Oblivion

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angkor

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Having a look at some of AKE's new features in the V8.2 update ..
All the San Path interiors had an update making their lighting more reddish brown, this made them darker too so I've added many lights to compensate for this. I'm also having a new look at the lighting in the Lost Sanctum, being not a worldspace the rocks and flora I'm using here respond hardly to any general lighting so here too I had to add many more lights, in this process I'm also changing the "whittish" Ayleid background into a warmer yellow ..
And last but not least there is an extra player house in the Black Marsh region facing the HESU poison swamp :)

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