech version 1.3 & extract the folder(uncooked version) to;
"_:\Users\__\AppData\Local\Harebrained Schemes\Shadowrun Returns\ContentPacks"
Download The Dead Mans Switch Custom (7z file) & extract the folder(uncooked version) to;
"_:\Users\__\AppData\Local\Harebrained Schemes\Shadowrun Returns\ContentPacks"
That completes the installation.

Permissions:
You're welcome to use any part of this mod that is my own creation without my permission, just remember to credit me for my work.