Oblivion
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Tiny Lampe

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tiny lampe

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9 comments

  1. Pushover1985
    Pushover1985
    • member
    • 3 kudos
    Thank you for making this! Bandits using Glass bows and daedric armor were getting ridiculous.
    1. Leonardilox
      Leonardilox
      • member
      • 0 kudos
      I don't know haw Bethesda didn't found that stupid. Sometime I really doubt they play the game before releasing it
  2. Salzber
    Salzber
    • member
    • 3 kudos
    Thank you!And extra thanks for creating new leveled lists that don't affect other NPCS.That was the main reason I didn't want to use some of the other mods that do simliar things.
  3. Gerdavn
    Gerdavn
    • member
    • 0 kudos
    This changes everything! No more low level playthroughs to avoid Glass Armor Bandits! Endorsed
  4. vorago
    vorago
    • supporter
    • 1 kudos
    Can this be used in a middle of a started game play?
    1. tiny lampe
      tiny lampe
      • member
      • 31 kudos
      It will not affect actors who have already spawned but otherwise yes.
  5. ChampionKnifeFighter
    ChampionKnifeFighter
    • member
    • 30 kudos
    Very Good
  6. MaeseAtorrante
    MaeseAtorrante
    • member
    • 37 kudos
    Is this compatible with overhauls like FCOM or Marskars??
    1. tiny lampe
      tiny lampe
      • member
      • 31 kudos
      Compatible as in 'it won't crash my game', yes.

      However, both FCOM and Maskar's change the equipment that NPCs such as bandits and marauders use so unless you prefer my specific changes over theirs, using my mod with FCOM or Maskar's seems redundant to me. That's specially true in Maskar's case, which has .ini settings to customize the equipment hostile NPCs will use.