Oblivion

File information

Last updated

Original upload

Created by

micalov

Uploaded by

micalov

Virus scan

Safe to use

15 comments

  1. Worldsong
    Worldsong
    • member
    • 0 kudos
    I downloaded this recently, and I was missing the statue of Mara in the Bravil Chapel. If anyone has this problem, it's an easy fix using the Construction Set. If you're not familiar with it, I encourage you to find some tutorials to familiarize yourself with it.

    Open the Construction Set and set your DivinesChapels.esp as the active file. Once loaded, go to the Cell View pane and make sure it's set to Interiors. Find BravelChapelofMara on the list on the left side and double-click it. It will show in the Render pane, but you only need to look at the list of objects on the right of the Cell View pane. Find StatueGodMara01 and right-click on it to open the Edit window. Click on the Enable Parent Tab and there should be a reference to a Destruction Marker in that field. If the Enable State to Opposite of Parent checkbox is not checked, check it. You can now save the esp and the statue should show up in the Bravil Chapel now.
    1. Shade999
      Shade999
      • supporter
      • 2 kudos
      Thank you very much, that helped me a lot.
  2. Dispensation
    Dispensation
    • premium
    • 362 kudos
    Is this mod compatible with Unique Chapels Revisited?
  3. FragmentaryHorcrux
    FragmentaryHorcrux
    • member
    • 4 kudos
    Would it be possible to patch this for the latest version of Better Cities?
  4. MrDaggerfall
    MrDaggerfall
    • member
    • 1 kudos
    I actually fixed the mixed up altars problem with the .esp. It really annoyed me when the Altar of Stendarr would be under the Window of Dibella.
  5. mistmorn
    mistmorn
    • premium
    • 14 kudos
    Thanks for the great work :-) Is this mod compatible with the AWLS mod?
  6. laupnamron1991
    laupnamron1991
    • premium
    • 3 kudos
    Seems like a smaller version of Oblivifall's Losing my Religion. Which is good because that particular mod caused a LOT of lag in my game.
    Is there any chance you could make an Open cities patch?
    1. micalov
      micalov
      • premium
      • 780 kudos
      erm, its only internal cellls so I guess it should work with open cities, but I personally wont be making a patch sorry if one truely is required, but any one is free to do what ever they want with the mod,
  7. Vaseraak
    Vaseraak
    • BANNED
    • 11 kudos
    This definitely makes the game more immersive.
  8. thestoryteller01
    thestoryteller01
    • member
    • 3 kudos
    I like both the idea and the execution. Sometimes it's the small things that enrich a game.
  9. deleted4732563
    deleted4732563
    • account closed
    • 0 kudos
    This is a great idea, it's about time someone did something like this good work
  10. Eolhin
    Eolhin
    • premium
    • 145 kudos
    What a lovely and long overdue idea. If you have finished the KOTN quest, will the damaged chapel have the undamaged statue put in? That wouldn't be a bad thing.
    1. micalov
      micalov
      • premium
      • 780 kudos
      erm unsure, the undamaged statue is set to opposite of the quest stage so its enabled until the quests triggers and the damaged statue appears, it might have both of them.
    2. Eolhin
      Eolhin
      • premium
      • 145 kudos
      Hmm, is the damaged statue set to opposite of the undamaged one, or is it also dependent on the quest stage? If it is set to opposite of the undamaged one, then only one of them should appear at a time, whichever one of them it is. Once I get around to checking in game, I will tell you which of them appears once you have finished the KOTN. I am not quite sure how quest stages will effect things after the fact like this.