Oblivion

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Welcome to the second episode of Oblivion Modding Interviews, a new podcast-like series interviewing modders from around the community! Have you ever wanted to hear your favorite mod authors answer your questions in a semi-conversational interview setting? Now's your chance!

Feel free to submit questions and suggestions for who to interview at our official forums here or stop by our Bethesda forum thread here.

For our second interview, we're talking with shadeMe, author of a wide array of modding utilities for Oblivion, like the Construction Set Extender and Blockhead, as well as a number of innovative and original OBSE plugins like Put it in it's Place, Vector, Ashes to Ashes, and the popular dynamic shadow mod, shadeMe. During this interview, we discuss the development of a number of shadeMe's mods and utilities, as well as the Elder Scrolls modding community, where shadeMe should retire (Morrowind), and modding in general, among many other topics!

Our goal with this new series is to release a new interview every couple of weeks, so check back often to hear from your favorite modders!

A full list of mods that shadeMe has released are included below:
shadeMe's YouTube Channel

shadeMe's Oblivion Mods:
shadeMe
MoreHeap
Blockhead
Construction Set Extender
Put it in it's Place - Enhanced Grabbing
Scathe
Trifle
Vacuity
ConScribe
Vector
SPAWN
Ashes to Ashes
RuntimeScripTProfiler
INIzer
RuntimeEditorIDs
RuntimeDEbugger
Oblivion Resource Sorter
MUTE
Natural Selection - Loading Screens

shadeMe also contributed to the Oblivion Graphics Extender

shadeMe's Skyrim Mods:
ConSkrybe
Nitpick
Fuz Ro D-oh - Silent Voice
Smart Souls

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