Planetbase
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jpfarias

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jpfarias

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16 comments

  1. OracleGaymer
    OracleGaymer
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    Any way you can make this compatible with UMM? This is my fave mod (along with storage guru) and I got to choose one or the other cause Storage Guru is messed up when using not UMM version. I greatly appreciate it. :)
  2. 00akaro
    00akaro
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    It works, thank you.
  3. OracleGaymer
    OracleGaymer
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    Cool Mod. I don't put every building real close but does look better with the utility buildings.
  4. wreckage88
    wreckage88
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    SkipIntro works perfectly but I can't get this one working with 1.1.3 patched. Just the dll file should be in the Mods folder right?
    1. AngryPeaceKeeper
      AngryPeaceKeeper
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      Exact same problem here.
    2. funakijoki
      funakijoki
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      This mod may depend on the redirector mod. It started working for me after adding the Redirector.dll to the mods folder.
    3. nhatanh0475
      nhatanh0475
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      Mod Requirements
      This mod requires one or more additional files in order to work properly.

      Please ensure you have these files installed properly before attempting to use this file.

      Planetbase Mod Patcher
      Redirector
      Some one hasn't read the description.
  5. Jaqueka
    Jaqueka
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    install?
  6. tlocsmokes
    tlocsmokes
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    Really wish this still worked. Made the game much better imo.
  7. jvanderr
    jvanderr
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    It works, but I've noticed what seems to be a major flaw. At least on the Moon planet, it seems to cause my colonists (particularly initial starting engineer), to walk out into the horizon away from the base and everything, as if he's trying to go all the way around the planet to get to the other side of the base (when there is ample room, and often not much distance for him to get to where he was supposed to go).

    Not sure if I'm the only one experiencing this, but it was unfortunately a deal breaker for me
    1. Dukanax
      Dukanax
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      I noticed this as well. the issue is that this mod let's you go below some minimum safety distances and the game is not prepared to handle that.

      This problem usually appears when try to build a veryshort connection between big domes, or when you build a lot of domes too close together.

      Then the domes themselves block pathways and the pathfinding can't find a way to build side.

      I think part of the problem is that the periifery items around domes disappear visually when you build a connection, but the space is still reserved for them when the pathfinder looks at it.
    2. Crosantine
      Crosantine
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      I have the same problem. I think I build some building not to close but the colonist or robot can't build the connector. I hope you'll make mod that colonist have more walk able place betwen building or make colonist can teleport maybe.
  8. Alphasoldier
    Alphasoldier
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    Came here to point out that this works for the latest steam version 1.2.0.

    I also wanted to ask if it's possible to create a mod that lightens pathfinding restrictions. Because with this mod I haven't ever had as many stuck engineers/bots as ever before.It's nice to be able to build so close to each other, it'd be nicer if I didn't have to sacrifice an engineer for every new structure.
    Not to mention, they sometimes just don't build a connection. because things are probably too close to each other.
  9. solanusdracon
    solanusdracon
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    I tried to use it after patching the game, and it doesn't seem to function. Is this mod updated to keep up with the latest versions of Planetbase?
    1. kajb139
      kajb139
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      no problems with the mod can confirm that this IS working as of 1.1.3
  10. r4kY
    r4kY
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    thanks for your work man !